@andrewaagamer Thanks!
Strategy Guide Global 1940
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@superbattleshipyamato123 i like to build a factory and air base on turn 2. But yea, it has it’s drawbacks as well
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@barnee said in Strategy Guide Global 1940:
Germany gonna dust Normandy Factory next turn.
I misremembered the rules on this. I need to go underground turn 2 and then I can dust it turn 3. @The-Captain is that right ?
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Tsk tsk. Was there a underground factory in fic in war ?
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@general-5-stars heh heh nah this one in Normandy. Don’t want Uncle Sam getting his hands on it
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But I got commandos to destroy before you.
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Hhhmmm it is house rules game. Maybe I’ll have to talk to the Captain about adding Big Boys. Lol
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Blowing up those Naval Bases in the Pacific really jacks with Japan’s movement lol Nice
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Correct - Underground first - then demolish turn after.
I wouldn’t destroy that Factory - until it was threatened by Allied units.
Upgrade to Underground Factory - yes - and then wait with destruction. You might need it in The Battle of the Atlantic.
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@general-5-stars
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.
See Axis & Allies Global 1940 House Rules Expansion page 17.
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@the-captain said in Strategy Guide Global 1940:
I wouldn’t destroy that Factory - until it was threatened by Allied units.
yea I just hit turn 3. UK already has a couple Paras and I need to defend S France and Norway. I guess i can trade Belgium and Normandy if needed.
If I defend everything, I defend nothing and i really need some bullet stoppers for the Eastern Front. But yea, it’s nice being able to drop a Wolfpack there :)
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@the-captain said in Strategy Guide Global 1940:
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.Yea I used one early in India and attacked E Africa, but haven’t bought anymore yet.
Been Buying 1 marine a turn and attacked Marianas USA2. Plan on boosting to at least 2 a turn and then Max out when the Fleet ready.
Is key to buy an arty for every one too. Need Artys for the Elites also. Need a bunch of Artillery lol
Mech Inf seems a lesser buy, especially for Germany and USA. Rail kinda lowers their need as well, it seems. JPN probably still need em in Asia and Russia and Italy too, I guess
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Did you try to fortify Philippines with US units?
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@the-captain said in Strategy Guide Global 1940:
Did you try to fortify Philippines with US units?
Just with Fortifications. I left the Air and the DD there. Moved the sub out. JPN was gonna attack RD 2 so I knew I couldn’t get anybody there soon enough. They only had 1 land unit left when it went down.
Basically just doing what I’d normally do. Haven’t tried any new strats yet for the most part. Just making sure it’s working correctly.
Wax and i got the issue fixed, so I’ll do an update maybe later today. Couple small bugs I need to fix as well
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@The-Captain was just going through the 43 rules again and noticed the LCVs in the setup. That hadn’t really occurred to me to use them as trprts. That’s a good idea for reinforcing Norway and Lenningrad.
Could even send some to N Africa and leave em as fodder hits.
Anyway, gonna start another test game. 43 looks as if it might take a little longer than first thought but it’s up next. Since it uses the same rules, might as well get it out there. Might get some playtesters for finding bugs : )
Edit
I was incorrect on the LCVs. Can only be used as Fodder on “Amphibious” attacks and can only move 1 on land during NCM. So my plan won’t work. Might be good for an initial Lenningrad attack though.Well Germany doesn’t have a Naval Base , so that won’t work either lol
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Landing Crafts are basically used instead of Transports - most often in areas that would be difficult for Transports to get to.
United Kingdom can also use them to attack Western Europe - and Norway - in situations where German U-boats make a UK naval build-up difficult.
They are nice to have for any Nation that can produce them.
The greatest threat to Landing Crafts is Landmines.
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@the-captain yea but can only be used to transport while attacking correct ? I can’t send em to Norway from W Germany, because I already own Norway and they can only move 1 on NCM on land.
That right ?
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I don’t think so.
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@barnee
They can be used during Non-Combat Movement as well.An exampel: Germany could reinforce Norway - using Landing Crafts.
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@the-captain Oh ? well that’s Awesome ! Might want to clarify their NCM next time you update Notes
Oh yea Game changer for sure. They still can only be taken as fodder hits while attacking tho. Correct ?
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Correct.