Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
-
@trulpen are you sure you want a mIC in Persia, that would be an attractive target for Japan to attack after the India crush. I haven’t played this skip-China plan before, but it gives him more room to focus on the Middle East and Russia if he so chooses.
I haven’t run the numbers though.
-
Exactly my point. Anything that goes there will die and even allow UK landing air there if we care for it. We don’t need to protect the area with valuable units. Anything standing in Burma I’d say is dead, so that’s a loss for the Allies.
Of course, I do acknowledge that J is low on land in the vicinity. Any land disappearing from the final blow is a win for Allies. Might make it reasonable to put 1 inf there. I’ll mull over it while listening to your impressions.
-
@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen are you sure you want a mIC in Persia, that would be an attractive target for Japan to attack after the India crush. I haven’t played this skip-China plan before, but it gives him more room to focus on the Middle East and Russia if he so chooses.
I haven’t run the numbers though.
I’m pretty sure. He’ll be very low on land. Can’t contest that mIC, I’m sure, especially with the UK-forces around. Has to take Italy into account, but I think we do have control in the region.
-
Have to consider the placement of the fleet. An alternative is z79, keeping things awkward for J.
-
Have no air to land on them though, so likely a bad idea.
-
@trulpen Now I haven’t looked at the map but I have played Andrew and he completely ignored china and went for India. He controlled India and the DEI and the US spent the rest of the game trying to build carriers to match Japan. So maybe a little insight into his thinking.
-
Thanks! This looks to be the case now. Which means we have to try and plan accordingly.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
-
I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
-
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
-
Sorry for posting the map twice. Thought I reloaded the page, but apparently only went by notice, so it didn’t show up. Anyway, FYI, both last game posts are identical.
This is my present choice of NCMs.
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
I don’t see the point of keeping the mechs in Calcutta. I think they’re doing a far better job in Yunnan. If J enters Burma it’s not an issue since the space will be cleared before UK plays next turn.
Apart from that I’m on to that plan of stacking Calcutta with what is feasible.
-
@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
-
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
The first argument was very strange indeed :) , but I do agree upon the latter. However, our intent is not retreat and they may break some havoc in the asian mainland if it comes to that.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I just noticed I made a horrible mistake regarding purchase. My plan was to buy a mIC in Persia. Unfortunately slipped my mind. That factory is key to our plans. I’d say much more important than the ac.
I’m therefore asking @AndrewAAGamer to allow a change of purchase. I’d like to exchange the ac for a mIC in Persia and 1 inf, 1 mech in S Africa.Since this is a teaching game I am good with that change.
-
Thanks! Then I believe I’m about to finalize this turn.
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 92 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 armour and 3 infantry moved from Brazil to British Guiana 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 51 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 bomber moved from 92 Sea Zone to British Guiana Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 4 transports placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India Place Units - British 1 carrier placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier EDIT: Adding units owned by British to Persia: 1 factory_minor EDIT: Adding units owned by British to Union of South Africa: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,6,2,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Americans : 1,33 Chinese : 0,33 Japanese : 0,33
-
New roll for convoy disruption and although that’s not to be accounted for, the result was the same: 1 IPC.
Consider this finalized.
Thank you for being lenient, @AndrewAAGamer. You may proceed.
-
I assume that he will take Shan State next round and have enough land forces to hold it from any UK counterattack. If that isn’t possible, he will capture Ceylon, but that does put his air force out of position for another round. The J4 India crush should consist of 5-6 loaded transports and 22 planes. He should have 3 ground units left, with no casualties to his Japanese air force.
You will face a tough decision on retreating your forces to West India or Burma, vs standing and fighting a losing battle. My guess is that you will want to stay and force him to use all of his forces in the attack, but you will have some tough decisions. Of particular importance will be your UK fighters who might need to abandon the Pacific and head West.
-
Italy 2: So is my capital safe? Yes, as long as I protect it against an infantry, armor two cruiser attack.
So, the Allies decided to alleviate pressure on the Pacific in order to take Gibraltar back. As I said in my article Warfare Principles of Axis and Allies “Axis and Allies is like a balloon; if you push too hard in one area it bulges in another”, to gain an advantage here the Allies have weakened their attack on Japan.
The question is, do I fight for Gibraltar or abandon it? The Americans have a 10 ground unit, 5 plane and 1 ship attack. The British have a 4 ground, 4 plane and 3 ship follow on attack. If every German plane and every Italian ground and air unit was there even with a 1-2 punch the Axis can probably hold about 65% of the time but either way the Luftwaffe would be decimated.
I kind of need the Luftwaffe for Russia so do I want to block to hold it? I could sacrifice the Italian Navy to block. That would give the Axis one more turn of holding Gibraltar. But without that Italian navy the Med would be easily captured next Turn where if I keep the Italian navy then the UK will not be able to come into the Med from the Red Sea unless they buy more naval units off Egypt. Plus with a navy the Allies will need to send more towards Gibraltar versus back into the Pacific.
OK – I guess we abandon Gibraltar. Too bad so sad. That means we have money for 1-2 more Turns so what to do with it? Troops to defend Western Europe, defend Rome and can-openers for Russia.
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 unit repaired. 1 armour moved from Greece to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 5/10 hits, 3.83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Yugoslavia to Southern Italy 2 artilleries and 1 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Greece to Bulgaria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00 Neutral_Allies : -0.67