@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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That’s a great catch
I thought I was activating South American neutrals this turn. Maybe it’s just as wellI’m glad you came around and gave me the scramble decision because we live on different continents and now it won’t interrupt the move. Yes, I absolutely have to attack 110 with everything there is no doubt, and you have to scramble, thanks!!
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Oh well, it looks like I can still give you a really bad time but 1 delayed turn
I’ll notify the designer
I guess we are stress-testing their map -
London returning completely changes the plans of the forces off Malaya. Probably forced me into a better decision
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They actually caught it a month ago. I didn’t notice they fixed a border off Western South America, it looked like they were just testing how many could fit in the zones or something, anyway,
They did fix it 2 months ago but I think we have to edit because we can’t change maps in mid-game I’m pretty sure
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 3 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 armour moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 13 armour and 25 mech_infantrys moved from Romania to Greece Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 13 armour and 25 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour and 25 mech_infantrys in Greece, round 2 : 8/38 hits, 10.67 expected hits Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Greece Germans win, taking Greece from Russians with 13 armour and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 carrier, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 5 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/14 hits, 7.50 expected hits
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.00
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Rolled in TripleA because I only have 2 subs and you have several ships, so picking a casualty or 2 before the rest of the dice is not a problem.
8 hits is 1/2 hit under average,
I can’t assume casualties, what do you lose?Thanks!
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8 hits= 3 carriers and 2 destroyers down
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone 3 bombers, 7 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 armour moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 13 armour and 25 mech_infantrys moved from Romania to Greece Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Greece Germans attack with 13 armour and 25 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour and 25 mech_infantrys in Greece, round 2 : 8/38 hits, 10.67 expected hits Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Greece Germans win, taking Greece from Russians with 13 armour and 25 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 armour, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 carrier, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 carriers, 2 destroyers, 6 fighters and 5 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/14 hits, 7.50 expected hits Americans roll dice for 3 carriers, 2 destroyers, 7 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 6/13 hits, 6.83 expected hits 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 110 Sea Zone 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits Americans roll dice for 7 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 3 : 4/8 hits, 5.17 expected hits 4 fighters owned by the Germans lost in 110 Sea Zone 1 tactical_bomber owned by the British and 6 fighters owned by the Americans lost in 110 Sea Zone Germans roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 6/8 hits, 4.67 expected hits Americans roll dice for 1 fighter and 5 transports in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans lost in 110 Sea Zone 5 transports owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 84 Casualties for Germans: 1 carrier, 1 destroyer, 6 fighters and 2 submarines Casualties for Americans: 3 carriers, 2 destroyers, 6 fighters and 5 transports Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to France 1 aaGun moved from Eastern Poland to Bessarabia 7 artilleries and 3 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Baltic States to Eastern Poland 4 mech_infantrys moved from Southern Italy to Northern Italy 6 mech_infantrys moved from Western Germany to Northern Italy 3 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Eastern Poland to Bessarabia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Vyborg to Novgorod 1 aaGun moved from Baltic States to Eastern Poland Place Units - Germans 3 fighters placed in Western Germany 3 infantry placed in France 2 submarines placed in 112 Sea Zone Germans undo move 2. 1 artillery and 2 infantry placed in France 1 artillery and 4 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 3 mech_infantrys EDIT: Adding units owned by Germans to France: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 51 PUs (1 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Russians regular : -0.67 Germans regular : -1.33
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Thank you for the quick casualty choice,
Now I can only dread the terrifying Red Army’s substantial increases and the war bonds roll at the end -
Also thanks for the advance scramble decision, that sped up the game and saved me an interruption. I probably shouldn’t have asked for it, I hadn’t studied the UK position yet like you of course did in making the move
I just knew if I attacked 110 with everything you would absolutely scramble and hoped to speed up the game, but it was more complicated than that as you said.
But you handled me tactfully once again, and I appreciate how well you treat me
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Another good result for you there, but not great this time, a couple of planes extra survived i think.
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@oysteilo Well said - With such a risky attack, even slightly below average is a good result for me, there was about a 15% chance of failure to win, so I would need to save a sub after round 1 and go to the death to sink the transports for sure.
So average results in that situation are fantastic for me, and the above average I got? Huge relief.
But I totally agree, as lucky as that was I was even luckier other times
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Yeah if I lose 110 I think it was game over. Like I said, I was almost guaranteed to sink the 5 transports, but game over losing all my air.
It’s very interesting to me how we seem to have looked at our chances in this game differently over the course, but I think this was yet another battle where if it went poorly I can’t win. Now we are still at hotly contested status
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i might not move before tomorrow. It is difficult to fully understand everything in 2 or 3 rounds from now, but surely it does not look desirable to give up turkey, so I dont think I can let that happen, But the price might be too high, i dont know
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We offer each other so many wonderful puzzles to solve
Axis and Allies is an incredible game
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Volgograd to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 artilleries moved from Bryansk to Ukraine 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 3 armour and 13 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 fighter moved from Yenisey to Anhwe 1 mech_infantry moved from Russia to Archangel 3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 2 artilleries and 1 infantry placed in Iraq 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 4 PUs from War Bonds; end with 41 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 63 to 62 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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you know, it is not an option to surrender turkey to germany without a fight, what that means to the pacific map I dont fully understand. Nevertheless, having germans going north/south/east from Turkey creates a completely different ballgame that I am not entering into. If that means I run out of time in the pacific map it is what it is, but surely it is not a walk in the park there for you anayways…
I think I edited the income correctly. BM-2 and war bonds +1 eaquals -1 in total
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Volgograd to Ukraine 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 2 artilleries moved from Bryansk to Ukraine 6 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Yenisey to Buryatia Russians take Buryatia from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey 1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey 3 armour and 13 mech_infantrys moved from Caucasus to Turkey 1 armour and 2 mech_infantrys moved from Volgograd to Turkey 3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 fighter moved from Yenisey to Anhwe 1 mech_infantry moved from Russia to Archangel 3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Novosibirsk Place Units - Russians 2 artilleries and 1 infantry placed in Iraq 2 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 4 PUs from War Bonds; end with 41 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 63 to 62 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 unit repaired. 2 armour and 1 mech_infantry moved from Siberia to Buryatia 1 armour moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Manchuria 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji 2 fighters moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Malaya to 42 Sea Zone 2 fighters moved from Malaya to 42 Sea Zone 1 fighter moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Combat - Japanese Battle in New Zealand Battle in Fiji Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hunan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Buryatia Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 aaGun moved from Amur to Buryatia 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Manchuria to Jehol 2 armour and 2 artilleries moved from Kiangsi to Kiangsu 2 fighters moved from Hunan to Kiangsu 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone 1 bomber moved from 42 Sea Zone to Caroline Islands 2 fighters moved from Japan to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from Kwangsi to 20 Sea Zone 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 2 fighters and 7 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.00 ANZAC regular : -0.17 Russians regular : -0.33
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#1 That was a super great catch on the sea zone error off South America. That saved us both grief, since you caught it before I moved.
#2 In case you are not the type to carefully review every move in the history, I point out I have a transport in the South Indian Ocean. I don’t try to gain advantages with sneaky stuff on the corner of the map in Triple A. Wouldn’t be an issue face to face.
#3 I was right to wait until I had an evening with plenty of time and energy. That was one whale of a Rubik’s cube, and it was satisfying to put out a quality move. I have to, or I’ll lose fast.Have fun buying something with Britain again. Remember, you have a minor complex on London, because if you forget it could mess you up pretty good. Easy to forget.