oysteilo (Axis) vs. 666 (Allies +2) BM3


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 55 Sea Zone
            3 fighters moved from New Zealand to 55 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
    
        Combat - ANZAC
            Battle in Albania
            Battle in 55 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 marine moved from New Zealand to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 aaGun and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries and 1 infantry
    Marianas : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine
    Northern Territory : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
    55 Sea Zone : 1 submarine
    61 Sea Zone : 1 destroyer
    Albania : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 76
    Russians : 17 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 55 Sea Zone
            2 fighters moved from 63 Sea Zone to 55 Sea Zone
            3 fighters moved from New Zealand to 55 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
    
        Combat - ANZAC
            Battle in Albania
            Battle in 55 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Albania from Italians with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 marine moved from New Zealand to 63 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 61 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 55 Sea Zone to Queensland
            1 aaGun and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 2 artilleries and 1 infantry
    Marianas : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 5 infantry and 1 marine
    Northern Territory : 1 airfield and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
    55 Sea Zone : 1 submarine
    61 Sea Zone : 1 destroyer
    Albania : 1 flag, 1 infantry
    Russia : 1 fighter
    99 Sea Zone : 1 flag
    81 Sea Zone : 1 cruiser
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 48 / 76
    Russians : 17 / 19
    Japanese : 63 / 73
    Americans : 58 / 89
    Chinese : 4 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 12 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Volgograd to Samara
            2 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            2 infantry moved from Bryansk to Tambov
            2 bombers moved from Bryansk to Tambov
            2 tactical_bombers moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Caucasus
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 infantry moved from France to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Southern France
            3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Southern France
            2 fighters moved from Germany to Holland Belgium
    
        Combat - Germans
            Germans creates battle in territory 115 Sea Zone
            Battle in Holland Belgium
                Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery
                    Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 3,50 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber, 4 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Ukraine
            1 tactical_bomber moved from Caucasus to Bryansk
            3 infantry moved from Ukraine to Rostov
            3 armour and 3 mech_infantrys moved from Rostov to Volgograd
            2 tactical_bombers moved from Samara to Bryansk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            6 armour and 8 mech_infantrys moved from Rostov to Bryansk
            1 artillery moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Rostov
            2 bombers moved from Tambov to Germany
            2 fighters moved from Holland Belgium to Germany
            5 mech_infantrys moved from Germany to Western Germany
            7 infantry moved from Western Germany to France
            2 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            5 infantry moved from Finland to Karelia
            3 infantry moved from Novgorod to Belarus
            2 fighters moved from Holland Belgium to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 destroyer and 3 submarines placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in France
            1 armour and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,5
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,50
    Americans : 0,33
    Russians : 0,33
    

    Savegame


  • TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 bomber moved from Russia to Tsinghai
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
                  Russians take Smolensk from Germans
            2 infantry moved from Russia to Tambov
            3 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 bomber moved from Russia to Tsinghai
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tsinghai
                Russians win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 bomber moved from Tsinghai to Russia
            1 infantry moved from Vologda to Samara
            2 aaGuns and 6 infantry moved from Vologda to Russia
            3 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
            5 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.83
    

    Territory Summary for Russians :

    Kansu : 2 infantry
    Yenisey : 5 infantry
    Kazakhstan : 1 mech_infantry
    Olgiy : 1 flag, 1 infantry
    Dzavhan : 1 flag
    Central Mongolia : 1 flag, 3 infantry
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Tsagaan Olom : 1 flag
    Archangel : 1 infantry
    Russia : 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 65 infantry and 1 tactical_bomber
    Novosibirsk : 3 infantry
    Smolensk : 1 infantry
    Samara : 1 infantry
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 55 / 75
    Russians : 17 / 22
    Japanese : 63 / 73
    Americans : 52 / 89
    Chinese : 3 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 13 / 7
    ANZAC : 11 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
            3 fighters moved from Java to 61 Sea Zone
            1 bomber moved from Java to 61 Sea Zone
            10 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 61 Sea Zone
                Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer and 12 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 12 fighters in 55 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            6 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 bomber, 4 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Java
            3 fighters moved from 42 Sea Zone to Java
            1 submarine moved from 78 Sea Zone to 80 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Sikang to Tsinghai
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Hopei to Szechwan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hopei
            1 aaGun and 4 infantry moved from Amur to Buryatia
            2 mech_infantrys moved from Manchuria to Buryatia
            1 aaGun moved from Manchuria to Jehol
            2 infantry moved from Jehol to Chahar
            2 mech_infantrys moved from Malaya to Burma
            3 mech_infantrys moved from French Indo China to Burma
            1 fighter moved from Burma to Malaya
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Burma
            2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 carrier and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from 5 Sea Zone to Japan
            1 transport moved from 44 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -4,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    you know, can you really take albania with anzac? Doesn’t a scramble prevent the landing as you have no attacking anzac sea or air units? The British do not participate

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!


  • @oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!

    I have asked the question, I assumed the UK navy would fight if the AXIS fighters scrambled…perhaps this is incorrect…we should know soon enough


  • @oysteilo @666

    I just saw your discussion and can quickly answer that:

    The official FAQ addresses this scenario:

    Q. Say the United Kingdom launches an amphibious assault from a US transport without any
    supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?

    A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.

    TripleA does not handle this correctly, as noted in the map’s game notes:

    • (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.

    So @oysteilo is correct.


  • @Panther said in oysteilo (Axis) vs. 666 (Allies +2) BM3:

    @oysteilo @666

    I just saw your discussion and can quickly answer that:

    The official FAQ addresses this scenario:

    Q. Say the United Kingdom launches an amphibious assault from a US transport without any
    supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?

    A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.

    TripleA does not handle this correctly, as noted in the map’s game notes:

    • (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.

    So @oysteilo is correct.

    excellent, thank you. I will try my best to remember. LOL


  • TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
            5 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            8 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            9 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
            5 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            8 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            9 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 6 fighters and 9 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 bomber moved from 45 Sea Zone to 63 Sea Zone
            1 bomber moved from 63 Sea Zone to New Zealand
            5 bombers moved from Western United States to New Zealand
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            2 aaGuns moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            Americans undo move 1.
            3 fighters placed in Eastern United States
            Americans undo move 1.
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 3.67
    Japanese : 1.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    India : 2 armour, 4 bombers, 19 fighters, 1 mech_infantry and 1 tactical_bomber
    New Zealand : 6 bombers
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    10 Sea Zone : 1 destroyer and 1 transport
    55 Sea Zone : 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    United Kingdom : 3 fighters
    Morocco : 2 aaGuns, 3 artilleries and 5 infantry
    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    Holland Belgium : 1 flag, 2 infantry
    93 Sea Zone : 2 transports
    92 Sea Zone : 1 carrier and 1 fighter
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 1 destroyer and 5 transports
    107 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 49 / 75
    Russians : 14 / 22
    Japanese : 66 / 74
    Americans : 58 / 88
    Chinese : 3 / 6
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 14 / 7
    ANZAC : 10 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Chinese : -0.50
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kansu : 1 fighter
    Tsinghai : 3 infantry
    

    Production/PUs Summary :

    Germans : 48 / 75
    Russians : 14 / 22
    Japanese : 66 / 74
    Americans : 58 / 88
    Chinese : 4 / 4
    British : 40 / 55
    UK_Pacific : 5 / 5
    Italians : 14 / 7
    ANZAC : 10 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
            5 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            8 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            9 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 6 fighters and 9 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 bomber moved from 45 Sea Zone to 63 Sea Zone
            1 bomber moved from 63 Sea Zone to New Zealand
            5 bombers moved from Western United States to New Zealand
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            2 aaGuns moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            Americans undo move 1.
            3 fighters placed in Eastern United States
            Americans undo move 1.
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Northwest Persia to India
            2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia
            5 infantry moved from Persia to Northwest Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Southern France
            4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern France
    
        Place Units - British
            1 fighter placed in Persia
            2 infantry placed in Persia
            3 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.17
    Americans : 3.67
    Chinese : -0.50
    Japanese : 1.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Shensi : 1 infantry
    Suiyuyan : 1 infantry
    Kansu : 1 fighter
    Tsinghai : 3 infantry
    India : 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_major, 27 fighters, 1 harbour, 23 infantry, 5 mech_infantrys and 2 tactical_bombers
    New Zealand : 6 bombers
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    10 Sea Zone : 1 destroyer and 1 transport
    55 Sea Zone : 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 3 infantry
    Gibraltar : 1 airfield and 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
    Morocco : 2 aaGuns, 3 artilleries and 5 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 flag
    Southern France : 1 flag, 6 aaGuns, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 23 infantry and 3 mech_infantrys
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 2 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Russia : 6 fighters
    Caucasus : 1 artillery and 2 infantry
    125 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 transports
    Crete : 1 flag
    97 Sea Zone : 1 flag, 6 submarines
    Iraq : 1 flag, 1 harbour
    92 Sea Zone : 1 carrier, 1 fighter and 3 transports
    Eastern Persia : 1 flag, 2 armour and 8 mech_infantrys
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 artillery and 8 infantry
    Persia : 1 flag, 1 factory_minor, 1 fighter and 2 infantry
    Yugoslavia : 1 flag
    91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 5 transports
    107 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 46 / 75
    Russians : 16 / 22
    Japanese : 66 / 74
    Americans : 58 / 88
    Chinese : 4 / 4
    British : 40 / 49
    UK_Pacific : 5 / 6
    Italians : 14 / 7
    ANZAC : 10 / 18
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
            5 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            8 fighters moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            9 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 6 fighters and 9 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            8 fighters moved from 45 Sea Zone to 55 Sea Zone
            1 bomber moved from 45 Sea Zone to 63 Sea Zone
            1 bomber moved from 63 Sea Zone to New Zealand
            5 bombers moved from Western United States to New Zealand
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            2 aaGuns moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            Americans undo move 1.
            3 fighters placed in Eastern United States
            Americans undo move 1.
            3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Northwest Persia to India
            2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia
            5 infantry moved from Persia to Northwest Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from 93 Sea Zone to Southern France
            4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 battleship moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern France
    
        Place Units - British
            1 fighter placed in Persia
            2 infantry placed in Persia
            3 infantry placed in Egypt
            10 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.17
    Americans : 3.67
    Chinese : -0.50
    Japanese : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
                  Italians take Yugoslavia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 artillery and 5 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Bessarabia to Ukraine
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,4,5,4,4,6,6
            Italians collect 10 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to Northern Territory
            1 fighter moved from Queensland to Northern Territory
            2 fighters moved from Queensland to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 2 artilleries and 1 infantry
    Marianas : 1 flag, 1 infantry
    Queensland : 1 airfield, 1 factory_minor and 1 harbour
    Northern Territory : 1 airfield, 2 fighters and 1 harbour
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
    Dutch New Guinea : 1 flag
    45 Sea Zone : 1 destroyer
    55 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 2 transports
    62 Sea Zone : 1 destroyer
    Southern France : 1 infantry
    

    Production/PUs Summary :

    Germans : 46 / 75
    Russians : 16 / 22
    Japanese : 66 / 74
    Americans : 58 / 88
    Chinese : 4 / 4
    British : 38 / 49
    UK_Pacific : 5 / 6
    Italians : 16 / 11
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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