• @squirecam

    I know you can’t build a Major Industrial Complex on French Indo China since it’s a territory only worth 2 IPC’s and you need 3 or more to build a Major one but why not Malaya? It’s got a 3 IPC value making it legal to build one right?


  • @thedesertfox said in Converting to KJF:

    @squirecam

    I know you can’t build a Major Industrial Complex on French Indo China since it’s a territory only worth 2 IPC’s and you need 3 or more to build a Major one but why not Malaya? It’s got a 3 IPC value making it legal to build one right?

    You must own the territory at the start of the game and its British. And it cant be Chinese either so Manchuria is also out. The only one allowed is Korea.


  • @nolimit

    This is true, while it ain’t impossible to find a way for the Allies to win, against competent German, Italian and japanese players you’re really only left with 1 hope and that is to hope that they screw up somewhere along the lines.

    Nah I’m just joshin’ around there likely is a way but it would involve the Americans going after both the Germans and Japanese, since you can’t leave Japan alone in the Pacific, you just can’t, not gonna say why since it’s been discussed to death why they can’t and I’m sure you guys all know why they can’t as well, but they can’t.


  • @squirecam

    Ohhhhhhh it has to be your own starting territory???

    I genuinely feel like I’m discovering new rules left and right after all my years of playing A&A…


  • Well that certainly does level the playing field between the Allies and the Axis a little bit, but I would still place a minor complex on Malaya instead of a major one.

  • '22 '21

    @thedesertfox My Allied strategy is to go KGF, however I do leave token forces in the Pacific just to keep Japan from going crazy All over- once I get a firm foothold in Europe then I start increasing my builds towards the Pacific just to match the Japanese from taking that elusive 6th VC!


  • @nolimit said in Converting to KJF:

    @thedesertfox My Allied strategy is to go KGF, however I do leave token forces in the Pacific just to keep Japan from going crazy All over- once I get a firm foothold in Europe then I start increasing my builds towards the Pacific just to match the Japanese from taking that elusive 6th VC!

    Then if you win as Allies I would fault the Japanese player. Japan should force the USA to build in the pacific or risk losing the game. Building only a token force should result in Japan getting to 6 VC by round 6.


  • @thedesertfox I’m not sure how to communicate that the American navy is bait for the second and third wave. Tell me in your math, how many Japanese ships are left after the three subs and 2 bombers and 1 fighter that swoop in on t2? How many after the third wave of 3 subs and 5 fighters?

    I didn’t think anyone could build major industrial complexes on non original territories?

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    This post is deleted!

  • @crockett36 said in Converting to KJF:

    @thedesertfox I’m not sure how to communicate that the American navy is bait for the second and third wave. Tell me in your math, how many Japanese ships are left after the three subs and 2 bombers and 1 fighter that swoop in on t2? How many after the third wave of 3 subs and 5 fighters?

    I didn’t think anyone could build major industrial complexes on non original territories?

    I would say most of them. And USA lost its entire fleet and the planes on Wake in the process. All you have left is the stuff you purchased round 1 which isnt enough against a combined fleet.

    If Japan stages forward then you cant defend Wake from a J2 attack. They can just wipe your fleet and take the island too.

  • '22 '21

    @squirecam Not particularly, when I said token I meant just the bare minimum to keep Japan honest- I’m also to the opinion that oob is just too Axis favored to be won by the ALLIES, all I’m saying is what’s my best strategy is in the Pacific and hoping the AXIS will slip up somewhere to give my side the advantage!


  • @nolimit said in Converting to KJF:

    @squirecam Not particularly, when I said token I meant just the bare minimum to keep Japan honest- I’m also to the opinion that oob is just too Axis favored to be won by the ALLIES, all I’m saying is what’s my best strategy is in the Pacific and hoping the AXIS will slip up somewhere to give my side the advantage!

    What exactly is the bare minimum? What token USA fleet do you think is enough to survive a J2 attack on Hawaii if Japan stages in Carolines?

  • '22 '21

    @squirecam There are just Too many variables to say exactly what I would bring in, just depends on what Japan brings to the table- it’s different for every game of course!


  • @crockett36

    Ohh sorry I didn’t know it was for the purpose of baiting the Japanese, that genuinely makes alot more sense now and I can see why that would work. But all the same, with 4 aircraft carriers on Wake Island and 8 planes, a 2nd wake of aircraft and submarines won’t do it for yah. Especially with the subs being hit by the aircraft.


  • @nolimit said in Converting to KJF:

    @squirecam There are just Too many variables to say exactly what I would bring in, just depends on what Japan brings to the table- it’s different for every game of course!

    Well assume what I posted. Everything that can reach goes to Caroline island and its sea zone. What cant reach stays outside Japan sea zone except for the bomber attacking Yunnan.


  • @squirecam

    I know you weren’t asking me, but personally for me I usually spend my 52 IPC’s as America on 2 Carriers and a battleship which I put 1 carrier on either side of the board and depending on if I’m doing KGF or KJF I’ll put the battleship on the Pacific or Atlantic, (likely the atlantic) and if there was a Japanese potential threat to doing a Pearl harbor I would more than likely pull out of the harbor and station my ships in San Francisco for the time being. Turn 2, I will likely build transports for the atlantic whilst also building another aircraft carrier with fighters to beat Japan in the carrier race as well as maybe a transport or 2 to then begin moving units down south to Island Hop.


  • @squirecam

    As per a J2 pearl harbor attack, if Japan builds a carrier on J1, then they’ll have the potential of sending in a whopping 9 aircraft to attack your ships at Pearl Harbor to go along with their 4 destroyers and 2 submarines if you were to move your entire fleet onto pearl. Without the scramble, you’ll probably only lose the 2 subs and maybe a destroyer, with the scramble you’ll more than likely lose the 2 subs, and 2-4 of your destroyers.

    Either way, there just isn’t anything America can do to stop the Japanese initially due to their access to 4 carriers on the Eastern Pacific. Japan doesn’t need his battleships to be effective, a smart player will use his 4 aircraft carriers of 8 planes to harass the hell out America until they feel like they should pull back, keep in mind from J1-J4 japan more than likely won’t lose any of their planes unless they get diced, so looking towards removing half of Japan’s airforce is an absolute lost cause.

    So at the end of the day you’re pretty much right in that America can’t do anything against Japan for the time being, obviously that’ll change though if they prioritize their fleet.


  • @thedesertfox said in Converting to KJF:

    @squirecam

    I know you weren’t asking me, but personally for me I usually spend my 52 IPC’s as America on 2 Carriers and a battleship which I put 1 carrier on either side of the board and depending on if I’m doing KGF or KJF I’ll put the battleship on the Pacific or Atlantic, (likely the atlantic) and if there was a Japanese potential threat to doing a Pearl harbor I would more than likely pull out of the harbor and station my ships in San Francisco for the time being. Turn 2, I will likely build transports for the atlantic whilst also building another aircraft carrier with fighters to beat Japan in the carrier race as well as maybe a transport or 2 to then begin moving units down south to Island Hop.

    Right. This is exactly what I was getting to. USA has to build in the pacific or hand Japan the VC. My first goal is eliminating the floating bridge and forcing USA to fight Japan instead of just protecting Hawaii.

    If I saw you placing a carrier and bb in the atlantic then I would either take Honolulu T2 or T3 while setting up a fleet to take Sydney. Either forcing you to build everything in the Pacific or risk losing the game.


  • @squirecam

    Couldn’t have said it better. As the player playing Japan, I absolutely welcome the Americans to put their 72 dollars into the Pacific, seriously, I invite them to do that with open arms. Why? Because I know that stuff is all going to end up in the bottom of the ocean. Part of what most American players dont really realize is that when they put ships in the Pacific Ocean, they dont’ realize that those ships are being built for the purpose of fighting the Japanese head to head. But instead, they’ll build them there only for them to just sit in the ocean and not do squat… which is great for me.

    To be honest, I can understand why someone such as General Hand Grenade would think that the so said Floating Bridge and Middle Earth are unstoppable and it’s because he’s completely negated Japan.

    Part of what he said in his “My thoughts on Pearl Harbor” video was quote on quote: “I’ve never been super fond of doing a Pearl harbor attack because it put the Japanese navy in a place that it didn’t need to be in”.

    This is exactly why his strategies seem unstoppable, because he’s absolutely negated what the Japanese player should be doing, and yes, Japan should absolutely have their navy in Pearl Harbor and Wake Island, because that is what forces the Americans to fight Japan, there’s no better unit meant for harassing the hell out of America than the good ol’ aircraft carrier, capable of carrying a fighter and tactical bomber.


  • @thedesertfox I’m not sure how to communicate that the American navy is bait for the second and third wave. Tell me in your math, how many Japanese ships are left after the three subs and 2 bombers and 1 fighter that swoop in on t2? How many after the third wave of 3 subs and 5 fighters?

    I didn’t think anyone could build major industrial complexes on non original territories?

Suggested Topics

  • 2
  • 8
  • 26
  • 7
  • 11
  • 25
  • 8
  • 12
Axis & Allies Boardgaming Custom Painted Miniatures

271

Online

17.3k

Users

39.9k

Topics

1.7m

Posts