Though if Japan could take India, they would’ve taken Yunnan already.
It’s virtually the only way to move from Europe to China.
@general-5-stars heh heh nah this one in Normandy. Don’t want Uncle Sam getting his hands on it
But I got commandos to destroy before you.
Hhhmmm it is house rules game. Maybe I’ll have to talk to the Captain about adding Big Boys. Lol
Blowing up those Naval Bases in the Pacific really jacks with Japan’s movement lol Nice
Correct - Underground first - then demolish turn after.
I wouldn’t destroy that Factory - until it was threatened by Allied units.
Upgrade to Underground Factory - yes - and then wait with destruction. You might need it in The Battle of the Atlantic.
@general-5-stars
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.
See Axis & Allies Global 1940 House Rules Expansion page 17.
@the-captain said in Strategy Guide Global 1940:
I wouldn’t destroy that Factory - until it was threatened by Allied units.
yea I just hit turn 3. UK already has a couple Paras and I need to defend S France and Norway. I guess i can trade Belgium and Normandy if needed.
If I defend everything, I defend nothing and i really need some bullet stoppers for the Eastern Front. But yea, it’s nice being able to drop a Wolfpack there :)
@the-captain said in Strategy Guide Global 1940:
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.
Yea I used one early in India and attacked E Africa, but haven’t bought anymore yet.
Been Buying 1 marine a turn and attacked Marianas USA2. Plan on boosting to at least 2 a turn and then Max out when the Fleet ready.
Is key to buy an arty for every one too. Need Artys for the Elites also. Need a bunch of Artillery lol
Mech Inf seems a lesser buy, especially for Germany and USA. Rail kinda lowers their need as well, it seems. JPN probably still need em in Asia and Russia and Italy too, I guess
Did you try to fortify Philippines with US units?
@the-captain said in Strategy Guide Global 1940:
Did you try to fortify Philippines with US units?
Just with Fortifications. I left the Air and the DD there. Moved the sub out. JPN was gonna attack RD 2 so I knew I couldn’t get anybody there soon enough. They only had 1 land unit left when it went down.
Basically just doing what I’d normally do. Haven’t tried any new strats yet for the most part. Just making sure it’s working correctly.
Wax and i got the issue fixed, so I’ll do an update maybe later today. Couple small bugs I need to fix as well
@The-Captain was just going through the 43 rules again and noticed the LCVs in the setup. That hadn’t really occurred to me to use them as trprts. That’s a good idea for reinforcing Norway and Lenningrad.
Could even send some to N Africa and leave em as fodder hits.
Anyway, gonna start another test game. 43 looks as if it might take a little longer than first thought but it’s up next. Since it uses the same rules, might as well get it out there. Might get some playtesters for finding bugs : )
Edit
I was incorrect on the LCVs. Can only be used as Fodder on “Amphibious” attacks and can only move 1 on land during NCM. So my plan won’t work. Might be good for an initial Lenningrad attack though.
Well Germany doesn’t have a Naval Base , so that won’t work either lol
Landing Crafts are basically used instead of Transports - most often in areas that would be difficult for Transports to get to.
United Kingdom can also use them to attack Western Europe - and Norway - in situations where German U-boats make a UK naval build-up difficult.
They are nice to have for any Nation that can produce them.
The greatest threat to Landing Crafts is Landmines.
@the-captain yea but can only be used to transport while attacking correct ? I can’t send em to Norway from W Germany, because I already own Norway and they can only move 1 on NCM on land.
That right ?
I don’t think so.
@barnee
They can be used during Non-Combat Movement as well.
An exampel: Germany could reinforce Norway - using Landing Crafts.
@the-captain Oh ? well that’s Awesome ! Might want to clarify their NCM next time you update Notes
Oh yea Game changer for sure. They still can only be taken as fodder hits while attacking tho. Correct ?
Correct.
Yes, only when Landing Crafts are attacking can they be chosen as casualties.
Example:
United Kingdom attacks German controlled Normandy/Bordeaux - using 6 Landing Crafts.
Normandy/Bordeaux is reinforced with Landmines - 6 mines at the border to sea zone 105 and 6 mines at the border to sea zone 110.
The UK player chooses to attack across the border to sea zone 105.
During this attack 2 Landing Crafts carry no units. In case that some Landing Crafts are struck by mines, these 2 empty Landing Crafts are the first to be taken as casualties.
During the Combat phase, the Landing Crafts that survived the minefield can be chosen as casualties before any other units.
Remember:
If a Landing Craft is struck by a Landmine all units inside this Landing Craft are also lost with this Landing Craft.
@the-captain awesome ! there only 3 bucks too. I haven’t used em yet . Gonna buy some lol
UK Strategy Guide is expected to be available in late November or early December:+1: