These rules are part of the Axis & Allies 1940 Global 2E, House Rules Expansion.
These elite combat units bring a new dimension to the game, especially to the fighting on The Eastern Front.
For use with the Global 1940 & Global 1943 Expansions are now Army Group Boards & Markers available.
You’ll find them in the Revised Rulebook, Axis & Allies Global 1940 House Rules Expansion.
The Printed Paper Full Color Rulebook is now available for Axis & Allies Global 1943 Expansion.
Sweet! I want one!
The Axis & Allies Global 1940 House Rules Expansion full color printed rulebook now includes the Global 1943 Expansion as well.
This reduces production costs - and it also has the advantage that players now have both Global 1940 & Global 1943 Expansions in one rulebook.
Please contact Cornelis Post at this forum, if you have any questions concerning costs, ordering and shipping of the rulebook.
In the Early 1943 Soviet Set Up, the Soviet 1st and 2nd Army Groups are organized this way:
Cool!
By the way, what are you working on now? Are you developing more house rules? Perfecting these? Appreciating the game you created? Thank you!
Global 1943, No. 4 Game Report has been added to the Global 1940 & 1943 Game Report thread.
The Global 1943, No. 5 Game Report - based on the Global 1943 game that was played on 20th April will be added to the Game Report thread within 2-3 weeks.
Concerning the Global 1943 Setup:
Soviet 1st Army Group is comprised of:
Soviet 2nd Army Group is comprised of:
The Soviet Army Group Markers replace the Army Group Flags.
Note:
Soviet Army Group Markers are named:
@the-captain I’m curious as to why the soviets didn’t destroy the Novgorod Naval Base ?
@barnee said in Global 1943 Expansion, Revised:
@the-captain I’m curious as to why the soviets didn’t destroy the Novgorod Naval Base ?
Stalin felt a coup coming so he took out the leaders !
@general-6-stars :joy:
Concerning the Naval Base in Novgorod - this Naval Base was operative during the German siege.
So the Setup for Global 1943 needed to keep it intact in order to keep the Historical aspect.
Thanks for keeping it accurate that way.
Concerning Soviet Factories:
Only Original Soviet Industrial Complexes that exist from game start (Early 1940) are covered by the rule described at pg. 20-21.
This means that any enemy Industrial Complex that the Russian player may capture (or any Industrial Complex the Soviet player purchases) during the game must be treated on the same terms as for all other Nations.
Today it is 2 years ago since we released the Axis & Allies Global 1943 Expansion.
Since then, we’ve seen an increasing interest from players around the World who play the Global 1943 scenario.
During the 2023-2024 Axis & Allies Wiking-Con Gaming Season, we have planned a Global 1943 Tournament.
We will announce game results as they approach, beginning in October this year.
We’re grateful for the Game Reports that players have posted on this forum.
Captain
Oh my god! Oh my god!
Dang, it’s been 2 years already? I still remember the day I first read the rules and there was only one post. Time flies, man.
As part of the Axis & Allies Global 1940 & 1943 House Rules Expansion, Naval Mines are being play testet during the 2023 Autumn & Winter Axis & Allies gaming season.
Final results will be posted here.
Feel free to play test on your own. Rules are attached below.
Captain
The Global 1943 Strategy Guide will initialy be based on the 1st round of play (Early 1943) Purchase & Repair Units phase.
This is our suggestion for the G1 purchase:
Placement of Waffen-SS units in Berlin:
I can’t wait for it!