Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
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Does USSR get its national objective for every captured neutral territory from captured pro allied neutrals?
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Does USSR get its national objective for every captured neutral territory from captured pro allied neutrals?
No:
Soviet Union
…- 3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union
controls. Theme: Propaganda value and spread of Communism.
…
- 3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union
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I have also raised the issue of Chinese units noncombat moving into Kwangtung and Burma (before UK/ANZAC are at war with Japan) in the Pacific 1940 FAQ thread, for Krieghund’s attention. Would be great to get this officially clarified.
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The Alpha rules are done. They will be included in the second editions of Europe and Pacific 1940, due out later this year.
Will there be anything new in the games?
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Can i zoom trough proallies neutral with tank as allies? Or do i have to stop at first teritory.
For example zoom through Eastern Persia to Persia from West India.
Same for axis? -
Can i zoom trough proallies neutral with tank as allies? Or do i have to stop at first teritory.
For example zoom through Eastern Persia to Persia from West India.
Same for axis?Nope, you are allowed to blitz unfriendly neutrals but not Friendly neutrals. For example, Russia can’t take North Persia and Central Persia on the same turn with a tank from Caucasus.
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When you have Heavy Bombers tech, I understand that your Bombers get an additional roll (choose best) for both combat, and bombing.
Do they get that additional dice during interception though? (assuming yes)
And no techs except for Long Range Air affect Tactical-Bombers, right? (assuming that they don’t)
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You are correct.
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Do they get that additional dice during interception though?  (assuming yes)
I don’t get this. Are you saying that Heavy Bombers may fire two dice in attack during the one-combat round air battle between Escorts and Interceptors? I thought page 14 of the Pac40 manual and page 16 of the Eur40 manual both state that attacking Bombers do not fire in this special combat?
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I think tactical and strategic bombers firing in dogfights was a Alpha 3 change.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
(scroll down to rule changes) -
if japan makes factories on china… do they go poof when china gets it back? or is it different now?
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@Cow:
if japan makes factories on china… do they go poof when china gets it back? or is it different now?
Still poof.
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For alpha 3 rules what is the german navy setup.
On Larry’s site it says cruiser and transport are in sz114. on AA.Org Official Alpha 3 Thread it says they are in sz113 with the bizmark.
when the new print run of global is released what will be the official setup for the german cruiser and transport?
Thanks,
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out of range from taking over the united kingdom round 1.
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Cruiser and transport in 114. Battleship in z113.
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airbases and naval go poof too right?
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@Vance:
@Cow:
airbases and naval go poof too right?
I think it’s just ICs that go poof.
When did that start?
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Man I can’t remember if stuff goes poof or not!
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Page 9 of Pacific Rulebook:
“If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game.”The rulebook is silent on bases in China, (and it doesn’t specify about German or Italian complexes because they forgot about global ramifications, although that could reasonably be implied, of course). Â Since the rulebook doesn’t explicitly mention air or naval bases, but specifically identifies industrial complexes, I think that means naval bases and air bases are never removed from the game, as Vance guessed.
I looked over Alpha2 and Alpha3 rules and don’t see this issue mentioned, so IIRC OOB has the rules. Â You will need Krieghund to confirm, which he may have already and I forgot, about the naval and air bases in China issue. Â I’m thinking he did weigh in on the issue a long time ago (when only Pacific was out) and the answer is IC’s ONLY are removed, not bases.