@dawgoneit again? Sorry, I will post the good one in a few hours
18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 bomber, 3 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to Sierra Leone 22 submarines moved from 33 Sea Zone to 35 Sea Zone 22 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Sierra Leone Battle in 35 Sea Zone Americans attack with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 22 submarines in 35 Sea Zone, round 2 : 10/22 hits, 7,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Sierra Leone from Neutral_True, taking 35 Sea Zone from Japanese with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 1 battleship, 13 carriers, 2 cruisers, 9 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to Queensland 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 2 transports moved from 71 Sea Zone to 83 Sea Zone 2 transports moved from 71 Sea Zone to 68 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - Americans 3 carriers placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 2,67 Japanese : -0,33
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Combat Move - British 3 infantry moved from India to Burma 1 bomber and 1 tactical_bomber moved from India to Burma 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to 93 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone
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scramble orders
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@oysteilo 3 figthers to 93. Destroyer dies first in any case
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@JuanSpain thats what i thought too
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Americans Americans buy 1 bomber, 3 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to Sierra Leone 22 submarines moved from 33 Sea Zone to 35 Sea Zone 22 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 2 submarines moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Sierra Leone Battle in 35 Sea Zone Americans attack with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports Japanese defend with 1 destroyer Americans roll dice for 22 submarines in 35 Sea Zone, round 2 : 10/22 hits, 7,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Sierra Leone from Neutral_True, taking 35 Sea Zone from Japanese with 22 fighters, 22 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 1 battleship, 13 carriers, 2 cruisers, 9 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to Queensland 2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 110 Sea Zone to 87 Sea Zone 2 transports moved from 71 Sea Zone to 83 Sea Zone 2 transports moved from 71 Sea Zone to 68 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - Americans 3 carriers placed in 101 Sea Zone 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 bomber and 1 tactical_bomber moved from India to Burma 3 submarines moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to 93 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone Combat - British Germans scrambles 3 units out of Spain to defend against the attack in 93 Sea Zone Battle in Gibraltar Battle in Burma British attack with 1 bomber, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Gibraltar from Germans, taking Burma from Japanese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 93 Sea Zone British attack with 1 bomber and 3 submarines Germans defend with 1 destroyer and 3 fighters British roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the British lost in 93 Sea Zone 1 submarine owned by the British retreated to 95 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Germans: 1 destroyer Moving scrambled unit from 93 Sea Zone back to originating territory: Spain Moving scrambled unit from 93 Sea Zone back to originating territory: Spain Moving scrambled unit from 93 Sea Zone back to originating territory: Spain Non Combat Move - British 1 bomber moved from 93 Sea Zone to Algeria 4 fighters moved from 91 Sea Zone to 87 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 110 Sea Zone to 87 Sea Zone 2 infantry moved from Saudi Arabia to Iraq 1 artillery moved from Saudi Arabia to Iraq 1 aaGun moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 bomber and 1 tactical_bomber moved from Burma to India 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Trans-Jordan to Iraq Place Units - British 3 infantry placed in Iraq 3 infantry placed in Saudi Arabia 3 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Americans : 2,67 Japanese : 0,00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Greece Italians take Greece from British 2 bombers moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 2 bombers British defend with 1 destroyer and 1 transport Italians roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 bombers moved from 91 Sea Zone to Spain 2 mech_infantrys moved from Yugoslavia to Bessarabia 3 fighters moved from Rostov to Southern Italy 3 armour moved from Caucasus to Bryansk 1 aaGun, 1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,5,6,3,1,4,1,1,1 Italians collect 7 PUs (12 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -0,33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Italians defend with 1 destroyer ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - ANZAC 2 carriers, 1 destroyer, 4 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 2 aaGuns, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 97 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,67
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did not mean to attack the sub with anzac. makes no sense
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@oysteilo Ok. Do french move something?
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@JuanSpain I dont know. I will look. Sorry
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Germans Germans buy 5 bombers and 1 destroyer; Remaining resources: 2 PUs; Combat Move - Germans 15 artilleries and 3 fighters moved from Spain to Gibraltar 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians Combat - Germans Battle in Gibraltar Germans attack with 15 artilleries and 3 fighters British defend with 1 harbour and 1 infantry Germans roll dice for 15 artilleries and 3 fighters in Gibraltar, round 2 : 4/18 hits, 6,50 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 15 artilleries and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Gibraltar to Spain 2 mech_infantrys moved from Archangel to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 4 artilleries and 9 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Caucasus 6 armour and 8 mech_infantrys moved from Volgograd to Bryansk 12 mech_infantrys moved from Eastern Poland to Bryansk 15 mech_infantrys moved from Poland to Western Ukraine 2 fighters moved from Western Germany to Eastern Poland 3 tactical_bombers moved from Western Germany to Eastern Poland 1 tactical_bomber moved from Germany to Eastern Poland 7 mech_infantrys moved from Yugoslavia to Bessarabia 9 armour and 59 mech_infantrys moved from Caucasus to Rostov 4 tactical_bombers moved from Eastern Poland to Bessarabia 2 fighters moved from Eastern Poland to Bessarabia 42 mech_infantrys moved from Rostov to Bryansk 8 mech_infantrys moved from Rostov to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland 18 bombers moved from Germany to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to Poland 1 submarine moved from 113 Sea Zone to 111 Sea Zone 17 infantry moved from Normandy Bordeaux to Spain Place Units - Germans 1 destroyer placed in 93 Sea Zone 5 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,1 Germans collect 57 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2,50 British : -0,33
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@oysteilo My german move is the same regardless the french. Edit the french while moving russia if you wish moving any of them pls
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun and 47 infantry moved from Smolensk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by French from Iraq: 1 fighter EDIT: Removing units owned by ANZAC from Iraq: 1 fighter EDIT: Adding units owned by ANZAC to Russia: 1 fighter EDIT: Adding units owned by French to Russia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Russia: 1 fighter EDIT: Removing units owned by ANZAC from Russia: 1 fighter EDIT: Adding units owned by ANZAC to Iraq: 1 fighter EDIT: Adding units owned by French to Iraq: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 carriers, 1 infantry and 2 tactical_bombers; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters and 9 tactical_bombers moved from 36 Sea Zone to Philippines 3 fighters moved from French Indo China to Philippines 2 infantry moved from Yunnan to Burma 2 bombers moved from Kweichow to Burma 1 infantry moved from Novosibirsk to Samara 1 bomber moved from Kweichow to Samara Combat - Japanese Battle in Philippines Japanese attack with 7 fighters and 9 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 3 fighters Japanese roll dice for 7 fighters and 9 tactical_bombers in Philippines, round 2 : 9/16 hits, 9,17 expected hits Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Philippines, round 2 : 3/7 hits, 3,50 expected hits 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win with 4 fighters and 9 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 3 fighters Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for ANZAC: 3 fighters Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 3/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Samara Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Burma to French Indo China 4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from 36 Sea Zone to French Indo China 4 fighters moved from Philippines to 36 Sea Zone 9 tactical_bombers moved from Philippines to 36 Sea Zone 5 fighters moved from Celebes to 36 Sea Zone 6 fighters moved from Java to 36 Sea Zone 2 fighters moved from Java to Sumatra 1 infantry moved from Kiangsi to Anhwe 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Yunnan to Kweichow 2 armour and 3 mech_infantrys moved from Kweichow to French Indo China 2 infantry moved from Kwangsi to French Indo China 1 bomber moved from Samara to Kansu 4 infantry moved from Yunnan to French Indo China 4 infantry moved from Yunnan to French Indo China Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 infantry and 2 tactical_bombers placed in Kwangtung Turn Complete - Japanese Japanese collect 73 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0,50 UK_Pacific : 0,00 Russians : 0,67 Japanese : 0,83
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i think thats it, well done and good luck against @Adam514! (and good luck to adam514 too)
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@oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!
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@JuanSpain said in 18 League TITLE PLAYOFF QUARTER FINAL Oysteilo (Allies + 6) vs JuanSpain G40 BM3:
@oysteilo Many thanks Oysteilo. You were a very strong opponent. Very good game Sir!!!
I think there were many things that didn’t go well in this game. G1 is perfect I would say. I expected you would do a G1, but I did not expect J1. It would have been better to buy 9 inf and 1 fighter russia 1 and have all planes in Moscow.
J1 is close to a disaster for me, it is a perfect result for japan. Yes, I probably should have stacked Yuannan round 1, but I played it out in low luck and both china and UK are completely crippled even with an average result. Some Russian planes would have been nice. But all in all stacking is probably the right play. If you do attack it I am compensated at sea with USA, makes life easier there. So yeah, I should have stacked.
Then J2 is as ridiculous as J1, with well below avarage on defending hits. This puts Japan in a superstrong position.
Then on round 3 i realize I need to do something because you have all your moves planned out, its like playing chess and haveing black and white is just doing computer moves. So I decide to toss things up a little bit by attacking the neutrals. My rationale is it requires substantially less investments in europe than a normal campaign. Maybe this is wrong I don’t know. I am still surprised how litte impact this had on germany on the eastern front when you have like almost 100 german units in western europe. Then the korea/manchuria attack is just bs and has no impact on japan. I am better off just defending my territory given my neutral attack. Then off course when the russian 2 aa and 11 inf score one hit it does not improve my position either
And it is so expensive for the allies to challange islands in the pacific when transports are single use. I am not sure how to go about that
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@oysteilo The keys of the game are in strategy in my view.
The germans were able to stack at both eastern and western borders with lots of land because they did not buy a single plane nor ship during the first dozen of rounds. They are able to do so if their purchases are consistently land but you need to look long term on that strat since the very beginning. In that balance helped a lot that the russians declared war to Japs and Japs were able to control a lot of russian economy because I did not need so many germans in Eastern Front. The long term view in the units needed in that front (large amount of mechs) was key to avoid you unifying your middle east army with the russians and fight together. I had the amount needed on due time, anticipating purchases 10 rounds.
A very relevant strat key was Spain battle. Neutrals is ussually a bad decision vs me when I am playing this strategy, because for this german play the only way I can control Gib is crossing Spain and that gives me an easy and stable way of doing it. Once I controlled it, it was a matter of time because your armies were splitted with no solution from there and I could just play increasing Bombers in between instead with the only decision to make on which side to smash and with which % to win that battle. On the other hand you could not reinforce all your fronts affected by those bombers with the same amount of money. Spain battle conclusion released a lot of my western mechs that were bought with that purpose of fighting in Spain first and after reaching Moscow fast while Bombers would both defend western and med coasts and increase Power for Sea Lion, Moscow fall and Middle East. 5 targets at the same time with 1 purchase.
Conclusion of all the statements above is if allies don’t unify armies from a certain point, they have no chance as Axis purchases are much more efficient and I was driving for that situation with more anticipation in my view.
Bombers + Gib for Germany is definitive because a lot of land is released from Rome and other coasts defense + Bombers cover 5/6 targets at the same time with 1 purchase.
Finally, americans should have fought more in eastern russia I believe, and yes, not stacking Yunnan helped Japan but also the way the russians attacked Japan and got trapped.
Hope it helps, not a lot of people share strat here.
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Thanks!
I agree with your assessment