Looks like ITaly was key to victory :)
Latest posts made by Corbeau Blanc
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RE: Just finished our second game
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RE: Capitol loss in game not as bad as real life?
Just allow defenders to retreat after first round of battle like the attackers can do. That’s one of the rules of axis and allies that don’t make sense to me, defenders can’t retreat. If they are surrounded, I can understand they must make a last stand however.
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RE: Russia's National Objective Met by Declaring War on Japan?
It was intended that this NO only apply if the USSR is at war with a European Axis power. This will be in the FAQ.
What part of Krieg’s statement was’nt clear :?
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RE: Naval Bombardments
I think tank divisions and the bulk of the army would be farther in land and out of reach of naval guns. Same for air force bases.
Once the ennemy is on the beach, the defending army would move in to destroy them. Unless naval guns are ready to fire on their own troops as well once the battle starts, their efficiency is very debatable.
In short, this ability is way more effective in game than it was in the real war. Allies success in D-day was mostly because of disinformation, surprise, landing in the weakest area and above all, total air supremacy. Had Romel divisions been in the right place and had the Luftwafe somewhat been still active, it would have been over quick for the allies.
All this to say it is perfectly ok that defenders gets to fire back. If it was for me, inland air forces should be able to engage the ennemy fleet and transports before they land. AA guns should be usable to represent coastal batteries. etc…
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RE: How many mistakes on Europe 40??? Let's wager ;)
I am not sure why Krieg even answered a moron with 4 accounts.
That was my own gratuitous one liner of the day
oh yea, forgot I must add a useless digit, here :
#911 -
RE: French Infantry Models
id actualy like to see them use the japanese mold
and alot of japanese equipment. It looks more 1930’s-esqe, like much of the french army of 1940Oztea, the French tanks at the start of the war were more modern and superior to thoses of the germans, both in numbers and individual strenght. The french tank divisions fought hard in the Dardennes but the German had significant air superiority, almost if not 3 to 1. It’s the massive Bf-109/Stuka attacks on tanks and artillery positions that spelled doom for France on top of the fact they got totally surprised by a clever manoeuvre. Air superiority would later spell the same doom for Rommels division and even the Japanese Imperial Navy. The point here: There is no valid reason to use ‘‘1930’s esque equipment’’ for France and it’s certainly not why they got beaten.
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RE: Which would you rather play - 1941 or 1942
41 for me, the only balanced version that does not need a bid.
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RE: What qualities make a great A&A player?
- Patience : Yes, you are going to be stuck 10 hours + playing.
- Stay Healthy: A good player can drink beer, soda, eat junk food during 10 hours+ without developping fat tissues or pimples. The best of the players won’t even have a stale breath or oily skin when done rolling over you.
- Sacrifice : Yes, its 10 hours + that you won’t be spending trying to get/with a chick or having quality time with your wife and kid.
- Lucky : Because dices are dices. The more luck you have, the faster you finish the game.
- Annoying: The more you get under the skin of your opponent, the more he fails.
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RE: How useful are cruisers??
@Corbeau:
Guess I’ll have to repeat myself like an old broken record….
Why but oh why would I choose a CA over a fighter?
For 10 IPC I get:
- More range
- More defense
- Same attack
- Can be used on both land and sea.
- A unit that safely withdraw after combat which translates to not exposing itself to any counter attack.
- Lastly, and not the least: A unit that can support ANY assault ( including amphibious ones ) for the whole battle which is more than 1 round pot shots. It can also be sacrified unlike the CA so you actually can spare an infantry to grab the land in worst case scenarios.
Did I mention it was 2 ipc less than a CA?
Want to know more about the fighter?
- It is also a unit that can do kamikaze attack 4 squares away as long it MAY land, by any ricidulous margin including landing on ACs that MIGHT get trough 100 BBS because it’s friendly submarine kamikazed itself upon them. Because you know, the sub MAY win… If that’s not enough, the AC is not forced afterward to conduct it’s move if the sub fail the battle or if no kamikaze planes actually survived… ( worst stupid rule of the whole game )
CAs are useless unless it’s a starting one, then at least you did not pay for it so might as well use it. So guys, please stop beating on that dead horse, it’s not gonna resurect. :x
CA’s can’t be hit with AA.
The fact that you can’t sacrifice the CA can be a good thing: if you strafe a TT with a ftr and some inf, the ftr will die. The CA will not
Fighters don’t need an infantry feeding each of them to enter land combat… It does not mean you have to be stupid about it and strafe a TT without at least the minimal infantry meat shield, infantry you would sacrifice anyways to feed every single of your 1 pot shot CAs…
If France is too heavily stacked with infantry and AA gun for you to take it, instead of hoping to whitle it away, you might want to do something more useful like a double drop in NWE and use your fighters to actually hold it… Poland, Bulgaria and Balkans comes to mind too for the 10 NO.
And if it really comes to it, I have yet to see Europe covered with AAs, I will risk AA hits anytime over being stuck with a useless bunch of rotting CAs.
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RE: How useful are cruisers??
Guess I’ll have to repeat myself like an old broken record….
Why but oh why would I choose a CA over a fighter?
For 10 IPC I get:
- More range
- More defense
- Same attack
- Can be used on both land and sea.
- A unit that safely withdraw after combat which translates to not exposing itself to any counter attack.
- A unit that does NOT need 1 infantry to enter land combat.
- Lastly, and not the least: A unit that can support ANY assault ( including amphibious ones ) for the whole battle which is more than 1 round pot shots. It can also be sacrified unlike the CA so you actually can spare an infantry to grab the land in worst case scenarios.
Did I mention it was 2 ipc less than a CA?
Want to know more about the fighter?
- It is also a unit that can do kamikaze attack 4 squares away as long it MAY land, by any ricidulous margin including landing on ACs that MIGHT get trough 100 BBS because it’s friendly submarine kamikazed itself upon them. Because you know, the sub MAY win… If that’s not enough, the AC is not forced afterward to conduct it’s move if the sub fail the battle or if no kamikaze planes actually survived… ( worst stupid rule of the whole game )
CAs are useless unless it’s a starting one, then at least you did not pay for it so might as well use it. So guys, please stop beating on that dead horse, it’s not gonna resurect. :x