interesting switch from Sealion. The dice saved me
League General Discussion Thread
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Hello all, not sure if this is a good place for this. Looking to playtest some political house rules & NO changes by correspondence or facetime. Hopefully should remove the requirement for a bid.
UKP & ANZAC economies merged.
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Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I’m sure somebody here will want to play you with your variation, just be advised that if you don’t finish 3 league games by 12/31, your opponent won’t get many points from you no matter how skilled and experienced you are,
BUT. Half of our players would rise in the rankings (if that’s what they’re interested in) if they prevail against you at your own game ;)
Some of the OTHER half would probably be willing to play you in league play despite the points thing.But you posted in a great place, because there are about 40 active players here and if they don’t want it to count in the league, they may play you outside of the league and you still get what you want, I think.
Good luck, and have fun
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@gamerman01 said in Find League Opponents Thread:
Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?
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Right. Well here are my ideas from years ago when I had thought it all through:
NSW and India are both capitals. If one falls, 1/2 (rounded up) of IPC’s on hand are lost to the conquering power
Without India, NSW cannot collect from West India, Burma, Shan State or Hong Kong, or NO for Malaya
Without NSW, India cannot collect from any Australia/NZ territories, or NO for islandsThe rest you can read at this address: https://docs.google.com/spreadsheets/d/1ujxn3r0e5sekcVPS8CbkH3KByB1iVrNJimiwA3e_BiI/edit#gid=2
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Maybe somebody or I will finish this some day. I came up with a lot of it myself, and looking at it, I remember I had ideas for making convoy rules a lot better.
Basically, you shouldn’t be able to stop all the income in places like Zone 6, Zone 97, Zone 101 (Tokyo, Rome, Washington DC). with a fleet.
But anyway, point is that merging India and Australia does take a lot of other tweaks, you are right. I’ve come up with them years ago, and they are all on this google spreadsheet.
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I see that work is over 8 years old, so I forgot a lot of it. There are some really cool ideas in there, if I do say so myself.
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If you are so keen to speed up the game in a play by forum context why not make the Italians move after France. Also making ussr after Japan but that might require some setup changes at least.
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@simon33 If you are talking about my G40 project from 8 years ago, I don’t even remember turn order ideas.
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OK, looking it over again really fast, France is eliminated as a playable power. It wasn’t about speed, it was about AA50 style 3 on 3, alternating turns. Eliminates the Italy to Germany cheese and the US/UK power move. Turn order is basically AA50, playing 1 power at a time and alternating.
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@gamerman01 said in Find League Opponents Thread:
OK, looking it over again really fast, France is eliminated as a playable power. It wasn’t about speed, it was about AA50 style 3 on 3, alternating turns. Eliminates the Italy to Germany cheese and the US/UK power move. Turn order is basically AA50, playing 1 power at a time and alternating.
I don’t see what is so good about that. You seem really keen to rewind back to AA50, interesting. Have you looked at Ozteas’ 1941 setup? Haven’t played it myself but I understand it effectively advances politics by 2 turns so everything gets going much more quickly I presume.
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@gamerman01 Why not just use Grasshopper’s 3G40 turn order?
Germany
Anzac
Japan
United Kingdom
Italy
China
USSR
USA
FranceVery little cheese, just removes the ability of Italy to can open in the Eastern Front & the same for Germany wrt Italy in Gibraltar
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@simon33 said in [League General Discussion Thread]
I don’t see what is so good about that. You seem really keen to rewind back to AA50, interesting.
I said twice below, this was done EIGHT years ago. That wasn’t long after AA50 was abandoned like yesterday’s newspaper.
Have you looked at Ozteas’ 1941 setup? Haven’t played it myself but I understand it effectively advances politics by 2 turns so everything gets going much more quickly I presume.
No, I just saw the idea about UK/ANZAC being merged and that made me think of my house-ruled game that didn’t get finished.
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@simon33 said in League General Discussion Thread:
@gamerman01 said in Find League Opponents Thread:
Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?
I was merely responding to this. Simon was asking how a merged UK/ANZAC could work and so I shared what I had put together 8 years ago, which was during the transition time from AA50 to G40.
France and ANZAC were eliminated as playable powers, so Grasshopper’s turn order doesn’t apply. The turn order idea I had after eliminating France and ANZAC is similar to every single global A&A game that had gone before, including the original, classic, Axis and Allies game, so it really isn’t just about AA50.
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@simon33 Have you ever played 3G40
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@hengst said in League General Discussion Thread:
@simon33 Have you ever played 3G40
No, i haven’t. Seems a bit complicated
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@simon33 If you have questions about the implementation & balance of a combined ANZAC/UKP you should try the variant of the rules which accomplishes it. Try 3G40 on tripleA.
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Haven`t been here for some time.
Is the majority of games now played PTV ? Or BM and older versions are still stronger?
And one more question about bids in BM4. Have they changed much ? What are the average bids these days there?
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@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
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Welcome back from me too!
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@farmboy said in League General Discussion Thread:
@amon-sul welcome back!
the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).
Thanks.
And what about DOV. What is most common for Japan , rd 1, rd 2, rd 3?
And is it much different in PTV?