L24 PtV Stucifer (X+11) vs 666 (L)


  • @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    @666 that’s only for carriers

    I’ve been playing that wrong for years then. SMH. I will redo my US turn, sorry.

  • 2024 '23

    @666
    No worries. Had many a rules question myself. To clarify, you quoted this rule:

    However, at present, the engine still prompts players to scramble to undefended territories if the attack is amphibious. This prompt should be ignored since the engine will ultimately not recognize such a scramble, even if it is selected.

    I believe that is for being prompted by TripleA concerning airbases/carriers for empty land territories.

    Specifically, you would be correct that I can’t scramble to Denmark. However I can scramble to SZ 115, per the A&A rulebook:

    “They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.”

    Excerpt from page 16 of A&A Europe rulebook
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  • @Stucifer said in L24 PtV Stucifer (X+11) vs 666 (L):

    “They can also be scrambled to resist amphibious assaults from adjacent sea zones, whether or not the territory being assaulted is the territory containing the air base. They may defend against the enemy ships conducting the amphibious assault even if friendly ships are not present.”

    where did you find this? I guess this game will be going on a bit longer now.

  • 2024 '23

    @666

    Yep, sorry, can’t give you Berlin that easy! ;) The rule is found on page 16 of the Europe rulebook.

    Think of it this way.

    Japan is amphibiously attacking India and there isn’t any navy there, but UK has 3 fighters and a tactical bomber defending in India. Japan has 3 battleships and 3 cruisers. You can choose to scramble the tactical to block the 6 bombard shots, and most players would. So there you are scrambling against an empty sea zone where there is an amphibious assault taking place.

    The same would hold true if Japan was attack Ceylon, although that is less likely, or if the UK was landing in Yugoslavia or Northern Italy, and sea zone 99 was empty but you have figs/tacs in S. Italy and the airbase is operable. And it holds true if the attacked territory is empty–you are defending the sea zone, not the territory.

    Again, PtV makes this more complicated by also allowing carrier scrambles, but then having slightly different rules for the carrier scrambles. ¯ _(ツ)_/¯


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 107 Sea Zone to Normandy Bordeaux
            5 infantry moved from Morocco to 93 Sea Zone
            5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            7 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from 27 Sea Zone to 49 Sea Zone
            13 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 13 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter and 7 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 107 Sea Zone to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 128 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            3 carriers moved from 11 Sea Zone to 27 Sea Zone
            13 fighters and 2 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
            1 fighter moved from 49 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Territory Summary for Americans :

    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Midway : 1 airfield
    Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Central United States : 1 aaGun and 1 factory_major
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 4 infantry, 3 marines and 2 tactical_bombers
    United Kingdom : 1 bomber and 1 fighter
    Tunisia : 1 flag
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
    99 Sea Zone : 1 submarine
    Northwest Persia : 1 flag, 1 mech_infantry
    128 Sea Zone : 1 submarine
    113 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
    31 Sea Zone : 1 destroyer and 1 submarine
    65 Sea Zone : 1 flag
    104 Sea Zone : 1 destroyer and 2 transports
    95 Sea Zone : 2 submarines
    11 Sea Zone : 1 destroyer and 1 transport
    27 Sea Zone : 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 16 fighters, 15 submarines, 2 tactical_bombers and 4 transports
    

    Production/PUs Summary :

    Germans : 57 / 75
    Russians : 32 / 32
    Japanese : 68 / 91
    Americans : 53 / 78
    Chinese : 6 / 14
    British : 38 / 47
    UK_Pacific : 7 / 13
    Italians : 10 / 1
    ANZAC : 2 / 0
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 107 Sea Zone to Normandy Bordeaux
            5 infantry moved from Morocco to 93 Sea Zone
            5 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            2 infantry moved from United Kingdom to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            7 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from 27 Sea Zone to 49 Sea Zone
            13 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in 49 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                Americans attack with 13 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 31 Sea Zone
                Americans win with 13 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 1 bomber, 1 fighter and 7 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 7 infantry in Normandy Bordeaux, round 2 : 4/9 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 107 Sea Zone to 113 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 128 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
            2 transports moved from 93 Sea Zone to 104 Sea Zone
            3 carriers moved from 11 Sea Zone to 27 Sea Zone
            13 fighters and 2 tactical_bombers moved from 31 Sea Zone to 27 Sea Zone
            1 fighter moved from 49 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 artillery and 3 infantry placed in Eastern United States
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 31 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Kansu to Northern Sinkiang
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Western India to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Java
    
        Non Combat Move - British
            1 artillery and 1 marine moved from Western India to Eastern India
            2 armour and 1 mech_infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from Eastern India to Yunnan
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 40 Sea Zone
            1 fighter moved from Northwest Persia to 40 Sea Zone
            1 fighter moved from Stalingrad to Northwest Persia
            1 armour, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 94 Sea Zone to 100 Sea Zone
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 infantry moved from Morocco to 93 Sea Zone
            1 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
            1 aaGun moved from United Kingdom to 113 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 107 Sea Zone to 113 Sea Zone
            1 carrier and 2 fighters moved from 106 Sea Zone to 113 Sea Zone
            1 infantry moved from Burma to Eastern India
            1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 105 Sea Zone to 93 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
    
        Place Units - British
            1 armour, 1 artillery and 6 infantry placed in United Kingdom
            1 fighter placed in 113 Sea Zone
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 40 Sea Zone
            1 artillery and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5,2,4,3
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Units Change Ownership
                Some Units in Eastern India change ownership: 1 artillery and 1 infantry
                Some Units in 40 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : 2.50
    Japanese regular : -1.00
    Germans regular : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Stalingrad : 2 fighters
    Kwangsi : 2 infantry
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
    Midway : 1 airfield
    Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Central United States : 1 aaGun and 1 factory_major
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 4 infantry, 3 marines and 2 tactical_bombers
    Yunnan : 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 23 infantry and 3 mech_infantrys
    Szechwan : 1 artillery and 3 infantry
    Northern Sinkiang : 1 artillery and 1 infantry
    Gibraltar : 1 airfield and 1 harbour
    Iceland : 1 airfield
    Scotland : 1 airfield
    Quebec : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
    Egypt : 1 factory_minor and 1 harbour
    Malta : 1 airfield
    Shan State : 1 infantry
    Eastern India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 marine and 1 tactical_bomber
    Burma : 1 aaGun, 4 artilleries and 6 infantry
    Libya : 1 flag
    Ethiopia : 1 flag
    Italian Somaliland : 1 flag
    Syria : 1 flag
    Tunisia : 1 flag
    Algeria : 1 flag
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
    99 Sea Zone : 1 flag, 6 submarines
    100 Sea Zone : 1 flag, 1 destroyer
    Northwest Persia : 1 flag, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
    Southern Persia : 1 flag
    Java : 1 flag, 1 infantry
    128 Sea Zone : 1 submarine
    Brazil : 1 flag
    113 Sea Zone : 1 artillery, 4 carriers, 2 cruisers, 4 destroyers, 2 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 8 transports
    31 Sea Zone : 1 destroyer and 1 submarine
    93 Sea Zone : 1 destroyer
    65 Sea Zone : 1 flag
    Iraq : 1 flag, 1 factory_minor and 4 infantry
    Crete : 1 flag
    104 Sea Zone : 1 destroyer and 2 transports
    40 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
    95 Sea Zone : 2 submarines
    11 Sea Zone : 1 destroyer and 1 transport
    27 Sea Zone : 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 16 fighters, 15 submarines, 2 tactical_bombers and 4 transports
    42 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 57 / 75
    Russians : 32 / 32
    Japanese : 62 / 91
    Americans : 53 / 78
    Chinese : 8 / 13
    British : 38 / 47
    UK_Pacific : 11 / 13
    Italians : 10 / 1
    ANZAC : 2 / 0
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @Stucifer ahh Europe rule book. I never got into those small theatre games. Hopefully I’ll remember this rule, it has probably hurt me not knowing or remembering it.

  • 2024 '23

    @666 Yeah I played Global before playing either Europe or Pacific standalone. I do enjoy the standalone games for face-to-face since they can be completed in less than 8 hours 😂

    All the rules are the same between the theaters, of course–They do have some differences in presentation but the bones are still the same.

    I have both the rulebooks as PDFs just to reference occasionally. You can download them free here if you want: https://axisallies.com/rule-books/

    PtV is a little difficult to keep track of some specific rulings on, because a lot of things reference BM, or change things that BM adds, and there are unique situations the rulebook probably shouldn’t apply to. Example, US boats not necessarily being legal to be in sea zone 33 because it touches a Japanese territory unless they are at war. This is a specific rule from the Pacific rulebook, but in that map there are no islands in the pacific that touch multiple sea zones like they do in PtV.

  • 2024 '23

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun and 3 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
            1 aaGun and 2 infantry moved from Albania to Greece
            5 artilleries moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to France
            2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,1,3,5,5,6,6,1,4,6
            Italians collect 0 PUs (10 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame


  • @Stucifer thanks for this, yes, I have always gone to BM to check on rules, I guess that is one reason why I can’t remember the empty SZ scramble rule, why allow it for sz’s but not land territory?


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 40 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    United Kingdom : 2 infantry
    Tobruk : 1 flag
    New Zealand : 1 airfield and 1 harbour
    Northwest Persia : 1 fighter and 3 infantry
    40 Sea Zone : 1 cruiser and 2 destroyers
    

    Production/PUs Summary :

    Germans : 57 / 75
    Russians : 32 / 32
    Japanese : 62 / 91
    Americans : 53 / 78
    Chinese : 8 / 13
    British : 38 / 47
    UK_Pacific : 11 / 13
    Italians : 10 / 1
    ANZAC : 2 / 0
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2024 '23

    @666 said in L24 PtV Stucifer (X+11) vs 666 (L):

    @Stucifer thanks for this, yes, I have always gone to BM to check on rules, I guess that is one reason why I can’t remember the empty SZ scramble rule, why allow it for sz’s but not land territory?

    As far as I know, it’s only that way for balance. Since air bases scrambling to land battles is new for PtV we’d have to ask Adam/RegularJoe.

    Would love to let carriers scramble to protect subs and transports, and air bases to scramble anywhere, but I recognize that some limitations were probably found in testing that made the game play better.

    I didn’t play back when it used to be no limit to carrier scrambles from a sea zone (so you could have your stack of 12 carriers in sz 27 scramble 12 fighters to protect 31). I can only imagine how nasty that was as a problem. Good that they balanced it down to 3, same as an air base.

  • 2024 '23

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            2 infantry moved from Northern Caucasus to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Southern Caucasus to Kazakhstan
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour moved from Kursk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            3 infantry moved from Northern Belarus to Novgorod
            2 armour moved from Northern Belarus to Vologda
            1 fighter moved from Eastern Poland to Novgorod
            1 fighter moved from Leningrad to Nenetsia
            1 tactical_bomber moved from Norway to Nenetsia
            1 infantry moved from Archangel to Nenetsia
            3 infantry moved from Leningrad to Vologda
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 4/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Nenetsia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 armour and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Archangel to Vologda
            1 aaGun moved from Leningrad to Vologda
            2 infantry moved from Southern Belarus to Northern Belarus
            1 fighter moved from Novgorod to Leningrad
            1 tactical_bomber moved from Nenetsia to Leningrad
            1 fighter moved from Nenetsia to Norway
            1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 9 infantry moved from Bessarabia to Ukraine
            10 infantry moved from Ukraine to Rostov
            6 artilleries, 10 infantry and 1 mech_infantry moved from Kursk to Rostov
            2 fighters and 2 tactical_bombers moved from Kazakhstan to Southern Caucasus
            10 infantry moved from Northern Caucasus to Southern Caucasus
            1 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
            6 artilleries moved from Northern Caucasus to Southern Caucasus
            1 aaGun moved from Northern Caucasus to Rostov
            33 infantry moved from Northern Caucasus to Rostov
            1 artillery moved from Northern Caucasus to Southern Caucasus
            17 artilleries moved from Northern Caucasus to Rostov
            1 fighter moved from France to Norway
            1 tactical_bomber moved from France to Western Germany
            2 infantry moved from Southern France to France
            1 aaGun moved from Southern France to France
            1 aaGun moved from Holland Belgium to Western Germany
            5 infantry moved from Holland Belgium to France
            8 infantry moved from Finland to Norway
            2 transports moved from 118 Sea Zone to 116 Sea Zone
            2 destroyers and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
            1 destroyer moved from 116 Sea Zone to 115 Sea Zone
            4 infantry moved from Western Germany to 116 Sea Zone
            4 infantry moved from 116 Sea Zone to Norway
            3 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Southern Caucasus
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 1 fighter placed in France
            10 infantry placed in Western Germany
            2 infantry placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,1,6,5,6,6,5,5,1,4,5
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 1,6,1,1
            Germans collect 54 PUs (8 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.33
    Germans regular : -0.17
    

    Savegame

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