hows it goin
L20 dawgoneit (L) vs AetV (X)
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@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit Am I allowed to skip France?
sorry.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Finland 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 2 tactical_bombers moved from Western Germany to 114 Sea Zone 1 armour and 6 mech_infantrys moved from Baltic States to Novgorod 1 mech_infantry moved from Baltic States to Belarus 1 bomber moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus 1 artillery and 1 infantry moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Rostov to Caucasus 4 armour and 4 mech_infantrys moved from Rostov to Volgograd 2 artilleries and 2 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Poland to Belarus Combat - Germans Battle in Finland Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Norway Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Novgorod Germans attack with 1 armour, 2 bombers and 6 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 armour, 2 bombers and 6 mech_infantrys in Novgorod, round 2 : 3/9 hits, 2,83 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour, 2 bombers and 5 mech_infantrys in Novgorod, round 3 : 4/8 hits, 2,67 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Belarus Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 2 armour Germans roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 : 0/5 hits, 1,33 expected hits Russians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 2 armour in Belarus, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 armour Battle in Caucasus Germans attack with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/14 hits, 4,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits, 2,67 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in 114 Sea Zone Germans attack with 1 destroyer and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Norway to Western Germany 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Finland to 113 Sea Zone 1 aaGun moved from Baltic States to Novgorod 1 bomber moved from Belarus to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Poland to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 6 armour moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 2 infantry moved from Rostov to Volgograd 5 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 2 bombers moved from Novgorod to Eastern Poland Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 3 armour, 1 fighter and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33 Russians : -0,50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Samara 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 3 infantry moved from Bryansk to Belarus 1 submarine moved from 104 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 fighter moved from Rostov to Tambov 1 aaGun, 10 artilleries and 28 infantry moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Russia to Vologda 1 aaGun, 1 artillery and 3 infantry moved from Russia to Tambov Place Units - Russians 4 artilleries, 1 fighter and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 18 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Japanese creates battle in territory 6 Sea Zone Non Combat Move - Japanese 2 battleships, 5 carriers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from French Indo China to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 fighters moved from French Indo China to Japan 1 fighter moved from French Indo China to Japan 1 infantry moved from Kweichow to Hunan 2 mech_infantrys moved from Hunan to Shensi 1 aaGun, 1 artillery and 8 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 mech_infantrys moved from Yunnan to Shensi 3 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from India to West India 1 aaGun moved from India to West India 1 artillery moved from India to West India 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 submarine moved from 39 Sea Zone to 42 Sea Zone Place Units - Japanese 2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone 4 artilleries placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 2 fighters moved from 23 Sea Zone to Korea 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to Midway 2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan 3 bombers moved from Western United States to Korea 1 fighter moved from Turkmenistan to Iraq 1 fighter moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk 3 transports moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - Americans Air Battle in Japan
Combat Hit Differential Summary :
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@aequitas-et-veritas intercept in japan?
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@dawgoneit No, Thank you.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 2 fighters moved from 23 Sea Zone to Korea 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to Midway 2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan 3 bombers moved from Western United States to Korea 1 fighter moved from Turkmenistan to Iraq 1 fighter moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk 3 transports moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Japan causes 11 damage total. Damaged units is as follows: factory_major = 10, airfield = 1 Battle in New Guinea Battle in Malta Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Malta Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Malta Americans win, taking New Guinea from Japanese, taking Malta from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 bombers, 7 fighters and 1 tactical_bomber moved from Japan to Korea Place Units - Americans 1 destroyer placed in 10 Sea Zone 7 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,6,2,1,2,1,5,6,3,6,6,4,5,3,5,2,3,3,1,2,1,3,6,5,5,1,3,4,1,2,3,5,5,2,6,5 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0.00 AA fire in Japan : : -0.50 Americans : 0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 46 Sea Zone 1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea 1 destroyer moved from 23 Sea Zone to 16 Sea Zone 2 fighters moved from 23 Sea Zone to Korea 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 6 fighters moved from Western United States to Midway 2 bombers, 7 fighters and 1 tactical_bomber moved from Korea to Japan 3 bombers moved from Western United States to Korea 1 fighter moved from Turkmenistan to Iraq 1 fighter moved from United Kingdom to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Libya to Tobruk 3 transports moved from 104 Sea Zone to 102 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 10 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Japan causes 11 damage total. Damaged units is as follows: factory_major = 10, airfield = 1 Battle in New Guinea Battle in Malta Americans attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Malta Americans roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Malta Americans win, taking New Guinea from Japanese, taking Malta from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 bombers, 7 fighters and 1 tactical_bomber moved from Japan to Korea Place Units - Americans 1 destroyer placed in 10 Sea Zone 7 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,6,2,1,2,1,5,6,3,6,6,4,5,3,5,2,3,3,1,2,1,3,6,5,5,1,3,4,1,2,3,5,5,2,6,5 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria 1 mech_infantry moved from Northwest Persia to Iraq 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 2 artilleries and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Ethiopia to Kenya 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 2 fighters and 1 infantry placed in Iraq British undo move 1. 3 fighters placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 3 fighters EDIT: Adding units owned by British to Egypt: 3 fighters EDIT: Turning off Edit Mode 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.00 AA fire in Japan : : -0.50 Americans : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 1 fighter moved from Western Germany to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Belarus Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Novgorod 1 aaGun and 1 infantry moved from Western Germany to France 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,67 Russians : -0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from New South Wales to Queensland 2 fighters moved from 26 Sea Zone to Korea 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from New South Wales to Queensland 2 fighters moved from 26 Sea Zone to Korea 1 infantry moved from Iraq to Persia Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 75 PUs; Germans buy 7 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 3 bombers moved from Eastern Poland to Russia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 75 PUs; Germans buy 7 armour, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 3 bombers moved from Eastern Poland to Russia 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 4 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Archangel Germans attack with 1 mech_infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Ukraine Germans attack with 2 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 5 mech_infantrys in Ukraine, round 2 : 0/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 3/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Northwest Persia Germans attack with 4 armour and 3 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Northwest Persia, round 2 : 4/7 hits, 2,50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 10 armour, 2 artilleries, 5 infantry and 7 mech_infantrys moved from Caucasus to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 2 bombers moved from Russia to Novgorod 1 armour and 4 mech_infantrys moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Norway to Finland 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 fighter moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Novgorod 1 artillery moved from France to Western Germany 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 1 infantry placed in Western Germany 7 armour and 3 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : 2,17 British : -0,33 Russians : -0,67
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@dawgoneit , I assumed no Interceptors.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 27 PUs; Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Russia 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan 11 artilleries and 30 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Tambov to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 92 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Belarus Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 fighter Casualties for Italians: 1 armour and 1 mech_infantry Battle in Kazakhstan Russians attack with 1 infantry Germans defend with 1 infantry Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 11 artilleries and 30 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 11 artilleries and 30 infantry in Rostov, round 2 : 14/41 hits, 10.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 11 artilleries and 30 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Nenetsia Place Units - Russians 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.00 Italians : 0.17 Russians : 4.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 10x factory_major, 1x airfield; Remaining resources: 61 PUs; 4 SuicideAttackTokens; Japanese buy 1 carrier, 1 fighter, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 bomber and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Persia Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from India to West India 1 artillery moved from Szechwan to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Yunnan to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 bomber moved from 46 Sea Zone to Caroline Islands 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 2 battleships, 7 carriers, 4 destroyers, 10 fighters, 4 infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 6 Sea Zone to 33 Sea Zone 4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber and 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 2 fighters moved from Japan to Caroline Islands Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 fighter placed in India 2 mech_infantrys placed in India 2 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Japanese undo move 5. 2 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0,67 Americans : -0,33 Japanese : 1,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 2 fighters moved from Midway to Korea 1 fighter and 1 tactical_bomber moved from Korea to Chahar 2 fighters moved from Korea to Anhwe 1 bomber moved from Korea to Suiyuyan 1 bomber moved from Korea to Hopei 1 bomber moved from Korea to Kansu 1 bomber moved from Korea to Kweichow 1 bomber moved from Korea to Sikang 1 fighter moved from Korea to Chahar 1 fighter moved from Korea to Anhwe 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 80 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Hopei Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Chahar Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Chahar Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kansu Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kansu, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Suiyuyan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Sikang to Tsinghai 1 bomber moved from Kweichow to Tsinghai 1 bomber moved from Hopei to Tsinghai 1 bomber moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Manchuria 2 fighters moved from Anhwe to Manchuria 1 infantry moved from Korea to Manchuria 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 80 Sea Zone to Iraq Place Units - Americans 9 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Kansu Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :