My point being that there are blurred lines here and it may be impractical to really try differentiating between land and carrier based planes in A&A. Particularly by the sculpt alone. I would say that of my regular play group, I am the only one who would have no trouble naming unit types/names/classes. While the others in my group are quite educated about the war, they are not technically knowledgeable and having to identify different fighters as land or carrier based would be an unnecessary burden on gameplay for them. I suspect this would be the case with 97% of people who would play Axis & Allies.
I must be lucky because I don’t have this problem. 90% of our group can recognize the pieces.(Including airplane)
Like some guys I repainted my naval and air force airplane
I don’t mean to shoot down ideas, but it does seem impractical from a number of standpoints. Granted, you can do as you please, and I will be differentiating naval and land based planes in my game through paint schemes. However, I doubt that I would institute a rule that a Mustang or a Jug couldn’t land on a carrier. Just simpler for everyone if I don’t go that deep. At least not at first.
Impractical? maybe for you but not for us. We play with different air plane for a decade…
I felt alone 10 years ago. HGB didn’t exist. I ordered a lot of stuff from different companies.
Now it’s easier to get what you want…
AL