I’m sure people have already done this a lot, but here is my own take on this:
All nations can start developing a nuclear bomb, except China.
Every turn for ten turns, a nation must pay 5 IPCs to be able to purchase the bomb.
Once it’s possible to purchase the bomb, it costs 40 IPCs to produce one. The unit is placed on the power’s capital’s industrial complex.
In order to move the unit in the Noncombat Phase, a strategic bomber, a cruiser, or a battleship can load the bomb, and move it to the desired destination.
If a ship containing the bomb is sunk, the bomb is destroyed with it.
If a territory containing a bomb is captured, the nation that captured the territory will control it.
Nuclear bombs do not defend, and cannot be taken as casualties in a battle.
In order to drop the bomb, the bomb must be in a territory containing a strategic bomber.
When the bomber arrives at it’s target destination, it is exposed to fighter intercepting like in a normal strategic bombing raid (use the attack and defence values from a normal strategic bombing raid for this air battle). After that, the bomb is dropped. This is what happens:
5 land units in the territory are destroyed.
Two sea units in a sea zone bordering the territory take one hit (a capital ship can take two hits if it is the only sea unit in a sea zone bordering the territory).
A major industrial complex is downgraded into a minor industrial complex (if there is no major industrial complex, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
Two air bases, naval bases, or minor industrial complexes are destroyed (if there is no minor industrial complex, naval base, or air base, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
All units destroyed are chosen by the player who dropped the bomb.
What do you think? I’m looking forward to your comments!