L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 126 Sea Zone to 128 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Aleutian Islands
            Battle in 56 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 47 Sea Zone to 55 Sea Zone
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            3 fighters moved from Eastern United States to Iceland
            4 carriers, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 126 Sea Zone to 128 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.67
    

    Territory Summary for Americans :

    Norway : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
    Aleutian Islands : 1 infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Iceland : 1 aaGun and 3 fighters
    United Kingdom : 1 bomber
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    56 Sea Zone : 1 submarine
    9 Sea Zone : 1 transport
    128 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports
    126 Sea Zone : 1 destroyer
    47 Sea Zone : 1 submarine
    11 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
    27 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
    55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 69
    Russians : 25 / 32
    Japanese : 66 / 74
    Americans : 53 / 73
    Chinese : 6 / 6
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Kansu to Hopei
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Hopei to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    

    Territory Summary for Chinese :

    Hopei : 1 infantry
    Honan : 2 infantry
    Inner Mongolia : 1 fighter and 4 infantry
    

    Production/PUs Summary :

    Germans : 55 / 69
    Russians : 25 / 32
    Japanese : 64 / 74
    Americans : 53 / 73
    Chinese : 8 / 8
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 going to make a change to that walk in in NWY…bringing less unts, will edit.


  • @666

    The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.



  • @artofwar1947 Not sure if I can do this but I am hoping I can ncm an aussie dd to z 38…wondering with the new scramble rules if that won’t fly what do you think?


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.

    so I did usa and china and had perfect dice but would like to change my usa buy and atlantic combat’s. willing to do it all over, are you cool with this? Let me know.


  • @666

    I don’t think the Japanese can scramble fighters to SZ38, even on a CM.


  • @666
    Sure.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    I don’t think the Japanese can scramble fighters to SZ38, even on a CM.

    because it’s an empty sz…ok, well that is good news for me at least.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Aleutian Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 47 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
    Aleutian Islands : 1 infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    United Kingdom : 1 aaGun, 1 bomber and 1 infantry
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    56 Sea Zone : 1 submarine
    9 Sea Zone : 1 transport
    43 Sea Zone : 1 destroyer
    112 Sea Zone : 1 armour, 4 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports
    47 Sea Zone : 1 submarine
    104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports
    11 Sea Zone : 1 transport
    27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
    55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 58 / 69
    Russians : 25 / 32
    Japanese : 66 / 74
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Kansu to Hopei
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Inner Mongolia
            2 infantry moved from Kansu to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.00
    

    Territory Summary for Chinese :

    Honan : 3 infantry
    Inner Mongolia : 1 fighter and 4 infantry
    

    Production/PUs Summary :

    Germans : 58 / 69
    Russians : 25 / 32
    Japanese : 65 / 74
    Americans : 50 / 70
    Chinese : 7 / 7
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Combat Move - British
            6 fighters moved from 99 Sea Zone to Libya
            1 infantry moved from Tobruk to Libya
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Aleutian Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 47 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Inner Mongolia
            2 infantry moved from Kansu to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 carriers and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            6 fighters moved from 99 Sea Zone to Libya
            1 infantry moved from Tobruk to Libya
    
        Combat - British
            Battle in Libya
                British attack with 6 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 6 fighters and 1 infantry in Libya, round 2 : 4/7 hits, 3.17 expected hits
                    Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                British win, taking Libya from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            6 fighters moved from Libya to 100 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Greece to 99 Sea Zone
            1 aaGun, 1 armour, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports moved from 99 Sea Zone to 100 Sea Zone
            1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from 100 Sea Zone to Trans-Jordan
            1 armour moved from Tobruk to Alexandria
            2 artilleries moved from Tobruk to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Alexandria to Egypt
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
    
        Place Units - British
            2 carriers and 2 transports placed in 112 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in Eastern India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 1.33
    Italians regular : -0.33
    Japanese regular : -0.67
    British regular : 0.83
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
    Aleutian Islands : 1 infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Honan : 3 infantry
    Inner Mongolia : 1 fighter and 4 infantry
    Iceland : 1 airfield
    Alexandria : 2 artilleries and 4 infantry
    Scotland : 1 airfield
    Quebec : 1 factory_minor and 1 harbour
    Trans-Jordan : 1 aaGun, 1 armour, 3 infantry, 1 marine and 1 mech_infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    United Kingdom : 6 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
    Malta : 1 airfield
    Eastern India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
    Libya : 1 flag, 1 infantry
    Tobruk : 1 flag
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    French Madagascar : 1 flag
    56 Sea Zone : 1 submarine
    100 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 submarines and 3 transports
    9 Sea Zone : 1 transport
    Northwest Persia : 1 flag
    Southern Persia : 1 flag
    43 Sea Zone : 1 destroyer
    112 Sea Zone : 2 armour, 1 artillery, 6 carriers, 3 destroyers, 7 fighters, 5 infantry, 2 mech_infantrys, 5 submarines, 1 tactical_bomber and 7 transports
    47 Sea Zone : 1 submarine
    Greece : 1 flag
    104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports
    109 Sea Zone : 1 flag
    11 Sea Zone : 1 transport
    Northeast Persia : 1 flag
    27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
    55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 58 / 69
    Russians : 25 / 32
    Japanese : 65 / 74
    Americans : 50 / 70
    Chinese : 7 / 7
    British : 35 / 41
    UK_Pacific : 7 / 11
    Italians : 12 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 fyi…1 UK fgt is on a USA cv


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 2 destroyers, 3 submarines and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Southern Italy to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
    
        Combat - Italians
            Battle in Greece
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 fighter moved from Algeria to France
            1 artillery and 3 infantry moved from Romania to Bulgaria
    
        Place Units - Italians
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:27:08 AM
    Savegame

Suggested Topics

  • 41
  • 45
  • 41
  • 75
  • 81
  • 61
  • 128
  • 134
Axis & Allies Boardgaming Custom Painted Miniatures

79

Online

17.5k

Users

40.0k

Topics

1.7m

Posts