Germany must ALWAYS build IC to win game in Anniversary?

  • '18 '17 '16 '11 Moderator

    The difference, Teleman, is that your bomber is either hitting a Complex or getting shot down by an Infantryman defending at 2.

    AA Gun: 1 Shot @ 1
    Infantry: 1 Shot EACH @ 2

    Far more dangerous to attack infantry for hte 3 IPC.  Senseless to leave them sitting around doing nothing.

    Also, as mentioned, the bombers are working around the clock for you.

    1)  If you attack the territory, you have to pound through the bombers before hitting the infantry, artillery, armor and fighters.  That could significantly shift the battle out of your favor thus negating your attack. (And of course, there’s no assurance you’ll get the bombers either, your opponent could take infantry instead.)

    2)  They are preventing your opponent from moving their fleet in range, or at least, making them shell out cold, hard IPC for more surface ships to protect their fleet.

    3)  They can serve as paratrooper units, forcing you to bloody well defend anything within 1 to 5 zones from an enemy territory and thus, watering down your forces.

    4)  They can be upgraded with LRA forcing you to defend anything within 1 to 7 zones and/or heavy bombers forcing you to beef your defense of said territories.

    5)  They can be used for SBR campaigns

    6)  They can be used to assist in battles

    7)  They can prevent your enemy from even building a fleet.

    And that’s just the surface of it.

    As A44 said, it’s best for America.  My best games so far have been with America buying nothing but Tech, Infantry and bombers. (in no tech games, just bombers and infantry.  The infantry defend N. America, the bombers remove Germany and Italy from the game militarily so that England can build up  in Russia and Russia can pound down Japan.)


  • Something else of interesting note: While I am not usually one to play with techs, and even if I do I hardly role for tech; Buying a factory in a tech game would virtually eliminate Germany from rolling for techs.  Previously they would have had 2-5 turns for some good solid conservative rolling that would have a good chance at getting a tech.  This would make the German play at least very predictable in not getting a tech, and I would imagine due to the lack of pressure it could be something that could instigate more allied roles for tech (UK may be able to roll 1 die for tech every turn and maybe 2-3 roles for UK1 and UK2, a relieved Russian front could now role for tech, and america may have nothing better to do than buy bombers and role for tech).

    And as far as having the UK funnel troops through Russia, I still like the idea, but my 1 game I play tested I could not hold Japan. I had the US split forces in the pacific and med and tried to keep 3 bombers.  I couldn’t sink the Italian navy (which was HEAVILY re enforced by Japan) until late in the game.  I could make absolutly no gains in the Pacific (as my navy was completly contained by Japan), I had massive russian armies in India and China.  Britain kept getting bombed (by 2 Jap Bombers and 1 Ger bomber).  Both fleets were under stress due to the potential double/triple hit from Japan Italy Germany as Japan kept sending wave after wave of air to hold europe.  The game took about 14 turns however before it became inevitable that Japan was overwhelmingly powerful.

    Like I said I still like the idea, but I certainly have to revise my thoughts on how to implement it.


  • Dondoolee, you perfectly nailed it.

    There is only one thing to consider about a USA dedicated SBR campaign. Japan just can do it better.

    USA going that route is just an invitation for Japan to start shuffling massive airforce into Europe.

    USA bombers won’t be reinforcing UK’s atlantic fleet either. At one point or another, the stack of japan bombers will simply overwhelm the allied fleet ( game over ) and that’s if it don’t break both Britain/Russia economy before Germany/Italy is down on it’s knees.


  • Something else to consider about the cost of bombers:

    You have to add in the speed in which they can make an immediate effect vs when a US landing party can make an immediate effect.  Being that the US may have to invest insane amounts of resources into worthless transports and other naval units that take longer to get to the destination than bombers and may have not as immediate effect on IPC value as bombers I think the bombers value can change.  Also add how the bombers can add to a potential landing parties attack value, or how there range may be able to effect more pressing matters if their services are needed.  Also add how they may serve another purpose of seriously hampering Italian naval/African ambitions.

    Obviously this can change from game to game, but an SBR campaign may actually be of more value due to speed, IPC reults, and costs than a more marine focused campaign.


  • @dondoolee:

    Obviously this can change from game to game, but an SBR campaign may actually be of more value due to speed, IPC reults, and costs than a more marine focused campaign.

    All the more reason to play with the optional fighter escort rule to reduce the ability of boiling the game down to who can bomb who to pieces faster while avoiding the dreaded “1” AAA gun!


  • I have still to see a full SBR campaign in any of the games I played, even in FTF OOB Revised. Not one that works, I mean one tried. Usually SBRs are only a part of the strategy, normally a minor one. Interceptor rule is not good because it leads to the other extreme, making SBRs useless

    Just play with tech as all we should. There are many techs that reduce SBRs damage, directly or indirectly. Toast USA’s rear with Japan if they are only buying bombers and nothing more. Give some freedom to India and China if Japan is buying only bombers. As Howard Duck says, there is allways a solution  :-)


  • @Funcioneta:

    Just play with tech as all we should. There are many techs that reduce SBRs damage, directly or indirectly.

    So you are saying that those ‘other’ techs are strong enough counters to Heavy Bombers?


    What if you don’t play with Tech?


  • @axis_roll:

    @Funcioneta:

    Just play with tech as all we should. There are many techs that reduce SBRs damage, directly or indirectly.

    So you are saying that those ‘other’ techs are strong enough counters to Heavy Bombers?


    What if you don’t play with Tech?

    HBs are strong, but not a game killer. Improved Industry and Radar work well, Super Shipyards and War Bounds also. You can always develop Rockets or your own HBs

    If you play without tech (a pity if you ask me, you are losing complexity), there are no HBs too. How many bombers you need for a SBR campaign? Against Germany, you need 3-4 bombers each round to average damage (11-14 IPCs) or 6 for a 21 IPCs average, 7 if you count the possible aa gun hit. All just to make Germany have to pay 20 IPCs of repairings. The point is that if you buy so many bombers with USA/UK, west axis will have enough time to consolidate Europe and earn 40-45 IPCs with Germany and 9 with Italy. You can still buy 9-10 units with west axis and Japan will be at Moscow’s (or LA’s) door if you don’t buy a Pacific fleet or a solid D-Day. Axis will have economic advantage if you don’t fight Commonwealth and Pacific IPCs, and you cannot do that while supporting a full SBR campaign

    On the reverse, axis suffers the same problem. If Japan gets too obsesive with SBRs, it will lack the punch needed for retaking Africa when west allies arrive, or consolidate India and China if needed. You will lose in land that you won with SBRs

    A balanced approach is always better. Cover all your fronts with the proper amount of resources. Too much spent in one theater (KGF) or strat (obsesive SBRs campaign) and the opponent can exploit obvious weakeness that will appear in other places


  • @Funcioneta:

    @axis_roll:

    @Funcioneta:

    Just play with tech as all we should. There are many techs that reduce SBRs damage, directly or indirectly.

    So you are saying that those ‘other’ techs are strong enough counters to Heavy Bombers?


    What if you don’t play with Tech?

    HBs are strong, but not a game killer. Improved Industry and Radar work well, Super Shipyards and War Bounds also. You can always develop Rockets or your own HBs

    If you play without tech (a pity if you ask me, you are losing complexity), there are no HBs too. How many bombers you need for a SBR campaign? Against Germany, you need 3-4 bombers each round to average damage (11-14 IPCs) or 6 for a 21 IPCs average, 7 if you count the possible aa gun hit. All just to make Germany have to pay 20 IPCs of repairings. The point is that if you buy so many bombers with USA/UK, west axis will have enough time to consolidate Europe and earn 40-45 IPCs with Germany and 9 with Italy. You can still buy 9-10 units with west axis and Japan will be at Moscow’s (or LA’s) door if you don’t buy a Pacific fleet or a solid D-Day. Axis will have economic advantage if you don’t fight Commonwealth and Pacific IPCs, and you cannot do that while supporting a full SBR campaign

    On the reverse, axis suffers the same problem. If Japan gets too obsesive with SBRs, it will lack the punch needed for retaking Africa when west allies arrive, or consolidate India and China if needed. You will lose in land that you won with SBRs

    A balanced approach is always better. Cover all your fronts with the proper amount of resources. Too much spent in one theater (KGF) or strat (obsesive SBRs campaign) and the opponent can exploit obvious weakeness that will appear in other places

    A balanced approach may be better sometimes/most of the time, but when the Axis do something significant it can be a trigger to call for a different way to allocate resources.  Sometimes in a radical way.

    For example when Italy is buying an expensive navy, Germany is buying an IC (particularly G1), Germany is buying a navy, The Axis are doing a heavy blitz to Russia, Japan is doing a heavy harrasment on America, The Axis had EVERYTHING right/wrong for them T1.  These are all fairly dramatic starts/strategies that allocate a heavy and somewhat inflexible amount of resources to a specific area.  This could change the whole way one would approach balance I would think.


  • i think the factory depends alot on the allied strategy.

    1. IC france is a liability in KGF it’s too easily attacked and you can’t often support it as you don’t have enough $.
    2. in a kjf a factory is a must it doesn’t really matter where it is but alot will depend on what italy/uk are doing.

    For some examples look at DY’s game in the tourneys he build a factory with germany most games and in different situations. He plays a conservative strategic germany with a slow steady buildup on russia and he is undefeated.

    Personally i think the factory depends alot on what is happening. If you have karelia it’s often not required.

    If they are kgf and strat bombing you then you don’t need it as you have to repair the one factory you have anyway.

    Like anything in this game nothing is set in stone but i think a factory for germany is important


  • In my last game I as Germany built an IC 2 Tanks, and 2 Inf on my first turn, I place the IC in Poland and every turn there after built 2 INF and 1 ART from there every turn. I used both my transports to shuck an INF+Art on the first turn to Baltic States and Ukraine so I didn’t bother with Egypt .( Italian player took it I1, British Fighter went to India to help defend) I also sank the English navy that should be destroyed on G1 so it was a good turn and the IC under no pressure early on at all.

    I really enjoyed being able to send that Inf+Art combo from Poland every turn to the front. Helped a bunch.

  • '16 '15 '10

    One thing that bears repeating in this discussion is a G1 IC is a BAAAD idea.  It’s not just that Germany doesn’t have the money G1 and needs infantry (or a bomber) right away.  It’s that you have no idea what the Allied strategy is.

    And on edit….having played AA50 more I never buy a German IC anymore…  I think the logic behind it is holdover Revised logic that is unsuited to an entirely different game.

  • 2007 AAR League

    One of the big questions is “How Easy is it to Hold France”?

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