No intercept
13L G40 2e captain walker (axis) vs Entek (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 battleship, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
2 armour moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Samara
3 armour, 1 infantry and 3 mech_infantrys moved from Russia to Samara
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Smolensk to VologdaCombat - Germans
Battle in Samara
Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Samara, round 1 : 4/8 hits
Russians roll dice for 1 aaGun and 3 infantry in Samara, round 1 : 0/3 hits
3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 destroyers and 3 fighters
British defend with 1 carrier and 2 fighters
Germans roll dice for 1 bomber, 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/5 hits
British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/4 hits
British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 carrier and 2 fighters in 110 Sea Zone, round 4 : 3/3 hits
British roll dice for 1 fighter in 110 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 destroyers and 2 fighters
Casualties for British: 1 carrier and 2 fightersNon Combat Move - Germans
1 bomber and 1 fighter moved from 110 Sea Zone to France
1 armour moved from Yugoslavia to Western Germany
2 artilleries and 4 infantry moved from Romania to Yugoslavia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
6 artilleries and 5 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Poland
1 bomber moved from Ukraine to Western Germany
2 artilleries and 8 infantry moved from Western Germany to Holland Belgium
3 artilleries and 6 infantry moved from France to Normandy BordeauxPlace Units - Germans
1 battleship and 1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Yugoslavia
2 fighters placed in Western Germany
1 destroyer and 4 transports placed in 113 Sea Zone
1 armour and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 4 armour
EDIT: Adding units owned by Germans to Volgograd: 4 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
Slovakia Hungary : 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Poland : 1 armour
Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 2 artilleries and 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 artilleries and 5 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour, 1 artillery and 2 infantry
Volgograd : 1 flag, 4 armour and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 5 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 armour and 1 mech_infantry
Northwest Persia : 1 flag, 2 armour, 1 artillery and 1 infantry
Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 66 / 93
Russians : 11 / 0
Japanese : 72 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 5 infantry
Buryatia : 2 infantryProduction/PUs Summary :
Germans : 66 / 93
Russians : 11 / 0
Japanese : 72 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Amur to BuryatiaTurn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 5 infantry
Buryatia : 2 infantryProduction/PUs Summary :
Germans : 66 / 93
Russians : 11 / 0
Japanese : 72 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
OOL for sz25?
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Sub, one on BB, DD’s, CA’s, CV, BB Fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 56 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
3 artilleries and 3 infantry moved from Western Australia to South Australia
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 55 Sea Zone to Northern Territory
1 tactical_bomber moved from 55 Sea Zone to Northern Territory
1 armour and 2 mech_infantrys moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Turkmenistan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
6 destroyers moved from 6 Sea Zone to 25 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
1 bomber and 2 fighters moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Northern Territory
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 1 battleship in Northern Territory, round 1 : 1/1 hits
ANZAC roll dice for 1 armour in Northern Territory, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour
Battle in South Australia
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 aaGun
1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 aaGun
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 1 : 3/3 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports
Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 3 carriers, 9 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 8/18 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 7 transports in 25 Sea Zone, round 1 : 4/12 hits
1 submarine owned by the Americans , 5 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 bomber, 3 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 9/17 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 25 Sea Zone, round 2 : 3/6 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 3 destroyers owned by the Japanese lost in 25 Sea Zone
5 transports owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 3 carriers, 5 destroyers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Japanese: 4 destroyers and 3 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transportsNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 transport moved from 56 Sea Zone to 37 Sea Zone
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 56 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 artillery moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 transport placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Jehol : 1 armour and 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 artillery and 2 infantry
South Australia : 1 flag, 3 artilleries and 3 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 3 transports
36 Sea Zone : 1 transport
35 Sea Zone : 1 destroyer and 2 transports
39 Sea Zone : 1 transport
25 Sea Zone : 3 carriers, 5 destroyers, 4 fighters and 2 tactical_bombers
20 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
61 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
West India : 1 flag
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 2 artilleries and 3 mech_infantrysProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser and 3 destroyers; Remaining resources: 3 PUs;Combat Move - Americans
Non Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber placed in Western United States
1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
10 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 3 artilleries and 5 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tunisia to Algeria
British take Algeria from ItaliansCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber
Germans defend with 1 battleship, 1 carrier and 1 destroyer
British roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 110 Sea Zone, round 1 : 2/3 hits
1 bomber owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomberNon Combat Move - British
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 armour placed in Egypt
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
Iraq : 1 flag, 2 infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 36 / 41
UK_Pacific : 0 / 0
Italians : 13 / 14
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 1 infantry in Libya, round 1 : 1/2 hits
British roll dice for 1 artillery in Libya, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
96 Sea Zone : 1 transport
Greece : 1 flag, 3 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 7 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 7 / 7
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 66 / 93
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 35 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 7 / 7
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
2 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from Western Germany to Scotland
1 bomber moved from Western Germany to Scotland
1 bomber moved from France to ScotlandCombat - Germans
Battle in Iraq
Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 1 : 4/7 hits
British roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Scotland
Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry
French defend with 2 infantry; British defend with 1 aaGun, 1 airfield and 1 infantry
AA guns fire in Scotland : 1/3 hits
1 fighter owned by the Germans lost in Scotland
Germans roll dice for 1 battleship in Scotland, round 1 : 0/1 hits
Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Scotland, round 1 : 6/13 hits
British roll dice for 1 aaGun and 3 infantry in Scotland, round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the French , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 infantry
Casualties for French: 2 infantry
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
2 bombers moved from Scotland to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from France to 111 Sea Zone
1 armour moved from Poland to Western Germany
1 artillery and 2 infantry moved from Germany to Western Germany
7 infantry moved from Slovakia Hungary to Germany
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 artillery and 2 infantry moved from Vologda to Russia
1 armour moved from Vologda to Novgorod
3 armour and 3 mech_infantrys moved from Samara to Caucasus
1 infantry moved from Tambov to Volgograd
6 artilleries and 5 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Samara to VolgogradPlace Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
4 transports placed in 113 Sea Zone
4 armour, 1 artillery, 2 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield, 3 armour, 2 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 5 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 aaGun, 1 factory_major, 7 infantry and 2 mech_infantrys
Denmark : 2 infantry
Holland Belgium : 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 6 artilleries and 5 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 3 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 4 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 armour and 1 mech_infantry
97 Sea Zone : 1 destroyer and 1 submarine
Iraq : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
Northwest Persia : 1 flag, 4 armour, 1 artillery and 1 infantry
Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 70 / 99
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 7 / 7
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 5 infantry
Yakut S.S.R. : 2 infantryProduction/PUs Summary :
Germans : 70 / 99
Russians : 10 / 0
Japanese : 75 / 85
Americans : 51 / 74
Chinese : 0 / 1
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 7 / 7
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
3 artilleries and 3 infantry moved from South Australia to New South Wales
1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
1 carrier moved from 61 Sea Zone to 62 Sea Zone
2 artilleries and 3 mech_infantrys moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Turkmenistan to Persia
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Persia
Japanese attack with 1 armour, 2 artilleries and 5 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Persia, round 1 : 4/8 hits
British roll dice for 2 infantry in Persia, round 1 : 2/2 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in New South Wales
Japanese attack with 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 2 battleships in New South Wales, round 1 : 1/2 hits
Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 1 : 5/13 hits
ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in New South Wales, round 1 : 2/6 hits
3 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 2 artilleries and 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
2 transports moved from 35 Sea Zone to 36 Sea Zone
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
3 destroyers and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 mech_infantry placed in Kiangsu
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Japanese collect 82 PUs; end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Jehol : 1 armour and 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 flag
New South Wales : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 flag
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 6 transports
35 Sea Zone : 1 destroyer and 2 transports
25 Sea Zone : 4 destroyers
6 Sea Zone : 5 carriers, 6 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
62 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
West India : 1 flag
Urals : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrysProduction/PUs Summary :
Germans : 70 / 99
Russians : 7 / 0
Japanese : 82 / 104
Americans : 51 / 74
Chinese : 0 / 1
British : 29 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That should be it for the allies. I don’t think they can get one of the VC’s back on the Pacific side on their turn so Japan will win the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/10 hits
Germans roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 1 : 6/9 hits
2 artilleries owned by the Americans , 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 5 infantry
Casualties for Americans: 4 artilleries and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 cruiser, 6 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
10 Sea Zone : 1 battleship, 2 cruisers, 9 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 1 infantry
Morocco : 1 flag
Algeria : 1 artillery and 2 infantry
92 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 70 / 99
Russians : 7 / 0
Japanese : 82 / 104
Americans : 51 / 71
Chinese : 0 / 1
British : 29 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 70 / 99
Russians : 7 / 0
Japanese : 82 / 104
Americans : 51 / 71
Chinese : 0 / 1
British : 29 / 41
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 5 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Shoot, I hit done again. Here’s the file. :?
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@captain:
That should be it for the allies. I don’t think they can get one of the VC’s back on the Pacific side on their turn so Japan will win the game.
I think you’re right! Thanks for playing and congrats!





