Listened to audiobook on Thucydides’ History of Peloponnesian War. Has anyone played board game titled Hellenes: Campaigns of the Peloponnesian War? Would make a great multiplayer game. A&A has WWI, Napoleon, Punic 270 BC, variants, but not Peloponnesian Wars (Athens vs Sparta). Would be interested in working together with anyone willing to develop a Greek city state variant for this website.
World War II in Europe turn by turn
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Germans started the real war with less subs than the Italians had. And only 24 could go into the Atlantic for operations, so the set-up is quite accurate in that regard.
Up to the German player to decide if he wants to invest in a sub fleet.
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Also, do you have issues with items like the Battleship taking 8 turns to build, Carriers and Cruisers also taking pretty many turns. One might think once they are gone it becomes a matter of the enemy staying nearby ready to pounce. Also, i would think Germany should build alot more subs and remove the threat of landings with huge stacks of cheap subs and planes in France, keeping any Allied ships away…
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Reminds me of Xeno’s War in Europe
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You definelty have to plan ahead if you want the big ships. If you don’t lay them down right away, they’ll enter the war too late to make a difference.
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That would be a good comparison. Think more Rise and Decline of the Third Reich but with Axis pieces.
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@Imperious-Leader said in World War II in Europe turn by turn:
Also, do you have issues with items like the Battleship taking 8 turns to build, Carriers and Cruisers also taking pretty many turns. One might think once they are gone it becomes a matter of the enemy staying nearby ready to pounce. Also, i would think Germany should build alot more subs and remove the threat of landings with huge stacks of cheap subs and planes in France, keeping any Allied ships away…
Problem is units are much more expensive and take time to build. And subs are crap for attacking regular navy. Much more suited in this game for convoy attacks. But I have seen 1 guy try that.
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@jim010 said in World War II in Europe turn by turn:
Germans started the real war with less subs than the Italians had. And only 24 could go into the Atlantic for operations, so the set-up is quite accurate in that regard.
Up to the German player to decide if he wants to invest in a sub fleet.
Ya I get that but there’s never any battle of the Atlantic going on in games. From my info most Italian subs in Atlantic was 15 off coast of France beginning of 42.
Be cool to have sub builds starting in 39
OK I’m out of discussion. Had my say.
Good luck. -
Germans had few subs but these were good long range ones. Italian ones could not even leave the parking lot of the Pizzeria, let alone the Atlantic …Italians had “coastal submarines”
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Yep. Didn’t do much. Still no battle of the Atlantic in any games
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And by 1940 the German subs went up dramatically. I would already have a number of ships in the queue in various stages of building to start the game, as well as various planes, etc.
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There has been here. I guess it just isn’t showing up as I am only posting what the board looks like at the end of each turn. He’s been going after my convoys to Africa and the Middle East and Algeria. Algeria in particular has been a problem since everytime he kills the transport, my army there is out of supply and can’t be used until resupplied. I’ve lost several transports, and he’s lost a little less in subs. I have played this for a while, so to keep my convoys going, I am always buying a few transports every turn to keep replenishing my convoys. I am stuffing more destroyers into them now that I have them to protect my transports in those convoys.
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Beginning of 42 peak time for Ger convoy raiding
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No problems, SS-Gen. Not your cup of tea. That’s ok!
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@jim010 said in World War II in Europe turn by turn:
No problems, SS-Gen. Not your cup of tea. That’s ok!
:+1:
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Since I am only posting the end of a full turn (both Axis and Allies have gone), you are not seeing the attacks and moves that are being made. Here are my Sovit counterattacks against the Germans. He is scrambling his airforce to reinforce Kursk and Smolensk. I’m not using my fighters as he is too strong in the air.
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Yeah, didn’t work out. I took Bryansk, but lost the other 2. Italy may very well take all the Middle East. But I have pressure from Algeria. Thinking I may also land in France next turn.
As for battle of the Atlantic, I lost 2 transports in my convoys to Germans subs, but he lost 2 subs as well. And I’m building more transports than I’m losing. But the growth of the British army is slow because I’m spending $30 a turn on Transports.
Winter is next, so the Germans will be less effective in Russia.
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So the Germans are attacking my Caribbean convoy and my Canadian convoy, since they are not as heavily defended. My destroyers in Bristol failed the interception roll, so the subs continue unmolested.
Even though both subs are attacking the same sea space, because there are 2 convoys, he has to choose which subs will attack which convoy. He chose to attack my Canadian convoy with 1 sub, and my Caribbean convoy with 2.
In the Canadian convoy, he rolls a 3 (hit), and my destroyer rolled a 5 (miss). All sub hits can only be applied to transports, not destroyers in Strategic Warfare, so I lose the transport. In the Caribbean convoy, he rolls two 2s. Both hits, but destroyers cannot be hit, so only my transport is lost. I roll back a 3 (hit), so he has to lose a sub. Strategic Warfare is over, so he returns to port.
Luckily, I have extra transports to fill the convoy when it is my turn, so I can keep the money and supply flowing. He has 2 subs coming on the board, so his losses are replaced as well.
I will add more destroyers to these convoys to keep him from attacking these.
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OK, so I filled up my convoys again and added more destroyer escorts. I am backing off from the Germans in Russia, leaving him the Donets basin. I did have a successful attack in Rostov, but he has heavy hitting power in the area, so I need to keep my distance until I get a better defensive line.
I’m ready to land in spring 1943. Probably Brest so I can get the port so I can keep my units supplied. I bombed him in France, but his fighters took out a coupe of mine.
Italy has just one more push to get the British out of the Middle East. I will make my stand in Kuwait.
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OK a few things…
please play out to the end.
i get the convoy ferry’s 10 ipc, but what is represented by the missing ships off the “fence” When there are gaps does this mean the money is not received? or you view the entire route as one convoy box guarded by say 10 ships? Or do the ships in the convoy gain some magic movement?
Does the game have any Waffen SS or Shock Armies? V weapons?
I assume ships still move 2 spaces?
The purple infantry in Smolensk is airborne?
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When laying out the track for convoy… wouldn’t it be better for a player to make it less tracks in length? Like Gibraltar to UK using 4 sticks, rather than 6 in length? It seems UK could get her 30 ipc from Mideast with way fewer ships since Germany has only 2 subs and her Kreigsmarine is too far away.