[Global 1940] Low-Quality Infantry Expansion Rules/Set


  • @general-spengler Nice ! What is the production of the Recruitment Centers ? I found with the Global 40 game that conscripts ( I called them Militia ) 2 bucks was the cost . A 0 D1 M1 must stay in original Country C2.

    I also limited them to 8 per player. Otherwise Sea Lion is no longer viable. UK can just spam hit points. Having them not being able to attack and hit soak is a good idea. I have them able to, obviously needs to be empty.

    Anyway, Good Stuff ! Not trying to sound negative, just what I found when testing it out.

    Welcome to the site or well, to posting anyway :)

    Also u have Italians instead of ANZAC in above post


  • Use monopoly houses while u play test until your ready to buy 3D stuff.


  • @general-5-stars How have I not thought about that?!


  • @general-5-stars said in [Global 1940] Low-Quality Infantry Expansion Rules/Set:

    Use monopoly houses while u play test until your ready to buy 3D stuff.

    yea Hotels for the brothels lol

    ok I’ll go away now : )


  • Various Errata

    Place 2 free conscripts on any originally controlled ANZAC territory with an IPC value of at least 1 if Axis forces capture any originally controlled ANZAC territory with an IPC value of at least 1 (conscripts must be placed in territory that remains under ANZAC control). Units are placed at the start of the Italian ANZAC Purchase and Repair Units Phase.

    Recruiting centers produce 2 units per turn.

    IC can produce conscripts, but they count in the usual limits. So a Major IC can produce up to 10 conscripts, a minor one 3.

    The pre-war US can produce 3 conscripts in it’s minor industrial complexes, and 2 in the recruiting centers for a maximum of 5.

    Transports are limited to 2 conscripts as if they were infantry


  • @barnee Just like in real life, sea lion would be impossible unless the US, Soviet Union, and Germany hit the UK for like half a decade (AT LEAST) with most of their capabilities. Soon, all there is is stored-up ammunition in the valleys and a Home Guard becoming looser every week (propaganda warfare plays here) Britain will be set back a few decades the most years pass by. Hidden in isolation, constant struggle for survival in every city. These conditions are perfect for guerilla warfare but you know how potent the Socialist model is in developing countries.

    First: Invasion of Scottish Highlands after northern islands captured. Northern Ireland starved and invaded (possibly supported by the Irish if the British didn’t force them on their side yet)

    So in Axis and Allies, sea lion almost never works as the Soviets spam so much militia and infantry (even in OOB) that Romania, Poland, and soon Berlin is taken with ease.

    I never posted this before but since the Soviets relied so much on Allied shipment through Vladivostok and Arkhangelsk, I think having a seperate tiny board with some sort of tracker of the convoys would be cool. I am working on a custom Europe 1940 map and I might implement it. If Larry Harris and their team working on G40 felt like it was necessary, a more-complicated convoy system would be a great addition to the game instead of the weird boxes on the coasts of every province.

    Making this simple; have “convoy boxes” in sea zones near these places:

    • Top of the map above the North Sea
      Soviet Union 4 IPC’s
    • Near the coast of the Eastern US
      USA 3 IPCs
    • 1 box near South America
      USA 2 IPC’s
    • 1 box near Newfoundland
      Canada 2 IPC’s
    • 2 boxes west of Britain
      UK 3 IPC’s (each)

    (Have not playtested and haven’t made one for Pacific but just the rough idea)

    At the end of every Combat Phase, an “Convoy Disruption” is started. Every sub you have as the Axis in these boxes will be placed on a special map called the “Racing Chart”

    There are 4 markers in 4 charts (can be expanded) There are about 12 boxes going from 1 to 12 IPC’s in each chart. Convoys can be protected by surface warships and aircraft. If a airbase is close enough, a scramble can happen in this phase by any allied player. This can happen only with the “Anti-Sub Warfare Research” or after 1941-1942 it’s up to you.

    Every country choosing to be involved in the Convoy Disruption will have their planes/ships inside the chart after their combat phase. When every country’s turn is over and it is time for the next round, at the end of the last Combat Phase, if any of the Convoy Boxes had surface warships / submarines, a battle will be carried out.

    German Submarines can attack and defend at 2 if the Allied powers do not have “Anti Submarines Warfare” If the Allies do have it, then German subs only defend and attack at 1.

    If there is still Germany Submarines remaining and that Allied warships have been eliminated, the Germans/Axis roll for their IPC disruption.

    Some boxes say 2 - 3 - 4 IPC’s which means the max amount of IPC’s taken off a country per Round.

    Each submarine rolls for 1 IPC. Using a 6-sided die, if they roll a 3 or lower, they miss. If they roll a 3 or higher, they hit! Whatever roundel in the Convoy Box you are accounting for will increase in IPC numbers on the mini-chart.

    For example, UK has “3 IPC” on the chart. At the end of Each Round, the UK bank of IPC’s must take off 3 IPC’s from the bank. Of course, this can be expanded as the maximum is 6 IPC’s off a turn but can be more like I demonstrated.

    Once that is committed, the UK player (or any Allied Player) will decrease 1 IPC in the chart making the UK’s currency lost to 2 IPC’s next turn if Germany does not do another Convoy Raid.

    Conclusion: The Soviets can have a NO centered around their Arctic Convoy Box as their maximum is 4 IPC’s lost per turn. If there is 4 or more Enemy subs in their box then they loose a 8 IPC NO (including the losses from their convoy disruption) Not only this helps the “infantry spam xddd” issue but adds historical depth to the map. Without this vital supply route, the Soviets will have a harder time supplying their armies with things like trucks (not simulated but you get the point) and spamming infantry in Moscow will be more difficult. I also have a little addition where I remove Leningrad as a victory city as after it was surrounded and cut off, it was more of a stern pushover of the Finnish and German armies than a “victory city”

    So I want to make sure there are at least 4 objectives in Russia for the Germans and I want to give them the resources to take 2-3 especially if I add oil and stuff. Simply adding that will make going for Moscow more difficult. You all haven’t seen my map yet but I am going to try and fix the problems of Europe 1940 / Europe (1999) / Global War / etc. With all the uncommonly-known house rules on the forum (so many cool and fun additions in these threads)

    This is just the beginning and I would love to hear some feedback. Just came up with it on the spot so I want to hear your ideas.


  • @general-spengler Interesting. Also you can read my comment where I go in-depth on a feature I believe can fix the crapper infantry option. It’s just they take up 1 hp and are very cheap. It will just bog down the game more IMO. Thanks for clarifying the rules


  • @all-encompassing-goose

    I 100% agree on bogging the game down, which may or may not be a positive, depending on how much time someone has on their hands (March 2020 would have been a great time for this mod).

    I have some other mods in the works as well that need a bit more time to develop which might help counteract that tendency however so combined it might net out.


  • @general-spengler

    Hi General,

    You might find some inspiration for your rules, in The Captain’s Global 1940 House Collection (sticked under House Rules section).


  • @general-spengler okay well however you’re game works is fine with me. If anyone wants to trade my comment however, it’s a free idea and an easy read


  • @the-captain

    Took a look through.
    Perhaps I will rename the Soviet Conscripts to Partisans rather than unwilling comrades.


  • @general-spengler

    I suggest that you, at first define how you want your various Soviet infantry units to operate.

    Then you name them accaordingly.

    As you’ll see in the Axis & Allies Global 1940 House Rules Expansion the Soviet Union has several types of infantry - each with specialized abilities.


  • @the-captain What’s the win loss ratio of the axis vs the allies in your house rules?


  • @the-captain

    No specialized abilities, every nations conscripts have the same attributes to keep it simple. The name is just for entertainment’s sake.



  • @the-captain

    I expected you’ll say that-however, you’ve played hundreds of games, so how do you keep track? I also presume this is just a close estimate.

  • 2024 2023 '22

    @general-spengler

    You should change the name to “low quality infantry”, or “local militia”, or “old men and boys”. The reason for this change is that all regular soldiers during World War 2 were conscripts, so calling these lower quality infantry conscripts doesn’t make sense. Other than that, your rules looks good. Maybe have some for China as well.

  • 2024 2023 '22

    @all-encompassing-goose

    What an interesting idea! Honestly I don’t have that much of a problem with the convoys because I didn’t see a better official version for a long time, and it was just nice to be accurate with this. That being said, it looks like an amazing idea, and you also should have an idea where destroying convoys will cut troops off from supplies, lowering their combat capability. This can be done by cutting off forces on islands (like the US did to Japan), or cutting off a land link (like at Stalingrad). An idea for separating IPCs from just a generic amounts of income to certain materials (such as oil, steel, and manpower), is a great idea as well, which I discuss more here:

    https://www.axisandallies.org/forums/topic/37367/an-accurate-version-of-axis-and-allies-global-1940?_=1636774373645

    A link for finding All Encompassing Goose’s work on his map and new rules, and progress being made on it, can be found here:

    https://www.axisandallies.org/forums/topic/37639/has-anyone-tried-an-historically-accurate-a-a-game/10

    Here are several of All Encompassing Goose’s house rules probably unrelated:

    https://www.axisandallies.org/forums/topic/37646/new-neutrals-rules-g40/5

    https://www.axisandallies.org/forums/topic/37652/global-1940-bulgaria-mistake-on-the-board/1

    https://www.axisandallies.org/forums/topic/37647/global-1940-funny-how/9


  • @superbattleshipyamato

    I don’t know what the overall numbers were for conscripts versus not, but a non trivial number of soldiers were not conscripted. Of my relatives that fought in the war I think every one was a volunteer.

    That said, conscripts is perhaps a bad name given your point that many regular forces were conscripts, and the fact that these represent different things for each country.
    Irregular infantry?

    My plan is to include them for China, but omitting the recruiting centers and allowing them to spawn like normal infantry does.

  • 2024 2023 '22

    @general-spengler

    Cool that China can create them like normal infantry-that works with me!

    Keep is updated on your name changes, but I feel (irregular infantry” is a not the best name as well, as it makes me think of special forces units. I can’t think of a better idea though, and it is definitely an improvement over “conscripts”. Maybe “home guard”, considering most of these for es were created for defence of the homeland and as a last ditch resort.

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