Thank you for clarifying!
Online bid question
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What is the current or typical bid range for G40 2nd edition among online players?
Also, same question for G42 (GenCon LHTR) version.
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@questioneer You can see some live game bids in the League area, highly recommend it. There’s a pretty large range, I’ve seen a game as high as 60 fairly recently; however I’d say the majority would be at 40 +/- 10 Allies bid.
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@questioneer keep in mind that online favors the Axis more than a face to face board game where you make more mistakes. I can calculate the exact value of troops needed to ensure victory in battle when I have the luxury to battle calc every possible move.
I think 20-30 bid is fair for live play, and 40-60 is needed for games where you can spend an hour to make a move.
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I’d like to add that it depends on the player. I got a 72 IPC bid recently because I’m super green.
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@Arthur-Bomber-Harris
With normal dice even online you cannot calculate the exact number of troops but you can calculate the odds of winning and the expected losses. But its still a chance even a 70% battle can be lost.Online play does make it easier to do these odds calculations and dont make mistakes where you go in with 45% odds of winning.
The bid depends a lot on the players and how experienced they are with the game. And there are a lot of cheesy game breaking bid placements that make the game less fun.
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@Stucifer that seems about what I remember. I looked at several games and it seems like in G40 a lot of people add an infantry in Yunnan, 1 inf in Egypt, 1 sub in the Med off Egypt and 1 sub outside Gibraltar. If that is the case in almost all bids, they should just be added to the standard setup IMHO…
1 inf >Yunnan
1 inf > Egypt
1 SS > 98
1 SS > 91 -
@questioneer Yeah I’ve seen either A-E Sudan / Alexandria more than Egypt proper, either to assist in a Tobruk or an Ethiopia attack, but the others are all solid. I gave that exact bid away in Balanced Mod. For OOB with higher bids fighters in Scotland and Russia are popular to add for defending 111/Yunnan round 1
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@questioneer said in Online bid question:
@Stucifer that seems about what I remember. I looked at several games and it seems like in G40 a lot of people add an infantry in Yunnan, 1 inf in Egypt, 1 sub in the Med off Egypt and 1 sub outside Gibraltar. If that is the case in almost all bids, they should just be added to the standard setup IMHO…
1 inf >Yunnan
1 inf > Egypt
1 SS > 98
1 SS > 91Rather not, these are bids that are designed to break the game in some areas to make the game even more 1 dimensional.
Those 2 subs make sure you can destroy the italian fleet and forces in afrika without the axis having any chance of stopping you. They remove choice and options from the game.
You dont need those 2 subs you can still destroy the italian fleet but with the 2 subs you dont have to chose to forgo other options.IMO bids should go to countries that generally do not have the initiative in round 1 so the bids are not abused.
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A question, can I upgrade or replace units with the bid money instead of adding infantries?
For example, if I earn $3 dollars, can I upgrade three infantries to three artilleries?
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@phd_angel
Bids are house rules, so depends on your opponent if they will accept this.
Ask for it before you start bidding. -
@shadowhawk Thank you but how does bid placement work in tournaments like GenCon with Global 1942 etc.?
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the official method of bidding precludes the removal of units or moving of units. If you get a bid of say 5, and place only one artillery, i don’t think you can save that balance for latter. Also in every or most every tournament other than Gen Con, their is no bid for the most part. we use 3.0 LHTR
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@Arthur-Bomber-Harris said in Online bid question:
@questioneer keep in mind that online favors the Axis more than a face to face board game where you make more mistakes. I can calculate the exact value of troops needed to ensure victory in battle when I have the luxury to battle calc every possible move.
I think 20-30 bid is fair for live play, and 40-60 is needed for games where you can spend an hour to make a move.
This really is the important distinction from tournament play at Gencon vs online tournaments. Aside from using the 42 setup. Not having access to a battle calculator means you are more likely to overcommit or under commit your forces.
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@phd_angel said in Online bid question:
@shadowhawk Thank you but how does bid placement work in tournaments like GenCon with Global 1942 etc.?
Gencon allows you to place troops anywhere they already exist. In theory, you could bid 9 and place 3 infantry all in the same space. This allows for a lower overall bid as you are not restricted to 1 unit per space.
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@shadowhawk said in Online bid question:
@Arthur-Bomber-Harris
With normal dice even online you cannot calculate the exact number of troops but you can calculate the odds of winning and the expected losses. But its still a chance even a 70% battle can be lost.Online play does make it easier to do these odds calculations and dont make mistakes where you go in with 45% odds of winning.
The bid depends a lot on the players and how experienced they are with the game. And there are a lot of cheesy game breaking bid placements that make the game less fun.
And many people claim that they got diced when they make 3 “70%” attacks and lose one when they likely could have made 2 attacks at 90%.
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@questioneer said in Online bid question:
What is the current or typical bid range for G40 2nd edition among online players?
Also, same question for G42 (GenCon LHTR) version.
I’d say a 42 bid for Gencon is 6-7 for the axis.
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@squirecam said in Online bid question:
@phd_angel said in Online bid question:
@shadowhawk Thank you but how does bid placement work in tournaments like GenCon with Global 1942 etc.?
Gencon allows you to place troops anywhere they already exist. In theory, you could bid 9 and place 3 infantry all in the same space. This allows for a lower overall bid as you are not restricted to 1 unit per space.
My original question was whether I can use bid money to upgrade units at GenCon tournament rules. For example, upgrade 3 inf into artillery, instead of placing 1 new infantry.
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@phd_angel said in Online bid question:
@squirecam said in Online bid question:
@phd_angel said in Online bid question:
@shadowhawk Thank you but how does bid placement work in tournaments like GenCon with Global 1942 etc.?
Gencon allows you to place troops anywhere they already exist. In theory, you could bid 9 and place 3 infantry all in the same space. This allows for a lower overall bid as you are not restricted to 1 unit per space.
My original question was whether I can use bid money to upgrade units at GenCon tournament rules. For example, upgrade 3 inf into artillery, instead of placing 1 new infantry.
No this is not allowed. And you cannot save $ either. Any bid money not used is discarded.
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@squirecam said in Online bid question:
And many people claim that they got diced when they make 3 “70%” attacks and lose one when they likely could have made 2 attacks at 90%.
In every battle you can get diced even if you got only 20% odds. Its not the overal outcome of the battle but the expected result.
If you got 60 infantry and score 5 hits on defence your pretty screwed.
If you got 60 inf on defence and score 50hits the other side is screwed. Does not mather if the odds of winning the overal battle are 10% or 99% -
@shadowhawk said in Online bid question:
@squirecam said in Online bid question:
And many people claim that they got diced when they make 3 “70%” attacks and lose one when they likely could have made 2 attacks at 90%.
In every battle you can get diced even if you got only 20% odds. Its not the overal outcome of the battle but the expected result.
If you got 60 infantry and score 5 hits on defence your pretty screwed.
If you got 60 inf on defence and score 50hits the other side is screwed. Does not mather if the odds of winning the overal battle are 10% or 99%But I don’t consider 20 to 25% odds of losing to be getting diced. You will lose every fourth or fifth battle. If you have 98% odds of taking France and lose, that’s a different story.
If you make attacks where you only have a 70% chance of winning, that’s a decision you have to live with. Not the fault of the dice.