L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Amur to Northern Manchuria
            1 artillery and 1 infantry moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Japan to Northern Manchuria
            1 armour, 1 artillery and 7 infantry moved from Amur to Buryatia
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Malaya to Shan State
            2 bombers moved from Kwangtung to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 infantry moved from Borneo to 37 Sea Zone
            1 artillery and 2 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from Davao to 36 Sea Zone
            1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 2 infantry moved from Fukien to 21 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
            2 battleships, 2 cruisers, 3 fighters, 1 marine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone
            3 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers moved from 132 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from Davao to Shan State
            1 marine moved from Amur to Sakha
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 armour, 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Buryatia, round 2 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sakha
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Manchuria
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 armour, 4 artilleries, 3 bombers, 11 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
                British defend with 2 aaGuns, 6 artilleries and 16 infantry; ANZAC defend with 2 fighters
                    British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 2 : 12/36 hits, 16.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 6 artilleries, 2 fighters and 16 infantry in Shan State, round 2 : 6/24 hits, 8.67 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 3 : 17/30 hits, 14.67 expected hits
                    UK_Pacific roll dice for 6 artilleries, 2 fighters and 3 infantry in Shan State, round 3 : 3/11 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 6 artilleries owned by the British and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 armour, 3 artilleries, 3 bombers, 9 fighters, 1 marine, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry
                Casualties for British: 2 aaGuns, 6 artilleries and 16 infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 47 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 132 Sea Zone
            1 marine moved from Aleutian Islands to 9 Sea Zone
            1 cruiser and 1 marine moved from 9 Sea Zone to 7 Sea Zone
            1 marine moved from 7 Sea Zone to Japan
            1 aaGun moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Northern Manchuria to Jehol
            1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 36 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            4 fighters and 4 tactical_bombers moved from Shan State to 132 Sea Zone
            3 bombers, 5 fighters and 3 tactical_bombers moved from Shan State to Malaya
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 fighter and 1 tactical_bomber placed in Japan
            1 carrier placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -2.67
    British AA : 1.00
    UK_Pacific regular : -4.00
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Amur to Northern Manchuria
            1 artillery and 1 infantry moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Japan to Northern Manchuria
            1 armour, 1 artillery and 7 infantry moved from Amur to Buryatia
            1 artillery and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
            1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Shan State
            1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers moved from Malaya to Shan State
            2 bombers moved from Kwangtung to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 infantry moved from Borneo to 37 Sea Zone
            1 artillery and 2 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            1 artillery moved from Davao to 36 Sea Zone
            1 artillery and 2 transports moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 2 infantry moved from Fukien to 21 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 132 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Java to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone
            2 battleships, 2 cruisers, 3 fighters, 1 marine and 3 tactical_bombers moved from 36 Sea Zone to 132 Sea Zone
            3 artilleries, 5 fighters, 7 infantry, 1 marine and 3 tactical_bombers moved from 132 Sea Zone to Shan State
            2 fighters and 1 tactical_bomber moved from Davao to Shan State
            1 marine moved from Amur to Sakha
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 armour, 1 artillery and 7 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Buryatia, round 2 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sakha
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sakha, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Manchuria
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 armour, 4 artilleries, 3 bombers, 11 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers
                British defend with 2 aaGuns, 6 artilleries and 16 infantry; ANZAC defend with 2 fighters
                    British roll AA dice in Shan State : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Shan State
                    Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 8 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 2 : 12/36 hits, 16.00 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 6 artilleries, 2 fighters and 16 infantry in Shan State, round 2 : 6/24 hits, 8.67 expected hits
                    6 infantry owned by the Japanese, 2 aaGuns owned by the British and 13 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 armour, 4 artilleries, 3 bombers, 9 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 7 tactical_bombers in Shan State, round 3 : 17/30 hits, 14.67 expected hits
                    UK_Pacific roll dice for 6 artilleries, 2 fighters and 3 infantry in Shan State, round 3 : 3/11 hits, 4.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the ANZAC, 6 artilleries owned by the British and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 armour, 3 artilleries, 3 bombers, 9 fighters, 1 marine, 2 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Japanese: 1 artillery, 2 fighters and 8 infantry
                Casualties for British: 2 aaGuns, 6 artilleries and 16 infantry
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 47 Sea Zone
            1 destroyer moved from 36 Sea Zone to 56 Sea Zone
            3 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 132 Sea Zone
            1 marine moved from Aleutian Islands to 9 Sea Zone
            1 cruiser and 1 marine moved from 9 Sea Zone to 7 Sea Zone
            1 marine moved from 7 Sea Zone to Japan
            1 aaGun moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Northern Manchuria to Jehol
            1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 7 Sea Zone
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 artillery moved from Anhwe to Hopei
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Jehol
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 transport moved from 36 Sea Zone to 7 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            4 fighters and 4 tactical_bombers moved from Shan State to 132 Sea Zone
            3 bombers, 5 fighters and 3 tactical_bombers moved from Shan State to Malaya
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 fighter and 1 tactical_bomber placed in Japan
            1 carrier placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 2 bombers and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Kwangtung: 2 bombers and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : -2.67
    British AA : 1.00
    UK_Pacific regular : -4.00
    Russians regular : -1.00
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 7:23:51 PM
    Savegame


  • @artofwar1947 clearly a mistake to advance those brits, didn’t factor in the bombardment nor those dice…oh boy


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 126 Sea Zone to 128 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 126 Sea Zone to 128 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Aleutian Islands
            Battle in 56 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win, taking Norway from Germans, taking Aleutian Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 47 Sea Zone to 55 Sea Zone
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            3 fighters moved from Eastern United States to Iceland
            4 carriers, 2 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 126 Sea Zone to 128 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 destroyer moved from 104 Sea Zone to 126 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 3 submarines placed in 11 Sea Zone
            2 fighters placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.67
    

    Territory Summary for Americans :

    Norway : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Central United States : 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
    Aleutian Islands : 1 infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Iceland : 1 aaGun and 3 fighters
    United Kingdom : 1 bomber
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    56 Sea Zone : 1 submarine
    9 Sea Zone : 1 transport
    128 Sea Zone : 4 carriers, 2 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 5 transports
    126 Sea Zone : 1 destroyer
    47 Sea Zone : 1 submarine
    11 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
    27 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
    55 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 55 / 69
    Russians : 25 / 32
    Japanese : 66 / 74
    Americans : 53 / 73
    Chinese : 6 / 6
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Kansu to Hopei
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Honan, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Inner Mongolia
            1 fighter moved from Hopei to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    

    Territory Summary for Chinese :

    Hopei : 1 infantry
    Honan : 2 infantry
    Inner Mongolia : 1 fighter and 4 infantry
    

    Production/PUs Summary :

    Germans : 55 / 69
    Russians : 25 / 32
    Japanese : 64 / 74
    Americans : 53 / 73
    Chinese : 8 / 8
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 going to make a change to that walk in in NWY…bringing less unts, will edit.


  • @666

    The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.



  • @artofwar1947 Not sure if I can do this but I am hoping I can ncm an aussie dd to z 38…wondering with the new scramble rules if that won’t fly what do you think?


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    The UK AA did its job (and then some), but its ground forces didn’t. Japanese navy, air, and land forces also over performed. Expected only 23 units to survive, but 34 made it. Big break for the Japanese.

    so I did usa and china and had perfect dice but would like to change my usa buy and atlantic combat’s. willing to do it all over, are you cool with this? Let me know.


  • @666

    I don’t think the Japanese can scramble fighters to SZ38, even on a CM.


  • @666
    Sure.


  • @artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):

    @666

    I don’t think the Japanese can scramble fighters to SZ38, even on a CM.

    because it’s an empty sz…ok, well that is good news for me at least.


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 47 Sea Zone
            1 fighter moved from 55 Sea Zone to 47 Sea Zone
            2 fighters moved from 55 Sea Zone to 56 Sea Zone
            1 submarine moved from 55 Sea Zone to 47 Sea Zone
            1 submarine moved from 55 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 47 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Aleutian Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 destroyer moved from 55 Sea Zone to 43 Sea Zone
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 27 Sea Zone
            1 infantry moved from Hawaiian Islands to 27 Sea Zone
            1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone
            1 infantry moved from 9 Sea Zone to Aleutian Islands
            1 transport moved from 27 Sea Zone to 11 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            1 bomber and 3 fighters moved from Eastern United States to 112 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from Iceland to 126 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 126 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to United Kingdom
            1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 126 Sea Zone
            2 armour, 1 artillery, 4 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 4 transports moved from 126 Sea Zone to 112 Sea Zone
            2 fighters moved from 56 Sea Zone to 55 Sea Zone
            2 fighters moved from 47 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 3 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer placed in 104 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : -0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Midway : 1 airfield
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Central United States : 1 armour, 1 factory_major and 2 mech_infantrys
    Aleutian Islands : 1 infantry
    Wake Island : 1 airfield
    Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    United Kingdom : 1 aaGun, 1 bomber and 1 infantry
    Queensland : 1 aaGun, 2 artilleries, 2 infantry and 3 marines
    56 Sea Zone : 1 submarine
    9 Sea Zone : 1 transport
    43 Sea Zone : 1 destroyer
    112 Sea Zone : 1 armour, 4 carriers, 2 destroyers, 6 fighters, 2 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 5 transports
    47 Sea Zone : 1 submarine
    104 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 3 transports
    11 Sea Zone : 1 transport
    27 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
    55 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 58 / 69
    Russians : 25 / 32
    Japanese : 66 / 74
    Americans : 50 / 70
    Chinese : 6 / 6
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Kansu to Hopei
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Hopei
            3 infantry moved from Inner Mongolia to Honan
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Honan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Inner Mongolia
            2 infantry moved from Kansu to Inner Mongolia
    
        Place Units - Chinese
            2 infantry placed in Inner Mongolia
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : 0.00
    

    Territory Summary for Chinese :

    Honan : 3 infantry
    Inner Mongolia : 1 fighter and 4 infantry
    

    Production/PUs Summary :

    Germans : 58 / 69
    Russians : 25 / 32
    Japanese : 65 / 74
    Americans : 50 / 70
    Chinese : 7 / 7
    British : 34 / 44
    UK_Pacific : 7 / 13
    Italians : 13 / 5
    ANZAC : 14 / 20
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

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