@leemorrison
Looking forward to it. Cheers! GG
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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There is nothing you can do when Japan truly wants a J4 India crush, but you can make it a bit more costly, making him lose more planes.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
retreat what you can to India. retreat the rest to Burma. It won’t be an easy attack on Burma because he has no land units. He will lose planes to strafe off the soldiers. Or he will need to transport troops that would have been used on J4 for the India crush. Not the worst either way.
The chinese will take care of Burma if anything lands there.
I just noticed I made a horrible mistake regarding purchase. My plan was to buy a mIC in Persia. Unfortunately slipped my mind. That factory is key to our plans. I’d say much more important than the ac.
I’m therefore asking @AndrewAAGamer to allow a change of purchase. I’d like to exchange the ac for a mIC in Persia and 1 inf, 1 mech in S Africa.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
retreat what you can to India. retreat the rest to Burma. It won’t be an easy attack on Burma because he has no land units. He will lose planes to strafe off the soldiers. Or he will need to transport troops that would have been used on J4 for the India crush. Not the worst either way.
He has plenty of land units via amphibious attack.
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@trulpen yes, but the two land units used to attack Burma will die before they can attack India. That is a win for the Allies.
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@trulpen are you sure you want a mIC in Persia, that would be an attractive target for Japan to attack after the India crush. I haven’t played this skip-China plan before, but it gives him more room to focus on the Middle East and Russia if he so chooses.
I haven’t run the numbers though.
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Exactly my point. Anything that goes there will die and even allow UK landing air there if we care for it. We don’t need to protect the area with valuable units. Anything standing in Burma I’d say is dead, so that’s a loss for the Allies.
Of course, I do acknowledge that J is low on land in the vicinity. Any land disappearing from the final blow is a win for Allies. Might make it reasonable to put 1 inf there. I’ll mull over it while listening to your impressions.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen are you sure you want a mIC in Persia, that would be an attractive target for Japan to attack after the India crush. I haven’t played this skip-China plan before, but it gives him more room to focus on the Middle East and Russia if he so chooses.
I haven’t run the numbers though.
I’m pretty sure. He’ll be very low on land. Can’t contest that mIC, I’m sure, especially with the UK-forces around. Has to take Italy into account, but I think we do have control in the region.
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Have to consider the placement of the fleet. An alternative is z79, keeping things awkward for J.
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Have no air to land on them though, so likely a bad idea.
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@trulpen Now I haven’t looked at the map but I have played Andrew and he completely ignored china and went for India. He controlled India and the DEI and the US spent the rest of the game trying to build carriers to match Japan. So maybe a little insight into his thinking.
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Thanks! This looks to be the case now. Which means we have to try and plan accordingly.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
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I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Japanese : -0,33
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Sorry for posting the map twice. Thought I reloaded the page, but apparently only went by notice, so it didn’t show up. Anyway, FYI, both last game posts are identical.
This is my present choice of NCMs.
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I would probably stick with the current build and set up except in Yunnan(I probably would be keeping more UK units in India. I’d leave Mech in India and move a couple of inf to Yunnan). The point of this turn is to pressure Italy/Germany to get back the Med and that will have costs in the Pacific. But I don’t know what you are planning with the mIC.
One benefit of having a couple of UK units in Yunnan is that it allows you to deny him Shan state as well which is what he will need to land some of his air on a full attack on India. He can likely still take India J4 if he wants but you also have the option of stacking Burma (with both UK and China units) if he goes for it. You would then have the option of retaking it (this is less useful in Global relative to BM since he can take your income twice but India’s income at this point will be pretty low). He can take and hold it eventually but this drags this out, leaves his units out of place and gives the US more time to put pressure on the other side and to reclaim the Med. It was good that you were able to be so aggressive with the US Navy despite the absence of carriers as that will still pull some of his units away from India as well.
I don’t see the point of keeping the mechs in Calcutta. I think they’re doing a far better job in Yunnan. If J enters Burma it’s not an issue since the space will be cleared before UK plays next turn.
Apart from that I’m on to that plan of stacking Calcutta with what is feasible.
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@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen Yunnan is fine for hte mechs too since they won’t get stranded. But the mechs in Calcutta allow you a land attack on Shan state with more land units so he can’t take and hold it in order to land air. And they also can retreat to E Persia if that becomes necessary.
The first argument was very strange indeed :) , but I do agree upon the latter. However, our intent is not retreat and they may break some havoc in the asian mainland if it comes to that.
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I just noticed I made a horrible mistake regarding purchase. My plan was to buy a mIC in Persia. Unfortunately slipped my mind. That factory is key to our plans. I’d say much more important than the ac.
I’m therefore asking @AndrewAAGamer to allow a change of purchase. I’d like to exchange the ac for a mIC in Persia and 1 inf, 1 mech in S Africa.Since this is a teaching game I am good with that change.
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Thanks! Then I believe I’m about to finalize this turn.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 92 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 armour and 3 infantry moved from Brazil to British Guiana 1 carrier moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 cruiser moved from 51 Sea Zone to 89 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 bomber moved from 92 Sea Zone to British Guiana Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 4 transports placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British British creates battle in territory 110 Sea Zone Battle in 96 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 96 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 3 aaGuns and 1 infantry moved from Scotland to United Kingdom 2 fighters moved from Scotland to United Kingdom 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eire to United Kingdom 1 aaGun moved from Burma to India 2 infantry moved from Burma to India 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to India 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to India 1 fighter moved from Shan State to India Place Units - British 1 carrier placed in 110 Sea Zone 1 transport placed in 106 Sea Zone 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier EDIT: Adding units owned by British to Persia: 1 factory_minor EDIT: Adding units owned by British to Union of South Africa: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,6,2,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,17 Italians : -0,67 Americans : 1,33 Chinese : 0,33 Japanese : 0,33