13L G40 2e captain walker (axis) vs Entek (allies +10)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 battleship moved from 56 Sea Zone to 61 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
                3 artilleries and 3 infantry moved from Western Australia to South Australia
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter moved from 55 Sea Zone to Northern Territory
                1 tactical_bomber moved from 55 Sea Zone to Northern Territory
                1 armour and 2 mech_infantrys moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Tsinghai to Turkmenistan
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                6 destroyers moved from 6 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 bomber and 2 fighters moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 battleship in Northern Territory, round 1 :  1/1 hits
                        ANZAC roll dice for 1 armour in Northern Territory, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in South Australia
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 aaGun
                        1 aaGun owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in 61 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 1 :  3/3 hits
                        ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 61 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 3 carriers, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 3 carriers, 9 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 :  8/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 7 transports in 25 Sea Zone, round 1 :  4/12 hits
                        1 submarine owned by the Americans , 5 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 bomber, 3 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  9/17 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 25 Sea Zone, round 2 :  3/6 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 3 destroyers owned by the Japanese lost in 25 Sea Zone
                        5 transports owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 3 carriers, 5 destroyers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
                    Casualties for Japanese: 4 destroyers and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter and 1 tactical_bomber moved from India to Kwangsi
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 transports moved from 56 Sea Zone to 37 Sea Zone
                1 carrier moved from 56 Sea Zone to 61 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 transport placed in 20 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Jehol : 1 armour and 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Northern Territory : 1 flag, 1 artillery and 2 infantry
        South Australia : 1 flag, 3 artilleries and 3 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 3 transports
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer and 2 transports
        39 Sea Zone : 1 transport
        25 Sea Zone : 3 carriers, 5 destroyers, 4 fighters and 2 tactical_bombers
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
        55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        61 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        West India : 1 flag
        Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
        Turkmenistan : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 2 artilleries and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 cruiser and 3 destroyers; Remaining resources: 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 artilleries moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 bomber placed in Western United States
                1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        10 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Gibraltar : 3 artilleries and 5 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      British take Algeria from Italians

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 battleship, 1 carrier and 1 destroyer
                        British roll dice for 1 bomber in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 110 Sea Zone, round 1 :  2/3 hits
                        1 bomber owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 armour placed in Egypt
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery
        Ethiopia : 1 flag
        80 Sea Zone : 1 destroyer
        Iraq : 1 flag, 2 infantry
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 infantry in Libya, round 1 :  1/2 hits
                        British roll dice for 1 artillery in Libya, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
        Libya : 1 armour
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        96 Sea Zone : 1 transport
        Greece : 1 flag, 3 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 units repaired.
                2 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                2 transports moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from Western Germany to Scotland
                1 bomber moved from Western Germany to Scotland
                1 bomber moved from France to Scotland

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 1 :  4/7 hits
                        British roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Scotland
                    Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry
                    French defend with 2 infantry; British defend with 1 aaGun, 1 airfield and 1 infantry
                        AA guns fire in Scotland :  1/3 hits
                        1 fighter owned by the Germans lost in Scotland
                        Germans roll dice for 1 battleship in Scotland, round 1 :  0/1 hits
                        Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Scotland, round 1 :  6/13 hits
                        British roll dice for 1 aaGun and 3 infantry in Scotland, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 infantry owned by the French , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Scotland to Western Germany
                1 fighter moved from Scotland to 111 Sea Zone
                1 fighter moved from France to 111 Sea Zone
                1 armour moved from Poland to Western Germany
                1 artillery and 2 infantry moved from Germany to Western Germany
                7 infantry moved from Slovakia Hungary to Germany
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
                1 artillery and 2 infantry moved from Vologda to Russia
                1 armour moved from Vologda to Novgorod
                3 armour and 3 mech_infantrys moved from Samara to Caucasus
                1 infantry moved from Tambov to Volgograd
                6 artilleries and 5 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Samara to Volgograd

    Place Units - Germans
                1 destroyer and 1 submarine placed in 97 Sea Zone
                4 transports placed in 113 Sea Zone
                4 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 3 armour, 2 artilleries and 4 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 5 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Germany : 1 aaGun, 1 factory_major, 7 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 6 artilleries and 5 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        113 Sea Zone : 4 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 armour and 1 mech_infantry
        97 Sea Zone : 1 destroyer and 1 submarine
        Iraq : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 1 infantry
        Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Finland : 1 flag
        111 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Yakut S.S.R. : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
                1 battleship moved from 61 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
                3 artilleries and 3 infantry moved from South Australia to New South Wales
                1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                2 artilleries and 3 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from Turkmenistan to Persia
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Japanese take Timguska from Russians
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 armour, 2 artilleries and 5 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Persia, round 1 :  4/8 hits
                        British roll dice for 2 infantry in Persia, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Japanese roll dice for 2 battleships in New South Wales, round 1 :  1/2 hits
                        Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 1 :  5/13 hits
                        ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in New South Wales, round 1 :  2/6 hits
                        3 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 armour, 2 artilleries and 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 transports moved from 35 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
                3 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 mech_infantry placed in Kiangsu
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Japanese collect 82 PUs; end with 89 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Jehol : 1 armour and 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Northern Territory : 1 flag
        New South Wales : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 6 transports
        35 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 4 destroyers
        6 Sea Zone : 5 carriers, 6 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        62 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        West India : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    That should be it for the allies. I don’t think they can get one of the VC’s back on the Pacific side on their turn so Japan will win the game.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/10 hits
                        Germans roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 1 :  6/9 hits
                        2 artilleries owned by the Americans , 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 4 artilleries and 4 infantry
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 cruiser, 6 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        10 Sea Zone : 1 battleship, 2 cruisers, 9 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Gibraltar : 1 infantry
        Morocco : 1 flag
        Algeria : 1 artillery and 2 infantry
        92 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Shoot, I hit done again.  Here’s the file. :?

  • '20 '19 '18 '17 '16

    @captain:

    That should be it for the allies. I don’t think they can get one of the VC’s back on the Pacific side on their turn so Japan will win the game.

    I think you’re right!  Thanks for playing and congrats!

  • '23 '21 '20 '19 '17 '16 '15 '13

    You have to go to the league results thread and post the outcome and a link to the game.
    We can play another league game but before we do I’d like to point out some of the things you’re missing in the game?

  • '20 '19 '18 '17 '16

    Pointers are nice!

    Do I post to the League thread or do you?

  • '23 '21 '20 '19 '17 '16 '15 '13

    You post.

    If you look at our game you left Brazil untouched the whole game. The US or UK should activate that as soon as they can to get the 2pu’s and the three infantry. I usually send two US transports and an arty there as soon as the US can move there…and then move them to Gib.
    You also left your Canadians miss all the action…you can build some transports and send them to Gib also. If you think ahead you can plan it out so the US and UK land at Gib on the same round.
    Your Russian tactics are ok in the first rounds of the game, but as Germany starts to gain the advantage you should withdraw and start stacking Moscow. It makes it tough on Germany to take Moscow if there’s fifty infantry there…and that’s possible in most situations.
    Also…if you’re going to stack naval like you did at Midway,utilize the benefits of the air base. Placing fighters there to scramble can deter an attack on your fleet.
    In the early rounds of the game it’s best for the US to build up against Japan until they have superior power to confront them.

    Any questions?

  • '20 '19 '18 '17 '16

    Instead of stacking the naval is it better to spread it out?

    I kept thinking about the Canadians and about Brazil, but I never felt like I had the resources to spare to bring them to the fight.

    Is it worth abandoning the two facilities at the frontline in Russia to stack Moscow?

  • '23 '21 '20 '19 '17 '16 '15 '13

    No it’s better to stack the naval…just keep them out of range of a major enemy fleet or use destroyers to block any attacks. That’s a real pain when someone uses the destroyer screen…it’s very effective.
    You should bring Brazil in with the US right away…those 2pu’s can add up as the game goes on.
    Yes…it’s worth it to abandon the two fronline IC’s. If Germany is pressing North then you may be able to counterattack south or vice versa, but when it’s futile to attack it’s best to withdraw towards Moscow. If you withdraw while stacking Moscow it takes Germany a while to get sufficient forces to the front to take it because by the time they get there, the US/UK are hitting them in Europe…so they have to start diverting forces for that.
    I usually try to get the NO’s for Russia also…like taking Iraq. And I’ll leave Italian Somaliland untouched just in case I get a Russian mech down there to get the NO for that.

Suggested Topics

  • 93
  • 27
  • 90
  • 70
  • 111
  • 128
  • 277
  • 199
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.6k

Users

40.2k

Topics

1.7m

Posts