2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Alexandria
            2 cruisers moved from 91 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:

    I would have agreed to eliminating convoy blockade dice before the game, so I would also agree to that from now on in our game, as you proposed

    LOL that’s a blunder on my part to agree to this. The random rolling of convoy damage is better for the convoy attacker.

    Assuming the Allies do more convoy attacking than the Axis, I think we found a way to reduce bids in OOB


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Karelia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 bomber moved from Germany to 96 Sea Zone
            1 fighter moved from Bessarabia to 96 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Archangel
            Battle in Iceland
            Battle in Ukraine
                Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 6 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Russians regular : -1.17
    Germans regular : -3.17
    

    Savegame


  • It took 2 rounds for the Germans to score 1 hit,
    With sub, destroyer, 2 fighters.

    But the allies have missed
    So I have to interrupt play to ask if you’ll lose the UK sub or USA destroyer in 125

    If you can give an advance order of loss for Z96 it will save an interruption, but it’s understandable if you don’t want to do that. Only you, the commander of all the Allied forces in the world, can say!


  • If you can’t give advance order of loss on 96, it is fine with me if you roll it on forum and give choices that way

    Or just go as normal, give me sub or destroyer choice 125 and then wait for me to roll 96 in Triple A and wait again. Doesn’t matter to me

  • '19 '17 '16

    @gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:

    I need to get in the habit of saving after the combat…
    Sorry

    You can always use autosave. Look in the autosave folder of whatever you’ve set as your savegame directory.


  • @simon33 Yay! You’ve improved my life and that of my opponents, never seen that, thank you

  • '19 '17 '16

    I put it in there.


  • @pacifiersboard Thought I’d catch you, but didn’t so I’ll make some guesses and if it happens your choices could have made a difference you can choose what survives


  • TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Karelia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 bomber moved from Germany to 96 Sea Zone
            1 fighter moved from Bessarabia to 96 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Archangel
            Battle in Iceland
            Battle in Ukraine
                Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 6 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -1.17
    Germans regular : -3.17
    

    Savegame


  • Well so much for that. Your sub hit, and messed it up
    and we don’t know the destroyer roll yet, so with that information do you lose the sub or the destroyer?


  • @gamerman01

    I didn’t have opportunity to load the map, but it is not like I could spare the sub and have it submerge, is it? So the only possible gamble was to go for a second sub hit and have you loose both ships? So I am wondering about your question (without seeing the map) and think it is most usual to lose dd


  • @pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:

    @gamerman01

    I didn’t have opportunity to load the map, but it is not like I could spare the sub and have it submerge, is it? So the only possible gamble was to go for a second sub hit and have you loose both ships? So I am wondering about your question (without seeing the map) and think it is most usual to lose dd

    Darn:… most usual to lose sub


  • No, I have sub, destroyer, 2 fighters,
    You have sub destroyer

    I was going to wait, but then decided it didn’t really matter if you hit once back.

    But you hit once back with just the sub and your destroyer could hit me too. So if you lose the destroyer and it hits me, the sub would get away.

    But if you lose the sub and the destroyer hits me, then I have 2 fighters against your destroyer unless I retreat.

    So I definitely have to wait now that your sub hit me


  • Well, the sub would get away if I lose a destroyer to your destroyer hit. If I took off a plane, it would be fighter destroyer vs sub


  • lol So in trying to expedite play I gave you a small advantage by letting you see part of the defense roll

    If we were playing face to face you would have decided whether to lose sub or destroyer after seeing I got one hit and not knowing whether you would get any. You can certainly take full advantage of my decision to move ahead, or if you’re having trouble deciding just lose the sub like you would most likely have done if I hadn’t

    Decisions, decisions

    I’ll be checking back so if I need a decision on 96 (perish the thought) it won’t be a delay if you’re around too


  • @gamerman01

    still no view on map but just have my sub killed - I will stick with that. Thx


  • @gamerman01

    In sz96 there are four planes against dd and carrier? Kill dd before carrier


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from Karelia to Novgorod
            4 infantry moved from Vyborg to Novgorod
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 bomber moved from Germany to 96 Sea Zone
            1 fighter moved from Bessarabia to 96 Sea Zone
            1 fighter moved from Western Germany to 125 Sea Zone
            1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter moved from Western Germany to 125 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Archangel
            Battle in Iceland
            Battle in Ukraine
                Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 6 infantry
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine; Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 125 Sea Zone
                    1 submarine owned by the British lost in 125 Sea Zone
                    Germans roll dice for 2 fighters in 125 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 125 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer and 1 submarine
                Casualties for British: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 96 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer; Americans defend with 1 carrier
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
                    Americans roll dice for 1 carrier and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the Americans lost in 96 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Americans: 1 carrier
                Casualties for British: 1 destroyer
            2 fighters moved from 125 Sea Zone to Western Germany
            1 bomber moved from 96 Sea Zone to Western Germany
            1 fighter moved from 96 Sea Zone to Tobruk
            1 bomber and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
            3 aaGuns, 1 artillery and 4 infantry moved from Bessarabia to Ukraine
            3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            1 mech_infantry moved from Germany to Romania
            3 artilleries and 1 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 fighters and 1 infantry placed in Western Germany
            1 destroyer and 3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Russians regular : -1.17
    Germans regular : -1.67
    

    Savegame


  • @pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:

    @gamerman01

    In sz96 there are four planes against dd and carrier? Kill dd before carrier

    Thank you very much,
    It looks like I get lucky in the big ones and you get lucky in all the small ones so far

    Borderline reckless call in 125 to airstrike the destroyer, got away with it this time

    Game on!

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