@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Baluchistan
UK_Pacific take Baluchistan from Japanese
2 infantry moved from Iraq to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
2 fighters and 2 infantry moved from 40 Sea Zone to Eastern India
2 fighters and 2 tactical_bombers moved from 82 Sea Zone to Eastern India
2 carriers moved from 82 Sea Zone to 83 Sea Zone
3 fighters moved from 82 Sea Zone to Eastern India
3 marines moved from Iraq to 82 Sea Zone
1 cruiser and 1 marine moved from 82 Sea Zone to 40 Sea Zone
1 marine moved from 40 Sea Zone to Ceylon
1 battleship, 2 cruisers and 2 marines moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 78 Sea Zone to 81 Sea Zone
5 fighters moved from 82 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea Zone
1 armour moved from Northwest Persia to Northeast Persia
Americans take Northeast Persia from Germans
1 armour moved from Northeast Persia to Southern Persia
3 marines moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from 27 Sea Zone to 50 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Solomon Islands
6 fighters moved from Queensland to Solomon Islands
3 fighters moved from 27 Sea Zone to Solomon Islands
1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 marines and 4 submarines moved from 27 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 3 marines, 4 submarines and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 55 Sea Zone from Japanese with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 4 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in New Guinea
Battle in Solomon Islands
Americans attack with 9 fighters and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 9 fighters and 2 infantry in Solomon Islands, round 2 : 7/11 hits, 4.83 expected hits
Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Solomon Islands
Americans win, taking New Guinea from Japanese, taking Solomon Islands from Japanese with 9 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 81 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 81 Sea Zone
Americans win, taking 81 Sea Zone from Neutral with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 transport moved from 82 Sea Zone to 83 Sea Zone
3 infantry moved from Iraq to 82 Sea Zone
4 carriers, 3 destroyers, 2 fighters, 3 infantry, 5 submarines and 2 transports moved from 82 Sea Zone to 40 Sea Zone
5 fighters moved from 81 Sea Zone to 40 Sea Zone
1 bomber moved from 81 Sea Zone to Southern Persia
1 fighter and 1 tactical_bomber moved from Southern Caucasus to Southern Persia
1 mech_infantry moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Iraq to Southern Persia
1 armour moved from Egypt to Iraq
1 fighter moved from Solomon Islands to Queensland
1 fighter moved from 50 Sea Zone to 55 Sea Zone
8 fighters moved from Solomon Islands to 55 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 11 Sea Zone to 27 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Gibraltar to Egypt
Place Units - Americans
1 factory_minor placed in Iraq
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
3 fighters and 2 infantry placed in Eastern United States
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Northern Sinkiang to Western Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
1 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Baluchistan
UK_Pacific take Baluchistan from Japanese
2 infantry moved from Iraq to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
2 fighters and 2 infantry moved from 40 Sea Zone to Eastern India
2 fighters and 2 tactical_bombers moved from 82 Sea Zone to Eastern India
2 carriers moved from 82 Sea Zone to 83 Sea Zone
3 fighters moved from 82 Sea Zone to Eastern India
3 marines moved from Iraq to 82 Sea Zone
1 cruiser and 1 marine moved from 82 Sea Zone to 40 Sea Zone
1 marine moved from 40 Sea Zone to Ceylon
1 battleship, 2 cruisers and 2 marines moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Iraq to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Eastern India
Combat - British
Battle in Ceylon
Battle in Eastern India
British attack with 7 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 2 cruisers in Eastern India, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 7 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/12 hits, 5.33 expected hits
Japanese roll dice for 3 infantry in Eastern India, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern India
British win, taking Ceylon from Japanese, taking Eastern India from Japanese, taking Ceylon from British with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
7 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
2 fighters moved from Iraq to 83 Sea Zone
3 carriers, 2 destroyers and 4 submarines moved from 82 Sea Zone to 40 Sea Zone
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
3 fighters moved from 82 Sea Zone to 83 Sea Zone
1 fighter moved from 83 Sea Zone to Egypt
1 infantry moved from Egypt to 83 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to 82 Sea Zone
1 artillery moved from Southern Persia to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to Ceylon
1 infantry moved from Iraq to Southern Persia
4 armour, 1 bomber and 1 mech_infantry moved from Iraq to Southern Persia
2 transports moved from 82 Sea Zone to 83 Sea Zone
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 submarine moved from 112 Sea Zone to 93 Sea Zone
Place Units - British
1 factory_minor placed in Southern Persia
3 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 2.50
Japanese regular : 0.33
British regular : -1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Western United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Central United States : 2 armour, 1 factory_major, 2 infantry and 1 mech_infantry
Aleutian Islands : 1 infantry
Wake Island : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Western Sinkiang : 1 fighter and 7 infantry
Eastern Sinkiang : 1 infantry
Northern Sinkiang : 1 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Iceland : 1 airfield
Belgian Congo : 3 mech_infantrys
Scotland : 1 airfield
Quebec : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Ceylon : 1 infantry and 1 marine
Libya : 1 flag
Tobruk : 1 flag
Solomon Islands : 2 infantry
New Guinea : 1 infantry
Queensland : 1 aaGun, 1 artillery, 1 fighter and 1 infantry
Tunisia : 1 flag
Algeria : 1 flag
French Madagascar : 1 flag
Morocco : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
French West Africa : 1 flag
French Central Africa : 1 flag
Northwest Persia : 1 flag
Southern Persia : 1 flag, 5 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
81 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour, 1 factory_minor and 5 mech_infantrys
83 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 3 transports
Crete : 1 flag
101 Sea Zone : 1 submarine
104 Sea Zone : 1 carrier, 2 destroyers and 5 transports
40 Sea Zone : 1 artillery, 1 battleship, 7 carriers, 3 cruisers, 5 destroyers, 12 fighters, 3 infantry, 2 marines, 9 submarines, 2 tactical_bombers and 5 transports
109 Sea Zone : 1 flag
108 Sea Zone : 1 submarine
11 Sea Zone : 1 transport
Northeast Persia : 1 flag
27 Sea Zone : 3 carriers, 3 destroyers, 1 submarine and 2 transports
Baluchistan : 1 mech_infantry
55 Sea Zone : 1 flag, 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 9 fighters, 3 marines, 4 submarines and 2 transports
Production/PUs Summary :
Germans : 56 / 109
Russians : 22 / 26
Japanese : 78 / 99
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 35
UK_Pacific : 3 / 3
Italians : 11 / 14
ANZAC : 12 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 2 marines moved from 100 Sea Zone to Crete
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
Scramble fighters from Egypt to defend SZ100?
It is my understanding that a scramble from the 2 CVs in SZ83 is not permissible because there is not a defending surface warship in SZ100.
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Scramble fighters from Egypt to defend SZ100?
It is my understanding that a scramble from the 2 CVs in SZ83 is not permissible because there is not a defending surface warship in SZ100.
I’m not sure? I don’t want to scramble anyway so let’s see.
I have found that the game does offer “scramble” but when it comes to dice being thrown it does not, I think I have only seen this for adjacent, empty, land territory.
@ArtofWar1947 how about that Pacific Allied Navy! Impressive huh!
Here’s what I found: “Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.” This creates an odd inconsistency: land-based fighters can scramble from an airbase to defend against an amphibious landing of transports only or transports accompanied by surface warships, but CV-based fighters cannot (unless there is defending friendly surface warship.
The Allied Pacific Navy is scary. I suspect the Japanese will need to plan its next move very carefully to avoid disaster.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 2 marines moved from 100 Sea Zone to Crete
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
Combat - Italians
Battle in Crete
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 bomber moved from 100 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 marines moved from Malta to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 96 Sea Zone to 100 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
2 infantry and 2 marines moved from 100 Sea Zone to Crete
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Southern Italy to 100 Sea Zone
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
Combat - Italians
Battle in Crete
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
2 submarines moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 bomber moved from 100 Sea Zone to Southern Italy
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 armour placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 107 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
Here’s what I found: “Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones/territories where there are defending surface warships or land units.” This creates an odd inconsistency: land-based fighters can scramble from an airbase to defend against an amphibious landing of transports only or transports accompanied by surface warships, but CV-based fighters cannot (unless there is defending friendly surface warship.
OK and like I said there is a bug that asks for scrambling but then doesn’t allow them to fire if you approve the scramble.
That’s one illogical bug.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
5 fighters moved from Queensland to Dutch New Guinea
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
5 fighters moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber and 2 infantry
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
5 fighters moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6
ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines
EDIT: Adding units owned by Americans to Queensland: 3 marines
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
Territory Summary for ANZAC :
Ethiopia : 1 flag
New South Wales : 1 factory_minor and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 5 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 1 flag
56 Sea Zone : 1 destroyer and 1 transport
64 Sea Zone : 1 destroyer and 1 transport
83 Sea Zone : 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109
Russians : 19 / 26
Japanese : 78 / 99
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 35
UK_Pacific : 3 / 3
Italians : 14 / 20
ANZAC : 12 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
5 fighters moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber and 2 infantry
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
5 fighters moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6
ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines
EDIT: Adding units owned by Americans to Queensland: 3 marines
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
Territory Summary for ANZAC :
Ethiopia : 1 flag
South Australia : 1 artillery and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
Syria : 1 flag
56 Sea Zone : 1 destroyer and 1 transport
64 Sea Zone : 1 destroyer and 1 transport
83 Sea Zone : 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109
Russians : 19 / 26
Japanese : 78 / 99
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 35
UK_Pacific : 3 / 3
Italians : 14 / 20
ANZAC : 12 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea
5 fighters moved from Queensland to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 bomber and 2 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Dutch New Guinea, round 2 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 5 fighters in Dutch New Guinea, round 3 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber and 2 infantry
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
5 fighters moved from Dutch New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 6,3,4,1,6
ANZAC collect 11 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 battleship, 2 cruisers and 6 marines
EDIT: Adding units owned by Americans to Queensland: 3 marines
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 battleship and 2 cruisers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.00
Territory Summary for ANZAC and French :
United Kingdom : 2 infantry
Egypt : 1 fighter
Ethiopia : 1 flag
South Australia : 1 artillery and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
56 Sea Zone : 1 destroyer and 1 transport
64 Sea Zone : 1 destroyer and 1 transport
83 Sea Zone : 1 infantry
Dutch New Guinea : 1 flag, 1 artillery
55 Sea Zone : 1 carrier, 1 cruiser, 5 fighters and 3 submarines
Production/PUs Summary :
Germans : 56 / 109
Russians : 19 / 26
Japanese : 78 / 99
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 35
UK_Pacific : 3 / 3
Italians : 14 / 20
ANZAC : 12 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 2 destroyers, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from France to United Kingdom
1 bomber moved from Slovakia Hungary to United Kingdom
2 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Yaroslavl to Gorky
2 tactical_bombers moved from Smolensk to Gorky
1 armour moved from Bryansk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Gorky
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Gorky, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Gorky, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
Germans win, taking Gorky from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans destroys 26PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 97 Sea Zone to 100 Sea Zone
3 submarines moved from 96 Sea Zone to 100 Sea Zone
3 fighters moved from Malta to France
2 aaGuns moved from France to Normandy Bordeaux
6 fighters moved from Slovakia Hungary to 115 Sea Zone
2 artilleries and 7 infantry moved from Finland to Norway
2 transports moved from 118 Sea Zone to 116 Sea Zone
4 infantry moved from Germany to Western Germany
4 artilleries moved from France to Western Germany
1 bomber moved from Leningrad to Western Germany
6 tactical_bombers moved from Slovakia Hungary to Western Germany
1 fighter and 3 tactical_bombers moved from Leningrad to Western Germany
1 tactical_bomber moved from Smolensk to Germany
1 artillery moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Austria to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
2 tactical_bombers moved from Gorky to Smolensk
3 armour and 3 mech_infantrys moved from Southern Belarus to Bryansk
1 infantry moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Leningrad to Novgorod
3 infantry moved from Smolensk to Yaroslavl
Place Units - Germans
3 carriers and 2 destroyers placed in 115 Sea Zone
5 transports placed in 116 Sea Zone
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,3
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Belarus: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -1.00
Germans regular : 1.17
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Samara to Russia
5 fighters and 2 tactical_bombers moved from Samara to Russia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Samara to Russia
5 fighters and 2 tactical_bombers moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Russia, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
5 fighters and 2 tactical_bombers moved from Russia to Samara
6 infantry moved from Northern Sinkiang to Western Sinkiang
1 armour moved from Urals to Samara
1 aaGun and 6 infantry moved from Urals to Samara
10 infantry moved from Northwest Persia to Southern Persia
10 infantry moved from Northwest Persia to Iraq
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.17
Territory Summary for Russians :
Southern Caucasus : 1 factory_minor
Russia : 1 airfield, 1 factory_minor and 2 infantry
Kursk : 1 infantry
Samara : 6 aaGuns, 9 armour, 6 artilleries, 5 fighters, 70 infantry, 11 mech_infantrys and 2 tactical_bombers
Urals : 1 factory_minor
Western Sinkiang : 6 infantry
Buyant-Uhaa : 1 flag
Southern Persia : 10 infantry
Tsagaan Olom : 1 flag
Iraq : 10 infantry
Central Mongolia : 1 flag
Production/PUs Summary :
Germans : 58 / 80
Russians : 17 / 22
Japanese : 78 / 99
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 35
UK_Pacific : 3 / 3
Italians : 14 / 20
ANZAC : 12 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Burma to Eastern India
1 infantry moved from Central India to Eastern India
1 infantry moved from Central India to Baluchistan
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Kansu to Eastern Sinkiang
1 fighter moved from Java to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 56 Sea Zone
1 infantry moved from Komi to Urals
Japanese take Urals from Russians
2 fighters and 1 tactical_bomber moved from Central India to Eastern India
1 fighter and 1 tactical_bomber moved from Central India to Baluchistan
1 bomber moved from Central India to Baluchistan
Combat - Japanese
Battle in Eastern India
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 0/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern India, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Eastern India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern India
Japanese destroys 3PUs while taking UK_Pacific capital
Japanese win, taking Eastern India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 56 Sea Zone, round 2 : 8/15 hits, 8.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 56 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Eastern Sinkiang
Japanese attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 2/10 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Baluchistan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baluchistan, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Baluchistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Baluchistan
Japanese win, taking Baluchistan from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Trigger Japanese Destroy Factories Urals: has removed 1 factory_minor owned by Japanese in Urals
Non Combat Move - Japanese
Trigger Urals Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed_Japanese attached to Japanese
2 fighters and 1 tactical_bomber moved from Eastern India to Central India
1 tactical_bomber moved from Baluchistan to Central India
1 bomber moved from Baluchistan to Malaya
1 artillery moved from Kwangsi to Yunnan
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Yunnan
1 armour and 1 infantry moved from Malaya to 38 Sea Zone
3 artilleries, 5 infantry and 2 marines moved from Caroline Islands to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from 7 Sea Zone to Japan
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Japan to Malaya
1 artillery, 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 3 infantry, 2 marines, 4 submarines and 2 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery, 4 infantry and 2 marines moved from 38 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
9 fighters and 5 tactical_bombers moved from 56 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 38 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 21 Sea Zone to 38 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to 38 Sea Zone
1 fighter moved from Malaya to 38 Sea Zone
1 infantry moved from Inner Mongolia to Kansu
1 mech_infantry moved from Honan to Kansu
2 fighters moved from Japan to 7 Sea Zone
1 fighter moved from Baluchistan to Central India
Place Units - Japanese
1 carrier and 2 submarines placed in 38 Sea Zone
2 submarines placed in 21 Sea Zone
1 infantry placed in Kwangtung
2 infantry placed in Kiangsu
2 fighters placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,1,2,3,6,1,4,1,2,4,2,1,6,5,3,4,1,6,6,1,3,4,6,2,3,6,3,6,6,6,3,2,3,2,4,3,2,3,6,3,3,4,2,6,4,5,3,1,4,2,4,4,4,1,1
Japanese collect 81 PUs (3 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -3.50
ANZAC regular : 0.67
UK_Pacific regular : 0.00