18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine
                Italians defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - ANZAC
            2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from Caroline Islands to Philippines
            2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 0,67
    

    Savegame

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    did not mean to attack the sub with anzac. makes no sense


  • @oysteilo Ok. Do french move something?


  • @JuanSpain I dont know. I will look. Sorry

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Germans
            Germans buy 5 bombers and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            15 artilleries and 3 fighters moved from Spain to Gibraltar
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 15 artilleries and 3 fighters
                British defend with 1 harbour and 1 infantry
                    Germans roll dice for 15 artilleries and 3 fighters in Gibraltar, round 2 : 4/18 hits, 6,50 expected hits
                    British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 15 artilleries and 3 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Gibraltar to Spain
            2 mech_infantrys moved from Archangel to Bryansk
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            4 artilleries and 9 infantry moved from Rostov to Bryansk
            1 infantry moved from Rostov to Caucasus
            6 armour and 8 mech_infantrys moved from Volgograd to Bryansk
            12 mech_infantrys moved from Eastern Poland to Bryansk
            15 mech_infantrys moved from Poland to Western Ukraine
            2 fighters moved from Western Germany to Eastern Poland
            3 tactical_bombers moved from Western Germany to Eastern Poland
            1 tactical_bomber moved from Germany to Eastern Poland
            7 mech_infantrys moved from Yugoslavia to Bessarabia
            9 armour and 59 mech_infantrys moved from Caucasus to Rostov
            4 tactical_bombers moved from Eastern Poland to Bessarabia
            2 fighters moved from Eastern Poland to Bessarabia
            42 mech_infantrys moved from Rostov to Bryansk
            8 mech_infantrys moved from Rostov to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
            18 bombers moved from Germany to Western Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Germany to Poland
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
            17 infantry moved from Normandy Bordeaux to Spain
    
        Place Units - Germans
            1 destroyer placed in 93 Sea Zone
            5 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,1
            Germans collect 57 PUs (5 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,50
    British : -0,33
    

    Savegame


  • @oysteilo My german move is the same regardless the french. Edit the french while moving russia if you wish moving any of them pls

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Samara to Russia
            1 aaGun and 47 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by French from Iraq: 1 fighter
            EDIT: Removing units owned by ANZAC from Iraq: 1 fighter
            EDIT: Adding units owned by ANZAC to Russia: 1 fighter
            EDIT: Adding units owned by French to Russia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from Russia: 1 fighter
            EDIT: Removing units owned by ANZAC from Russia: 1 fighter
            EDIT: Adding units owned by ANZAC to Iraq: 1 fighter
            EDIT: Adding units owned by French to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,17
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 fighters and 9 tactical_bombers moved from 36 Sea Zone to Philippines
            3 fighters moved from French Indo China to Philippines
            2 infantry moved from Yunnan to Burma
            2 bombers moved from Kweichow to Burma
            1 infantry moved from Novosibirsk to Samara
            1 bomber moved from Kweichow to Samara
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 7 fighters and 9 tactical_bombers
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters
                    Japanese roll dice for 7 fighters and 9 tactical_bombers in Philippines, round 2 : 9/16 hits, 9,17 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Philippines, round 2 : 3/7 hits, 3,50 expected hits
                    3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win with 4 fighters and 9 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 fighters
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for ANZAC: 3 fighters
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 3/3 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Samara
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Burma to French Indo China
            4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            3 fighters moved from 36 Sea Zone to French Indo China
            4 fighters moved from Philippines to 36 Sea Zone
            9 tactical_bombers moved from Philippines to 36 Sea Zone
            5 fighters moved from Celebes to 36 Sea Zone
            6 fighters moved from Java to 36 Sea Zone
            2 fighters moved from Java to Sumatra
            1 infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Yunnan to Kweichow
            2 armour and 3 mech_infantrys moved from Kweichow to French Indo China
            2 infantry moved from Kwangsi to French Indo China
            1 bomber moved from Samara to Kansu
            4 infantry moved from Yunnan to French Indo China
            4 infantry moved from Yunnan to French Indo China
    
        Place Units - Japanese
            3 carriers placed in 36 Sea Zone
            1 infantry and 2 tactical_bombers placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    UK_Pacific : 0,00
    Russians : 0,67
    Japanese : 0,83
    

    Savegame

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    i think thats it, well done and good luck against @Adam514! (and good luck to adam514 too)


  • @oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!


  • @JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:

    @oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!

    I think there were many things that didn’t go well in this game. G1 is perfect I would say. I expected you would do a G1, but I did not expect J1. It would have been better to buy 9 inf and 1 fighter russia 1 and have all planes in Moscow.

    J1 is close to a disaster for me, it is a perfect result for japan. Yes, I probably should have stacked Yuannan round 1, but I played it out in low luck and both china and UK are completely crippled even with an average result. Some Russian planes would have been nice. But all in all stacking is probably the right play. If you do attack it I am compensated at sea with USA, makes life easier there. So yeah, I should have stacked.

    Then J2 is as ridiculous as J1, with well below avarage on defending hits. This puts Japan in a superstrong position.

    Then on round 3 i realize I need to do something because you have all your moves planned out, its like playing chess and haveing black and white is just doing computer moves. So I decide to toss things up a little bit by attacking the neutrals. My rationale is it requires substantially less investments in europe than a normal campaign. Maybe this is wrong I don’t know. I am still surprised how litte impact this had on germany on the eastern front when you have like almost 100 german units in western europe. Then the korea/manchuria attack is just bs and has no impact on japan. I am better off just defending my territory given my neutral attack. Then off course when the russian 2 aa and 11 inf score one hit it does not improve my position either

    And it is so expensive for the allies to challange islands in the pacific when transports are single use. I am not sure how to go about that


  • @oysteilo The keys of the game are in strategy in my view.

    The germans were able to stack at both eastern and western borders with lots of land because they did not buy a single plane nor ship during the first dozen of rounds. They are able to do so if their purchases are consistently land but you need to look long term on that strat since the very beginning. In that balance helped a lot that the russians declared war to Japs and Japs were able to control a lot of russian economy because I did not need so many germans in Eastern Front. The long term view in the units needed in that front (large amount of mechs) was key to avoid you unifying your middle east army with the russians and fight together. I had the amount needed on due time, anticipating purchases 10 rounds.

    A very relevant strat key was Spain battle. Neutrals is ussually a bad decision vs me when I am playing this strategy, because for this german play the only way I can control Gib is crossing Spain and that gives me an easy and stable way of doing it. Once I controlled it, it was a matter of time because your armies were splitted with no solution from there and I could just play increasing Bombers in between instead with the only decision to make on which side to smash and with which % to win that battle. On the other hand you could not reinforce all your fronts affected by those bombers with the same amount of money. Spain battle conclusion released a lot of my western mechs that were bought with that purpose of fighting in Spain first and after reaching Moscow fast while Bombers would both defend western and med coasts and increase Power for Sea Lion, Moscow fall and Middle East. 5 targets at the same time with 1 purchase.

    Conclusion of all the statements above is if allies don’t unify armies from a certain point, they have no chance as Axis purchases are much more efficient and I was driving for that situation with more anticipation in my view.

    Bombers + Gib for Germany is definitive because a lot of land is released from Rome and other coasts defense + Bombers cover 5/6 targets at the same time with 1 purchase.

    Finally, americans should have fought more in eastern russia I believe, and yes, not stacking Yunnan helped Japan but also the way the russians attacked Japan and got trapped.

    Hope it helps, not a lot of people share strat here.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Thanks!

    I agree with your assessment

  • '15 '14

    Gratz Juan. Gl vs Adam!

  • '19 '18 '17 '16 '15

    @JDOW Thank you Sir, just agreed the Bid, will start soon.

  • '15 '14

    @JuanSpain cool. Who has Axis?

  • '19 '18 '17 '16 '15

    @JDOW I have Axis + 9

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