A Gibraltar attack would have been a surprise, and did not think about it.
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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Scramble fighters from Egypt to defend SZ100?
It is my understanding that a scramble from the 2 CVs in SZ83 is not permissible because there is not a defending surface warship in SZ100.
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Scramble fighters from Egypt to defend SZ100?
It is my understanding that a scramble from the 2 CVs in SZ83 is not permissible because there is not a defending surface warship in SZ100.
I’m not sure? I don’t want to scramble anyway so let’s see.
I have found that the game does offer “scramble” but when it comes to dice being thrown it does not, I think I have only seen this for adjacent, empty, land territory.
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@ArtofWar1947 how about that Pacific Allied Navy! Impressive huh!
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Here’s what I found: “Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.” This creates an odd inconsistency: land-based fighters can scramble from an airbase to defend against an amphibious landing of transports only or transports accompanied by surface warships, but CV-based fighters cannot (unless there is defending friendly surface warship.
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The Allied Pacific Navy is scary. I suspect the Japanese will need to plan its next move very carefully to avoid disaster.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Malta to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 2 marines moved from 100 Sea Zone to Crete 1 fighter moved from Southern Italy to 100 Sea Zone 1 bomber moved from Southern Italy to 100 Sea Zone 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia Combat - Italians Battle in Crete Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 2 submarines moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 107 Sea Zone 1 fighter moved from 100 Sea Zone to 97 Sea Zone 1 bomber moved from 100 Sea Zone to Southern Italy 3 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to France 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 armour placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 2 marines moved from Malta to 96 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 96 Sea Zone to 100 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone 2 infantry and 2 marines moved from 100 Sea Zone to Crete 1 fighter moved from Southern Italy to 100 Sea Zone 1 bomber moved from Southern Italy to 100 Sea Zone 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia Combat - Italians Battle in Crete Non Combat Move - Italians Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians 2 submarines moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 107 Sea Zone 1 fighter moved from 100 Sea Zone to 97 Sea Zone 1 bomber moved from 100 Sea Zone to Southern Italy 3 fighters moved from Southern France to Southern Italy 1 fighter moved from Southern France to France 1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 armour placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 107 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Here’s what I found: “Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.” This creates an odd inconsistency: land-based fighters can scramble from an airbase to defend against an amphibious landing of transports only or transports accompanied by surface warships, but CV-based fighters cannot (unless there is defending friendly surface warship.
OK and like I said there is a bug that asks for scrambling but then doesn’t allow them to fire if you approve the scramble.
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That’s one illogical bug.
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 5 fighters moved from Queensland to Dutch New Guinea
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 5 fighters moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 bomber and 2 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 5 fighters moved from Dutch New Guinea to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6 ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines EDIT: Adding units owned by Americans to Queensland: 3 marines EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
Territory Summary for ANZAC :
Ethiopia : 1 flag New South Wales : 1 factory_minor and 1 harbour Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Syria : 1 flag 56 Sea Zone : 1 destroyer and 1 transport 64 Sea Zone : 1 destroyer and 1 transport 83 Sea Zone : 1 infantry Dutch New Guinea : 1 flag, 1 artillery 55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109 Russians : 19 / 26 Japanese : 78 / 99 Americans : 58 / 83 Chinese : 3 / 4 British : 34 / 35 UK_Pacific : 3 / 3 Italians : 14 / 20 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 5 fighters moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 bomber and 2 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 5 fighters moved from Dutch New Guinea to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6 ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines EDIT: Adding units owned by Americans to Queensland: 3 marines EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
Territory Summary for ANZAC :
Ethiopia : 1 flag South Australia : 1 artillery and 1 infantry New South Wales : 1 factory_minor and 1 harbour Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine New Zealand : 1 airfield and 1 harbour Syria : 1 flag 56 Sea Zone : 1 destroyer and 1 transport 64 Sea Zone : 1 destroyer and 1 transport 83 Sea Zone : 1 infantry Dutch New Guinea : 1 flag, 1 artillery 55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109 Russians : 19 / 26 Japanese : 78 / 99 Americans : 58 / 83 Chinese : 3 / 4 British : 34 / 35 UK_Pacific : 3 / 3 Italians : 14 / 20 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery moved from Queensland to 55 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 5 fighters moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 bomber and 2 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 5 fighters moved from Dutch New Guinea to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Egypt to 83 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6 ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines EDIT: Adding units owned by Americans to Queensland: 3 marines EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.00
Territory Summary for ANZAC and French :
United Kingdom : 2 infantry Egypt : 1 fighter Ethiopia : 1 flag South Australia : 1 artillery and 1 infantry New South Wales : 1 factory_minor and 1 harbour Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine New Zealand : 1 airfield and 1 harbour 56 Sea Zone : 1 destroyer and 1 transport 64 Sea Zone : 1 destroyer and 1 transport 83 Sea Zone : 1 infantry Dutch New Guinea : 1 flag, 1 artillery 55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109 Russians : 19 / 26 Japanese : 78 / 99 Americans : 58 / 83 Chinese : 3 / 4 British : 34 / 35 UK_Pacific : 3 / 3 Italians : 14 / 20 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 carriers, 2 destroyers, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from France to United Kingdom 1 bomber moved from Slovakia Hungary to United Kingdom 2 infantry moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Yaroslavl to Gorky 2 tactical_bombers moved from Smolensk to Gorky 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 7,8,6 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Gorky Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Gorky, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Gorky, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Gorky Germans win, taking Gorky from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans destroys 26PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 114 Sea Zone to 115 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 97 Sea Zone to 100 Sea Zone 3 submarines moved from 96 Sea Zone to 100 Sea Zone 3 fighters moved from Malta to France 2 aaGuns moved from France to Normandy Bordeaux 6 fighters moved from Slovakia Hungary to 115 Sea Zone 2 artilleries and 7 infantry moved from Finland to Norway 2 transports moved from 118 Sea Zone to 116 Sea Zone 4 infantry moved from Germany to Western Germany 4 artilleries moved from France to Western Germany 1 bomber moved from Leningrad to Western Germany 6 tactical_bombers moved from Slovakia Hungary to Western Germany 1 fighter and 3 tactical_bombers moved from Leningrad to Western Germany 1 tactical_bomber moved from Smolensk to Germany 1 artillery moved from France to Western Germany 2 armour and 2 mech_infantrys moved from Austria to Eastern Poland 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 2 tactical_bombers moved from Gorky to Smolensk 3 armour and 3 mech_infantrys moved from Southern Belarus to Bryansk 1 infantry moved from Novgorod to Smolensk 2 artilleries and 2 infantry moved from Leningrad to Novgorod 3 infantry moved from Smolensk to Yaroslavl Place Units - Germans 3 carriers and 2 destroyers placed in 115 Sea Zone 5 transports placed in 116 Sea Zone 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,3 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Southern Belarus: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -1.00 Germans regular : 1.17
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Samara to Russia 5 fighters and 2 tactical_bombers moved from Samara to Russia
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Samara to Russia 5 fighters and 2 tactical_bombers moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 5 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 infantry Russians roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 5 fighters and 2 tactical_bombers moved from Russia to Samara 6 infantry moved from Northern Sinkiang to Western Sinkiang 1 armour moved from Urals to Samara 1 aaGun and 6 infantry moved from Urals to Samara 10 infantry moved from Northwest Persia to Southern Persia 10 infantry moved from Northwest Persia to Iraq Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.17
Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Russia : 1 airfield, 1 factory_minor and 2 infantry Kursk : 1 infantry Samara : 6 aaGuns, 9 armour, 6 artilleries, 5 fighters, 70 infantry, 11 mech_infantrys and 2 tactical_bombers Urals : 1 factory_minor Western Sinkiang : 6 infantry Buyant-Uhaa : 1 flag Southern Persia : 10 infantry Tsagaan Olom : 1 flag Iraq : 10 infantry Central Mongolia : 1 flag
Production/PUs Summary :
Germans : 58 / 80 Russians : 17 / 22 Japanese : 78 / 99 Americans : 58 / 83 Chinese : 3 / 4 British : 34 / 35 UK_Pacific : 3 / 3 Italians : 14 / 20 ANZAC : 12 / 15 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Burma to Eastern India 1 infantry moved from Central India to Eastern India 1 infantry moved from Central India to Baluchistan 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Kansu to Eastern Sinkiang 1 fighter moved from Java to 56 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone 1 infantry moved from Komi to Urals Japanese take Urals from Russians 2 fighters and 1 tactical_bomber moved from Central India to Eastern India 1 fighter and 1 tactical_bomber moved from Central India to Baluchistan 1 bomber moved from Central India to Baluchistan Combat - Japanese Battle in Eastern India Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 0/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern India, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Eastern India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India Japanese destroys 3PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 56 Sea Zone, round 2 : 8/15 hits, 8.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Eastern Sinkiang Japanese attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 2/10 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Baluchistan Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baluchistan, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Baluchistan Japanese win, taking Baluchistan from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Trigger Japanese Destroy Factories Urals: has removed 1 factory_minor owned by Japanese in Urals Non Combat Move - Japanese Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese 2 fighters and 1 tactical_bomber moved from Eastern India to Central India 1 tactical_bomber moved from Baluchistan to Central India 1 bomber moved from Baluchistan to Malaya 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 1 armour and 1 infantry moved from Malaya to 38 Sea Zone 3 artilleries, 5 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 7 Sea Zone 2 artilleries and 2 infantry moved from 7 Sea Zone to Japan 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 bomber moved from Japan to Malaya 1 artillery, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 marines, 4 submarines and 2 transports moved from 35 Sea Zone to 38 Sea Zone 1 artillery, 4 infantry and 2 marines moved from 38 Sea Zone to Sumatra 1 infantry moved from Shan State to Malaya 9 fighters and 5 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 38 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 21 Sea Zone to 38 Sea Zone 1 fighter and 2 tactical_bombers moved from Szechwan to 38 Sea Zone 1 fighter moved from Malaya to 38 Sea Zone 1 infantry moved from Inner Mongolia to Kansu 1 mech_infantry moved from Honan to Kansu 2 fighters moved from Japan to 7 Sea Zone 1 fighter moved from Baluchistan to Central India Place Units - Japanese 1 carrier and 2 submarines placed in 38 Sea Zone 2 submarines placed in 21 Sea Zone 1 infantry placed in Kwangtung 2 infantry placed in Kiangsu 2 fighters placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,1,2,3,6,1,4,1,2,4,2,1,6,5,3,4,1,6,6,1,3,4,6,2,3,6,3,6,6,6,3,2,3,2,4,3,2,3,6,3,3,4,2,6,4,5,3,1,4,2,4,4,4,1,1 Japanese collect 81 PUs (3 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -3.50 ANZAC regular : 0.67 UK_Pacific regular : 0.00
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@artofwar1947 can’t believe I lost both Moscow and London. My play lately has been awful. Just not paying attention I guess. There was no need to move my entire fleet from GIB to INDIA. Kind of crazy. Perhaps over reactions to G IC in ME and JPN taking of IND?
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Japan getting off to a fast start has really helped.
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 bomber and 2 mech_infantrys moved from Southern Persia to Baluchistan 1 armour moved from Iraq to Baluchistan 2 infantry moved from Solomon Islands to 55 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 artillery moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 3 marines moved from Queensland to 55 Sea Zone 5 fighters moved from 40 Sea Zone to 43 Sea Zone 4 carriers, 3 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 40 Sea Zone to 42 Sea Zone 4 carriers, 3 destroyers, 3 fighters, 1 infantry, 5 submarines and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 7 fighters moved from 55 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 marines, 3 submarines and 2 transports moved from 55 Sea Zone to 47 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 marines, 3 submarines and 2 transports moved from 47 Sea Zone to 43 Sea Zone 5 fighters moved from 43 Sea Zone to Java 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Caroline Islands