If I were a first time player, I’d go “how do you build a fleet? How do you fight with a fleet? How do you handle its air support and move troops with it?”. I mean let’s review:
Transport: Doesn’t participate in combat, (complicated transport rules go here)
Subs: 0.33 Attack, 0.17 Defense, and 0.17 HP per IPC. (complicated sub/destroyer/aircraft interaction rules go here)
Destroyers: 0.25 Attack, 0.25 Defense, and 0.13 HP per IPC (detects subs)
Battleships: 0.25 Attack, 0.25 Defense, and 0.13 HP per IPC (can soak a hit)
Aircraft Carrier: 0.08 Attack, 0.17 Defense, and 0.08 HP per IPC (2 Fighters can land on it)
Fighters: 0.30 Attack, 0.40 Defense, and 0.10 HP per IPC (complicated landing rules, weird interactions with subs)
{Note that Carrier Groups as a whole have 0.22 Attack, 0.31 Defense, and 0.09 HP per IPC}
Bombers: 0.33 Attack, 0.08 Defense, and 0.08 HP per IPC (as Fighter but with superior mobility, weird interactions with subs)
Every single one of these units is important to naval conflicts, requiring you to carefully use them as a combined group. And every single one of them costs 50% of more of any country save the USA’s income. How precisely is this supposed to be “simple” or “open” to new gamers? I’ve been playing/pondering Axis and Allies for years and its still easy to forget about the esoteric properties of units at inconvenient moments, such as forgetting that the reach of the Bomber lets it sink an undefended Transport and then land in some minor territory, or that a single Sub can wipe an unsupported Carrier Group 4/9s of the time.
If they really wanted to make the game simple, they should have done this:
Infantry: Attack=1, Defense=2, Movement=1, Cost=3 (land)
Armor: Attack=3, Defense=3, Movement=2, Cost=5 (land)(blitz)
Aircraft: Attack=3, Defense=4, Movement=4, Cost=8 (air)
Ship: Attack=2, Defense=2, Movement=2, Cost=6 (naval)
Fleets can transport/carry 2 IPCs worth of land/air units for each Ship in them. Defending fleets can block 2 IPCs worth of land units from landing per ship in a sea zone adjacent to the invaded region.