Oh…
I’ve been playing wrong this entire time???
:disappointed:
Thanks for clarifying though. I’ll take that into my next physical game.
Also I don’t need to stop the allies from steamrolling a defeated Germany. They would have no reason to start a war with someone who they just beat. It would look horrible to the people and the governments would quickly lose popular and economic support. It’s not until Germany poses itself as a threat to the security of these countries would the allies be in the position to declare war, even if they could find the funds and support for it. This means that war probably wouldn’t start until the axis initiate it.
Progress on the new map! One of a few maps I am going to have to make.
Anyone know how to make the cities go on top of the land but under the sea?
@ryandascienti I recommend to work with layers, not only for this special purpose.
Almost done with the map!
@ryandascienti The only way its gonna work is you need to DRAW the continents in such a way so some are larger to fit the pieces. Also, Point to Point map system is ugly and cheesy. It is used primarily by lazy people who just pull up one of GMT’s maps and draw circles and you just move between them. This is a fallacy of the highest odor! Only GMT and really old titles by Omega games pull that stunt.
The map is pretty much done. I’ll link a pdf image today. Still missing some minor alterations.
Does anyone know how to do graphic design? I need someone to design the artwork/layout of my rulebook I am currently writing. Currently I just have it on a google doc, which I can share with whomever willing to help!
I have listed a full list of new additions to the game rules that I hope everyone finds interesting: Thoughts?
Bombing + Recon Phase
Trading Phase
Russian Guard Infantry
Waffen SS separate from the Heer (Army)
Emergency Red Army Conscription
Japanese Banzi Attack
American Elite Marines
British Commandos
German Occupation of Italy
Joint Allied Amphibious Assult
Physical Convoys
Convoy rule overhaul
Supplies and provisions
aircraft factory
arms factory
munitions factory
enter able cities
shipyards, ports, docks, airbases
organization of army into divisions and regiment sized units
militia rule overhaul
oil refinery
mine warfare
fortification rule overhaul
landmines?
replacement of all G40 combat rules with custom tactical combat game play
Blitzkreg overhaul
strategic bombing overhaul
economic variance/risk implementation
surprise attacks
diplomatic options
spy networks
commanders?
naval unit research
nuclear option
@ryandascienti Ping me when you send the map, thanks.
@ryandascienti said in Possible New A&A Game:
The map is pretty much done. I’ll link a pdf image today. Still missing some minor alterations.
Does anyone know how to do graphic design? I need someone to design the artwork/layout of my rulebook I am currently writing. Currently I just have it on a google doc, which I can share with whomever willing to help!
I have listed a full list of new additions to the game rules that I hope everyone finds interesting: Thoughts?
Bombing + Recon Phase
Trading Phase
Russian Guard Infantry
Waffen SS separate from the Heer (Army)
Emergency Red Army Conscription
Japanese Banzi Attack
American Elite Marines
British Commandos
German Occupation of Italy
Joint Allied Amphibious Assult
Physical Convoys
Convoy rule overhaul
Supplies and provisions
aircraft factory
arms factory
munitions factory
enter able cities
shipyards, ports, docks, airbases
organization of army into divisions and regiment sized units
militia rule overhaul
oil refinery
mine warfare
fortification rule overhaul
landmines?
replacement of all G40 combat rules with custom tactical combat game play
Blitzkreg overhaul
strategic bombing overhaul
economic variance/risk implementation
surprise attacks
diplomatic options
spy networks
commanders?
naval unit research
nuclear option
Have to see the rules for these before any comments
@All-Encompassing-Goose
Alright everyone here is the first version of the map. Still has a bit of work to be done and touch ups here and there. What does everyone think so far? Made this in inkscape. I’m most concerned with spelling, historical accuracy of names, and locations of bases/cities since I really just guessed for most. Definitely open to suggestion and criticism!
versions with mountains. Wasn’t as big a fan of this.
@ryandascienti Are you not planning on having the Sahara dessert at all?
No I am I just haven’t put impassible spaces in yet because I haven’t decided on a design.
@ryandascienti Ahh I see, cool cool
The board has been printed! I think it looks awesome. Rules are still in development and play testing will start soon. Playing around with different set ups.
@ryandascienti wow looks great!
@ryandascienti i am very curious about your custom tactical combat system and how it works. I myself is working on a tactical hit combat for G40. I believe a more realistic combat would improve this game, like having tank vs tank, fighter vs fighter or battleship vs battleship instead of always taking out the least expensive unit. Can you share?
@radioj45 If that was implemented with the house rules expansion mod by The_Captain, it would be amazing.