Hey toblerone77,
A while back, I made up a set of new set-up charts for all the older games (Europe, Pacific, Revised, Anniversary) to include the new units we get in the 1940 games. So basically, I went back and added Tactical Bombers, Mechanized Infantry and Cruisers to the earlier games (except Anniversary which already included cruisers). The setup changes weren’t too difficult. In some cases I would replace a destroyer with a cruiser, or a fighter for a tac. In other cases, I simply added the new units here or there. I didn’t really wreck the balance. The main thing was making those units available in the other games.
Of course, you have to use the 1940 Battle Board because those are the only one with the newer units. Then you also have to remember that in the older games, Carriers weren’t considered capital ships. They only take 1 hit to sink and they attack @ 1.
I didn’t add the new style AA guns because I did this before 2nd edition came out and all the games still used the old style AA guns (1 per territory, can shoot at all planes attacking).
I haven’t done this for Classic yet.
By the way, on land-based versus carrier-based planes, it sounds like a good idea to have naval planes be 1 IPC more for the ability to take off and land on carriers, but they can also land on land as well. The difference being that land-based planes can not land on carriers.
If we do this, I would imagine the US and Japan would be the only ones buying them from now on. Britain might, but most of their targets can be hit from land bases unless they expand into the Pacific. I think this would kill the G1 buy of CV,DD, SS or CV & 2 Transports. Germany wouldn’t want to spend that extra IPC on just 2 planes with all the rest of the Luftwaffe being ground based. Plus, Germany just buys the carrier round 1. The planes that land on it are usually from Norway or W Germany after attacking the Royal Navy. Since those are ground based planes, they would not be allowed to land on that carrier.
This rule would also change what the UK does with it’s 1 carrier in the Med. It starts out with 1 tac bomber, so that would be UK’s only carrier based plane. They would have to purchase a carrier capable fighter to join it. Also, Taranto would be out of the question if you plan to use 2 fighters from London. In this case, even if you sent the carrier to SZ 97, those 2 London fighters would not have a place to land.
One way around this rule is to allow players to spend 1 IPC per plane during their purchase units phase to convert any fighter or tac bomber to a carrier capable plane. Then that player would switch the chosen planes out immediately. Then they do combat move, combat, NCM and can land on an existing or newly purchased carrier.
For Example: G1 Germany buys a carrier and spends 2 IPCs to convert the Norway fighter and 1 W Germany fighter into carrier capable planes. Now CM, combat and NCM go as normal and if those planes survive, they can land on the newly purchased carrier. HOWEVER, ONLY those 2 planes are carrier capable. Say the W. Germany carrier capable plane goes to SZ 110. UK scrambles and gets good dice and the German planes are wiped out. Germany can not pick a different plane to land on the carrier. Assuming the Norway fighter survived, now Germany only has ONE (1) plane that can land on the carrier, at least until he/she converts another one or simply buys a naval plane next round.
So, this rule wouldn’t necessarily BAN any other countries from buying carriers or carrier planes, it would just be a little extra expense all around. And if you use my addition to the carrier/land based plane rule, then no nation is stymied on round 1.
So I am assuming this rule would apply to fighters and tacs, right?
Land based fighter = 10 IPCs, carrier capable fighter = 11 IPCs
Land based tactical = 11 IPCs, carrier capable tactical = 12 IPCs