gl & hf
scramble decision, submerge, ool
@pejon_88 said in PtV 666 (axis +6) v Pejon:
I appreciate you doing it deliberately so the battle would be costly though.
I actually assumed you understood the Vichy mechanics. I thought my ITA navy was safe. losing those trans does set me back quite a bit. would have been happier if the axis were awarded those planes. Adam and regular guy must have changed those rules for PtV.
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.
understood, let’s see how unlucky I am this game. I’ve been known to be generous if the dice gods smile upon me.
@666 😊
Big challenge ahead for the allies.
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
1 fighter moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
3 infantry moved from Bryansk to Tula
3 infantry moved from Stalingrad to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
1 fighter moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
3 infantry moved from Bryansk to Tula
3 infantry moved from Stalingrad to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 12 infantry
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,83
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
this must have been changed in later versions. the fighters changed to double winged WWI looking axis neutral brown color.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Honan
2 bombers moved from Kwangsi to Honan
Combat - Japanese
Battle in Honan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Honan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Shansi
2 artilleries and 7 infantry moved from Hunan to Szechwan
4 infantry moved from Yunnan to Szechwan
3 marines moved from Kwangsi to 37 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
2 carriers moved from 7 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Southern Manchuria
1 mech_infantry moved from Kiangsi to Szechwan
1 artillery moved from Kwangsi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Szechwan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Southern Manchuria
2 bombers moved from Honan to Jehol
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 38 Sea Zone
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 artilleries, 1 fighter and 4 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.17
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Kyushu : 1 aaGun
Southern Manchuria : 1 flag, 7 infantry
Kiangsu : 1 flag
Northern Manchuria : 1 flag
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 armour and 2 bombers
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 infantry
Kweichow : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Kiangsi : 1 flag, 2 artilleries and 1 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 3 fighters, 1 infantry and 5 tactical_bombers
Szechwan : 1 flag, 2 artilleries, 13 infantry and 1 mech_infantry
38 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports
7 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
6 Sea Zone : 2 submarines and 1 transport
20 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 44 / 49
Russians : 44 / 51
Japanese : 36 / 46
Americans : 53 / 53
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 11 / 16
ANZAC : 16 / 16
French : 1 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Tsinghai to Inner Mongolia
14 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Inner Mongolia
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Chahar
1 fighter moved from Tsinghai to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Tsinghai to Inner Mongolia
14 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Inner Mongolia
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Southern Persia to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Non Combat Move - British
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Southern Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to 83 Sea Zone
2 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Burma to Eastern India
1 artillery and 1 infantry moved from Newfoundland Labrador to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Eastern United States
Place Units - British
1 airfield, 2 artilleries and 1 fighter placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3,4,1,4,2,5,5,4,4,3,1,6,4,6,4,4,4,3,3
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in Eastern India change ownership: 3 artilleries and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 bomber moved from Greece to Alexandria
1 fighter moved from Tobruk to Alexandria
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 4/8 hits, 3.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
1 battleship and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Alexandria to Tunisia
1 infantry moved from Romania to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
Territory Summary for Italians :
Western Ukraine : 1 flag
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 1 artillery and 1 infantry
Bessarabia : 1 flag, 1 infantry
Baltic States : 1 flag
Gibraltar : 1 flag, 1 fighter, 1 harbour and 4 infantry
Alexandria : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 bomber
Algeria : 1 flag, 4 infantry
Morocco : 1 flag, 1 infantry
100 Sea Zone : 1 destroyer
94 Sea Zone : 1 battleship, 1 destroyer and 1 transport
97 Sea Zone : 1 carrier and 2 fighters
95 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 44 / 49
Russians : 42 / 51
Japanese : 35 / 46
Americans : 53 / 84
Chinese : 8 / 9
British : 35 / 38
UK_Pacific : 17 / 20
Italians : 15 / 30
ANZAC : 16 / 16
French : 1 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 8 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 marine moved from New South Wales to Queensland
1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Burma to Eastern India
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Western Australia
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 marine moved from New South Wales to Queensland
1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Burma to Eastern India
1 infantry moved from Sumatra to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone
1 infantry moved from 58 Sea Zone to Western Australia
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6
ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Poland to Leningrad
1 mech_infantry moved from Eastern Poland to Leningrad
2 bombers moved from Eastern Poland to Leningrad
1 infantry moved from Eastern Poland to Southern Belarus
Germans take Southern Belarus from Russians
Combat - Germans
Germans creates battle in territory 128 Sea Zone
Battle in Leningrad
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
1 armour moved from Poland to Southern Belarus
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
2 bombers moved from Leningrad to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Southern Belarus
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Germany
1 artillery moved from France to Southern France
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
3 fighters moved from Southern Italy to Gibraltar
2 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
Place Units - Germans
2 armour, 3 infantry and 5 mech_infantrys placed in Germany
1 infantry placed in France
Germans undo move 1.
1 infantry placed in Western Germany
2 armour, 2 infantry and 5 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Holland Belgium : 1 aaGun and 1 infantry
Poland : 1 armour and 1 mech_infantry
Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 5 mech_infantrys
Western Ukraine : 1 infantry
Southern Belarus : 1 flag, 2 aaGuns, 11 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
Eastern Poland : 3 armour, 2 bombers, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag, 3 infantry
Archangel : 1 flag, 1 infantry
Vyborg : 1 flag, 3 infantry
Baltic States : 1 infantry
Leningrad : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys
Gibraltar : 2 artilleries, 3 fighters and 2 infantry
Malta : 1 flag, 1 airfield
Southern Italy : 2 tactical_bombers
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Finland : 1 flag
Bulgaria : 1 flag, 2 infantry
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Greece : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 51 / 61
Russians : 38 / 51
Japanese : 35 / 46
Americans : 53 / 84
Chinese : 8 / 9
British : 35 / 38
UK_Pacific : 17 / 20
Italians : 15 / 30
ANZAC : 16 / 22
French : 1 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
@666 The neutral inf in French Central Africa should disappear, right?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 fighter moved from Russia to Leningrad
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Leningrad
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Leningrad to Gorky
1 armour and 1 mech_infantry moved from Novgorod to Russia
2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
3 infantry moved from Samara to Russia
2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tula to Bryansk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Ukraine
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 fighter moved from Russia to Leningrad
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Leningrad
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Leningrad to Gorky
1 armour and 1 mech_infantry moved from Novgorod to Russia
2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
3 infantry moved from Samara to Russia
2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tula to Bryansk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Ukraine
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tula: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,67
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 The neutral inf in French Central Africa should disappear, right?
I believe so, unless they changed something. I take it, that it did not?