Sure I would like to add it to Triplea and we can test each other’s maps I’am currently waiting for someones help for making relief tiles. I don’t know about painting relief.
You are absolutely correct having countless territories doesn’t magically make maps good. Its art of giving players maximum options with the least amount of territories. Ok I am trying to be more specific based on my map to explain.
![aggression_1941 - Kopya.png](/forums/assets/uploads/files/1601920950696-aggression_1941-kopya.png)
The things that I tried to achive on the Eastern front that most other maps lack that I could see;
-Germany doesn’t have to rush Leningrad first like most of mid sized WWII map. Its possible to simulate Leningrad siege just keeping novgorod with infantries+trenched to avoid high casualties. Russia and Western Allies can reinforce Leningrad too via Ladoga Lake. Russia has special combatant transport for this task.
-With 1942 Borders Germany-Italy outporduces Russia-Britain which means Germany doesn’t automatically lost if they fail rapidly taking Moscow and they have an option to play defensively too.
-Taking Moscow doesn’t mean absoluteAxis victory either. Nations continue to collect incomes and produce units.
-Due to low value of Stalingrad, Germany have option of bypassing Stalingrad and rushing Baku too or trying to take both as historically.
-With Baku factory, Russia gains helping British option in the Middle East.
-The rivers show which sea zone connect what this mean its possible to build ships in Caspian Sea and moving to Black Sea (a bit far fetched but not absurdly unrealistic)thus we get also a Black Sea campaign.
-Even the Chinese have opportunity to participate the Case Blue campaign with their mobile units. (Very unrealistic but I had to, nations with only one front is boring)
-Lastly Germany also starts with a factory in Finland considering also blockade zones we have a full front from Arctic to Black Sea to Caspian sea which not a just German-Russian battle front as seen.