The map is here! The rules and other playing aids will soon follow. Stay tuned! See other post in customizations forum to stay informed about the progress of development.
Best posts made by RyanDaScienti
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The Second World War: A Strategy Game
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Possible New A&A Game
Hello All,
I’ve been toying with the idea of making a brand new A&A style game from the ground up for a couple months. The idea comes from countless hours spent on Global War '36 v2 and v3 (amazing games) and G40. There were quite a few rules and mechanics I ended up changing and added a few house rules, and it got to the point where I could make an entire new game.
The main mechanical changes would be a complete reconstruction of combat. Organization of units into divisions and regiments, wings and squadrons, and task forces and fleets. Start date being June of 1919, days before the Treaty of Versailles was signed. Redesigned and complex research tree with historically accurate developments. Addition of resources and construction requirements (food, water, steel, iron, etc.) Weather.
Lots of new developments I have been writing down…First thing I need to figure out, though, is how to create the game boards. Yes, plural. One master board where divisions and fleets can be organized and big picture strategy developed. Smaller, local boards (Western Europe, Eastern Europe, Western Russia, Mediterranean, Middle East, India/SE Asia, China/Japan, Pacific Ocean Islands) for tactical play on a regiment/brigade scale. Possibly smaller region/ city board for optional play through historical battles (Stalingrad, Battle of France, Invasion of Malay, etc.)
Point is, I need a program to design the boards and then print them out. Ideally I don’t want to buy Adobe, so something free to start with, but I’m open to ideas and spending a bit of cash.The miniatures I was just going to buy off of HBG and original boxed games. It’s a bit pricey, but I don’t know any alternatives, but am always open to ideas.
Once the game is complete, I might try and market it as a boxed game and get it published, dunno! But I will try and keep this forum updated with progress and I am always open to design ideas and different perspectives. Let me know what you guys think!
It probably won’t be nearly as complex as The Battle for North Africa board game, but defiantly more than GW36 v3.
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RE: Possible New A&A Game
Progress on the new map! One of a few maps I am going to have to make.
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RE: Possible New A&A Game
Yeah man that sounds great. Id be happy to work in the design process in the coming weeks with you. Is this the best way you want to communicate?
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RE: Possible New A&A Game
Possible aircraft models needed for each country:
If you think I should make changes, LMK. Most of these models I can get through HBG, but if anyone knows of any other places that sell these let me know too.
Thanks,
Ryan -
RE: Possible New A&A Game
Thanks for the feedback.
I have been trying to figure out if I want to start in 1919 and have historically accurate units based on research and the year. That was the initial goal, but the amount of pieces required would be insane. I couldn’t afford it, and probably not many others too. So my second thought was to make the 1919 start diplomatic and economic only. Players could change the political landscape and decide how they want to spend their country’s incomes into different philosophies of military, domestic, and international policy. (Spend 50% on ships, 30% on trade etc ) Also historical events would be inserted to make it interesting ( stock market crash)
I totally agree with the French bomber and I’ll probably make that change
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RE: Possible New A&A Game
Also I don’t need to stop the allies from steamrolling a defeated Germany. They would have no reason to start a war with someone who they just beat. It would look horrible to the people and the governments would quickly lose popular and economic support. It’s not until Germany poses itself as a threat to the security of these countries would the allies be in the position to declare war, even if they could find the funds and support for it. This means that war probably wouldn’t start until the axis initiate it.
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RE: Possible New A&A Game
The map is pretty much done. I’ll link a pdf image today. Still missing some minor alterations.
Does anyone know how to do graphic design? I need someone to design the artwork/layout of my rulebook I am currently writing. Currently I just have it on a google doc, which I can share with whomever willing to help!
I have listed a full list of new additions to the game rules that I hope everyone finds interesting: Thoughts?
Bombing + Recon Phase
Trading Phase
Russian Guard Infantry
Waffen SS separate from the Heer (Army)
Emergency Red Army Conscription
Japanese Banzi Attack
American Elite Marines
British Commandos
German Occupation of Italy
Joint Allied Amphibious Assult
Physical Convoys
Convoy rule overhaul
Supplies and provisions
aircraft factory
arms factory
munitions factory
enter able cities
shipyards, ports, docks, airbases
organization of army into divisions and regiment sized units
militia rule overhaul
oil refinery
mine warfare
fortification rule overhaul
landmines?
replacement of all G40 combat rules with custom tactical combat game play
Blitzkreg overhaul
strategic bombing overhaul
economic variance/risk implementation
surprise attacks
diplomatic options
spy networks
commanders?
naval unit research
nuclear option -
RE: Possible New A&A Game
versions with mountains. Wasn’t as big a fan of this.
Latest posts made by RyanDaScienti
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RE: Possible New A&A Game
Also slowly working on making my own pieces and designs for my new resin printer. I’m going to open up an online store for new pieces, boards, rules, and other items in the near future.
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RE: Possible New A&A Game
The basic idea I had was to combine the game Battleship with the combat system. Instead of just rolling dice on a barge board, units would go on two mini maps with players facing away from the other player’s board so they don’t see the other pieces. Then you would have to move your pieces around this mini board and defeat an enemy of unknown position and strength.
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The Second World War: A Strategy Game
The map is here! The rules and other playing aids will soon follow. Stay tuned! See other post in customizations forum to stay informed about the progress of development.
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RE: Possible New A&A Game
The board has been printed! I think it looks awesome. Rules are still in development and play testing will start soon. Playing around with different set ups.
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RE: Possible New A&A Game
No I am I just haven’t put impassible spaces in yet because I haven’t decided on a design.
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RE: Possible New A&A Game
versions with mountains. Wasn’t as big a fan of this.
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RE: Possible New A&A Game
@All-Encompassing-Goose
Alright everyone here is the first version of the map. Still has a bit of work to be done and touch ups here and there. What does everyone think so far? Made this in inkscape. I’m most concerned with spelling, historical accuracy of names, and locations of bases/cities since I really just guessed for most. Definitely open to suggestion and criticism! -
RE: Possible New A&A Game
The map is pretty much done. I’ll link a pdf image today. Still missing some minor alterations.
Does anyone know how to do graphic design? I need someone to design the artwork/layout of my rulebook I am currently writing. Currently I just have it on a google doc, which I can share with whomever willing to help!
I have listed a full list of new additions to the game rules that I hope everyone finds interesting: Thoughts?
Bombing + Recon Phase
Trading Phase
Russian Guard Infantry
Waffen SS separate from the Heer (Army)
Emergency Red Army Conscription
Japanese Banzi Attack
American Elite Marines
British Commandos
German Occupation of Italy
Joint Allied Amphibious Assult
Physical Convoys
Convoy rule overhaul
Supplies and provisions
aircraft factory
arms factory
munitions factory
enter able cities
shipyards, ports, docks, airbases
organization of army into divisions and regiment sized units
militia rule overhaul
oil refinery
mine warfare
fortification rule overhaul
landmines?
replacement of all G40 combat rules with custom tactical combat game play
Blitzkreg overhaul
strategic bombing overhaul
economic variance/risk implementation
surprise attacks
diplomatic options
spy networks
commanders?
naval unit research
nuclear option