@Panther Yes it seems the word “simultaneously” is the key word in the rule book, you wouldn’t be able to send tanks through the newly captured territory since all combat happens at the same time. Thanks for the reply the warm welcome and quick responses everyone.
Strategy Guide Global 1940
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United States Strategy Guide is now available:+1:
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@the-captain said in Strategy Guide Global 1940:
United States Strategy Guide is now available:+1:
Awesome ! Just getting ready to start the test game. Been refreshing on Game Notes and was gonna hit the Strategy Guides next :)
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@the-captain right on. Interesting. I always send or a build a CV for the Atlantic USA1. And JPN usually attacks by J2. Haven’t tried a J1 yet. I usually went J2 OOB as well.
Aren’t the U-Boats a major threat by the time USA focuses on the Atlantic ?
Anyway, good stuff to think about. Couple things I noticed in the Notes. Shouldn’t Marines Place at turn start, so as to be active that turn ?
A US Marine unit attacks at “3” when supported
by an artillery unit and is active in the same turn
as it is purchased – and is active until lost in
combat.*Early 1941 Place New Units:
- 3 Infantry units in Western US are upgraded to US Marines
- 2 Transport units are placed in sz 10
- 1 Artillery unit is placed in Western US
- 3 Destroyer units are placed in sz 101*
A typo on “send” should be “sent” on Lend Lease.
Anyway Good Stuff ! I Dig It :)
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Hi barnee,
Thanks - I’ll correct the typo on sent:+1:
And - yes - the US Marines are active in the same turn they are purchased. In this example, since the US is not at War, I chose to place them in the Place New Units phase… assuming it would cause less confusion.
But I might have to correct this - since it could cause confusion anyway:relaxed:
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Awesome! I love it! Are you planning to do a strategy guide for the 1943 edition? Thank you!
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MacArthur unhappy but both Cavite and Clark are destroyed by USA
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Singapore follows suit. Hong Kong Defiant
efiant
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Yes - both Singapore and Kwangtung should have their naval bases destroyed, to slow down Japanese advance in the Pacific Ocean:+1:
This is part of the United Kingdom Strategic Plan.
The United Kingdom Strategy Guide is expected to be available with 2-3 weeks.
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The norm barnee.
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@the-captain yea I thought about it. Coulda got 1 less inf and Fort. It can’t reach India though. Probably shoulda dusted it too.
Germany gonna dust Normandy Factory next turn. Gonna keep the Base as I don’t see it really helping the Allies
Fun stuff.
Read through all the Strat Guides before the turn. Had to do some rule refresh but Commiesar Corps 1 is formed lol
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Why did Japan invade French Indochina? It doesn’t seem like they are at war with the Western Allies yet. This denies you 10 IPCs.
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@superbattleshipyamato123 i like to build a factory and air base on turn 2. But yea, it has it’s drawbacks as well
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@barnee said in Strategy Guide Global 1940:
Germany gonna dust Normandy Factory next turn.
I misremembered the rules on this. I need to go underground turn 2 and then I can dust it turn 3. @The-Captain is that right ?
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Tsk tsk. Was there a underground factory in fic in war ?
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@general-5-stars heh heh nah this one in Normandy. Don’t want Uncle Sam getting his hands on it
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But I got commandos to destroy before you.
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Hhhmmm it is house rules game. Maybe I’ll have to talk to the Captain about adding Big Boys. Lol
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Blowing up those Naval Bases in the Pacific really jacks with Japan’s movement lol Nice
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Correct - Underground first - then demolish turn after.
I wouldn’t destroy that Factory - until it was threatened by Allied units.
Upgrade to Underground Factory - yes - and then wait with destruction. You might need it in The Battle of the Atlantic.
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@general-5-stars
We do have British Commandos already in game.
Hard-hitting attack units - limited in numbers, but deadly when striking.
See Axis & Allies Global 1940 House Rules Expansion page 17.