TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 tactical_bomber and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 cruisers moved from 32 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Iceland to 125 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 4/4 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Scotland
1 carrier and 1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to Queensland
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Wake Island
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Szechwan
11 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 bombers moved from Egypt to Italian Somaliland
1 fighter moved from 98 Sea Zone to Italian Somaliland
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 96 Sea Zone to Iraq
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1,50 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Iraq
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Italian Somaliland
British attack with 2 bombers, 1 fighter and 1 mech_infantry
Italians defend with 1 bomber and 2 infantry
British roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Italian Somaliland, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 bomber and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Italian Somaliland
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
British roll dice for 2 bombers in Italian Somaliland, round 3 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win with 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Italians: 1 bomber and 2 infantry
Battle in British Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in British Somaliland, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 armour in British Somaliland, round 3 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
2 bombers moved from Italian Somaliland to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Persia
3 aaGuns, 1 artillery and 8 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Alexandria to Trans-Jordan
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 118 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 transport placed in 106 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : 1,17
Japanese regular : -1,33
Germans regular : -0,17
Neutral_Axis regular : 0,00
British regular : 1,50
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
in sz16 I thought first that I had to interrupt with asking you but then decided to take dd out first and give you scoring a hit if you rolled a 2 in second round of combat
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
in sz16 I thought first that I had to interrupt with asking you but then decided to take dd out first and give you scoring a hit if you rolled a 2 in second round of combat
I meant “a different distribtuion of hits”
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
good morning, another distribution of hits would have been great ^^ one more in Iraq and one less in Italian Somaliland
Now you’re getting greedy! That was almost perfect for you, congratulations, and nice moves!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 aaGun, 2 armour and 1 mech_infantry moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I would have agreed to eliminating convoy blockade dice before the game, so I would also agree to that from now on in our game, as you proposed
LOL that’s a blunder on my part to agree to this. The random rolling of convoy damage is better for the convoy attacker.
Assuming the Allies do more convoy attacking than the Axis, I think we found a way to reduce bids in OOB
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Germany to 96 Sea Zone
1 fighter moved from Bessarabia to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Archangel
Battle in Iceland
Battle in Ukraine
Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.50
Russians regular : -1.17
Germans regular : -3.17
It took 2 rounds for the Germans to score 1 hit,
With sub, destroyer, 2 fighters.
But the allies have missed
So I have to interrupt play to ask if you’ll lose the UK sub or USA destroyer in 125
If you can give an advance order of loss for Z96 it will save an interruption, but it’s understandable if you don’t want to do that. Only you, the commander of all the Allied forces in the world, can say!
If you can’t give advance order of loss on 96, it is fine with me if you roll it on forum and give choices that way
Or just go as normal, give me sub or destroyer choice 125 and then wait for me to roll 96 in Triple A and wait again. Doesn’t matter to me
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I need to get in the habit of saving after the combat…
Sorry
You can always use autosave. Look in the autosave folder of whatever you’ve set as your savegame directory.
@simon33 Yay! You’ve improved my life and that of my opponents, never seen that, thank you
I put it in there.
@pacifiersboard Thought I’d catch you, but didn’t so I’ll make some guesses and if it happens your choices could have made a difference you can choose what survives
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Karelia to Novgorod
4 infantry moved from Vyborg to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber moved from Germany to 96 Sea Zone
1 fighter moved from Bessarabia to 96 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 armour, 3 artilleries, 16 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Archangel
Battle in Iceland
Battle in Ukraine
Germans attack with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys in Ukraine, round 2 : 8/34 hits, 8.33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Archangel from Russians, taking Iceland from British, taking Ukraine from Russians with 5 armour, 3 artilleries, 16 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 6 infantry in Novgorod, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 submarine; Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -1.17
Germans regular : -3.17
Well so much for that. Your sub hit, and messed it up
and we don’t know the destroyer roll yet, so with that information do you lose the sub or the destroyer?
I didn’t have opportunity to load the map, but it is not like I could spare the sub and have it submerge, is it? So the only possible gamble was to go for a second sub hit and have you loose both ships? So I am wondering about your question (without seeing the map) and think it is most usual to lose dd
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I didn’t have opportunity to load the map, but it is not like I could spare the sub and have it submerge, is it? So the only possible gamble was to go for a second sub hit and have you loose both ships? So I am wondering about your question (without seeing the map) and think it is most usual to lose dd
Darn:… most usual to lose sub
No, I have sub, destroyer, 2 fighters,
You have sub destroyer
I was going to wait, but then decided it didn’t really matter if you hit once back.
But you hit once back with just the sub and your destroyer could hit me too. So if you lose the destroyer and it hits me, the sub would get away.
But if you lose the sub and the destroyer hits me, then I have 2 fighters against your destroyer unless I retreat.
So I definitely have to wait now that your sub hit me
Well, the sub would get away if I lose a destroyer to your destroyer hit. If I took off a plane, it would be fighter destroyer vs sub