Global 2nd edition Q+A ( AAG40.2)


  • Sz 23 on US 1 is ok for US; SS and DD and on US2, the US is free to end it’s movement in sz 16 and is still not at war with Japan?


  • Right, since 23 and 16 have no islands, the USA can ALWAYS leave boats there

    If I send the Philippines boats east, I almost always split them up so the Japs can’t easily get 'em both with a J2 DOW.  I wouldn’t leave them both in 23


  • Oh man, I miss understood this the whole time.
    I had the opinion “adjacent” to the adjacent sz and I took really care of it all the time, so that If I would be Allies that my Ships are really not even touching them at all.

    Thanks for clearing that up Gamerman01!
    I apreciate it.

    You can now go on and laugh about it, at least I have to :lol: :lol: :lol:

  • '19 '17 '16

    Further to my last comment, if we must have combat movement as its own phase, I think it should be first, with repair ships happening as the first part of combat movement - or second with repair ships as its own phase happening first.

    I find I always have to plan out what attacks I will make before I know what I’ll buy. That’s a bit annoying. Does anyone agree with this?

  • '21 '20 '18 '17 '16 '15 '14 '13

    ipcs from west india should go to uk while india is captured.

    Can somebody confirm that?
    Thanks

  • '19 '17

    No, West India is part of the Pacific Board in Global, so if India is captured and UK takes back West India, West India is still UK Pacific territory and hence West India does not add anything to UK Euro’s economy.

  • '17 '16 '15 '14 '12

    I have a question

    Axis forces perform a heroic amphibious assault against a territory occupied by plutocrat scum.  We move the fleet 1 sea zone and then attack with a carrier, planes, destroyers, and transports unload during combat movement phase.  The undermench have an airbase bordering the sea zone but they decide NOT to scramble so there is NO NAVAL BATTLE.  Afterward, can the fleet (except the transports that unloaded) move out of the sea zone in noncombat movement phase?  Secondly, if there had been a cruiser or battleship in the fleet and there was a shore bombardment, would we be able to move in NCM?  Would the carriers, planes and destroyers move and leave the battleship/cruiser stay with the transports?

    thank you

  • '22 '21 '20 '17 '15

    The fleet can’t move in both combat and non-combat movement phases regardless of anything else happening.  The planes could of course keep moving if you wanted in non-com to land though.

    If the fleet started in the sea zone where the amphibious assault, then they could move out if there was no sea battle.  If there was bombardment, then the bombarding ships would be stuck but the rest should be able to move in NCM.


  • Great answer by Snigg

  • '17 '16 '15 '14 '12

    OK thanks guys

  • '21 '18 '16

    Rules clarification needed. If UK owns Northwest Persia prior to DOW by Germany against USSR, can USSR move troops into Northwest Persia prior to DOW? Or must they mass on Caucasus and wait to assault Iraq.


  • The political situation rules for USSR refer to page 15, where in the blue sidebar it says that while neutral (USSR is neutral on the Europe map in your scenario), it can’t move units into or through territories belonging to another power (along with other restrictions)

    NW Persia belongs to another power, so USSR is not allowed until at war with Italy or Germany
    (USSR can’t move to NW Persia when it is neutral either, so in other words USSR can never leave USSR until at war)

  • '21 '18 '16

    Thank you for the clarification Gamerman. That is what I thought but wanted to clarify before next Thursday’s 3 day gaming binge begins.


  • Sure, any time

  • '19 '17 '16

    Rule clarification please:

    Sea battle including subs. 1 sub remains from the attacker, defender has some air units remaining. Can the attacker retreat because the defender still has units which can fire, or is that rule nullified because they can’t fire at the remaining attacker unit?


  • @simon33:


    Can the attacker retreat because the defender still has units which can fire,

    This part is correct.

    The rulebook says:

    @rulebook:

    Air units can hit submarines only if a friendly destroyer is
    in the battle.

    and
    @rulebook:

    Can’t Be Hit by Air Units: When attacking or defending,
    hits scored by air units can’t be assigned to submarines
    unless there is a destroyer that is friendly to the air units
    in the battle.

    So this is a “can’t hit”-rule and not a “can’t shoot” rule.
    In other words: The submarine does not cancel the ability of air units to fire.

    Additionally, there is no rule that cancels the submarine’s ability to shoot.
    It is a “can’t hit”-rule, too:

    @rulebook:

    Can’t Hit Air Units: When attacking or defending,
    submarines can’t hit air units.

    HTH :-)

  • Official Q&A

    @P@nther:

    @simon33:


    Can the attacker retreat because the defender still has units which can fire,

    This part is correct.

    The rulebook says:

    @rulebook:

    Air units can hit submarines only if a friendly destroyer is
    in the battle.

    and
    @rulebook:

    Can’t Be Hit by Air Units: When attacking or defending,
    hits scored by air units can’t be assigned to submarines
    unless there is a destroyer that is friendly to the air units
    in the battle.

    So this is a “can’t hit”-rule and not a “can’t shoot” rule.
    In other words: The submarine does not cancel the ability of air units to fire.

    Additionally, there is no rule that cancels the submarine’s ability to shoot.
    It is a “can’t hit”-rule, too:

    @rulebook:

    Can’t Hit Air Units: When attacking or defending,
    submarines can’t hit air units.

    HTH :-)

    Sorry, P@nther, but that’s incorrect.  The attacker cannot retreat, as the battle is over.  From page 20 of the Europe Rulebook (italics are mine):

    Once all units that can either fire at a valid target or retreat on one or both sides have been destroyed, the combat ends.


  • @Krieghund:


    Sorry, P@nther, but that’s incorrect.  The attacker cannot retreat, as the battle is over.  From page 20 of the Europe Rulebook (italics are mine):

    Once all units that can either fire at a valid target or retreat on one or both sides have been destroyed, the combat ends.

    The text in my rulebook is different, Sir! It says:

    @rulebook:

    Once all units that can either fire or retreat on one or both
    sides have been destroyed, the combat ends.

    It’s the same text in my Pacific 1940 2nd Edition rulebook.
    And there is no such addition in the latest FAQ (Nov. 24, 2014), either.

    When did the “at a valid target” get in?
    Are there any other changes we are possibly not aware of?


  • I think that’s what he meant by “italics are mine”? - he was acknowledging those words are not in the rulebook

    It does make sense - it is consistent with the concept that you can’t retreat from nothing, you can’t attack with carriers and transports only, you can’t retreat from an AAA gun only, you can’t retreat from transports only….
    You can’t retreat from air only when you are down to subs

    Not that it has to make sense

  • Official Q&A

    It’s a clarification that was made in the latest posted Rulebook.  “Italics are mine” means that I added the italics for emphasis - the text is not italic in the rules.

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