19L ArtofWar1947 (L) vs AetV (X) BM3


  • If it’s okay, would you trade the transport in SZ 10for an infantry and an arty in EUS?


  • @ArtofWar1947 hold on, please.


  • @ArtofWar1947 you want to swap an Inf + Art for a TT.
    Is this correct?


  • Correct.


  • It is ok with me. If you want then i can edit it in Right now, since i am over Ita’s turn Right now anyway.


  • Thank you; please edit.


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            7 infantry moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,5,6,3
            Italians collect 3 PUs (8 lost to blockades); end with 4 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 , done.
    Please check edit if it is ok.

    Other than that you are good to go.


  • TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 artillery moved from Manchuria to Amur
            1 bomber moved from Guam to Amur
            1 armour moved from Guam to 21 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 armour, 1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 armour, 1 fighter and 1 marine moved from 20 Sea Zone to Kwangtung
            1 fighter moved from Guam to Kwangtung
            1 bomber moved from Philippines to Kwangtung
            1 artillery moved from Manchuria to Korea
                  ANZAC take Korea from Japanese
    
        Combat - ANZAC
            Battle in Kwangtung
                ANZAC attack with 1 armour, 1 bomber, 2 fighters and 1 marine
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 1 armour, 1 bomber, 2 fighters and 1 marine in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 infantry
            Battle in Amur
                ANZAC attack with 1 armour, 1 artillery and 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                ANZAC win, taking Amur from Japanese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from Amur to Soviet Far East
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            3 transports moved from 19 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 20 Sea Zone
            1 bomber moved from Kwangtung to Philippines
            1 cruiser and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone
            2 fighters moved from Guam to Philippines
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 carrier and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 fighters, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Persia to Iraq
                  Germans take Iraq from British
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            2 bombers moved from Holland Belgium to Eire
            2 bombers moved from Holland Belgium to United Kingdom
            4 bombers moved from Western Germany to United Kingdom
            5 bombers moved from Western Germany to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0,67 expected hits
                Bombing raid in United Kingdom rolls: 8,8,8,5 and causes: 6 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in Eire
                Germans attack with 2 bombers
                Americans defend with 1 bomber
                    Germans roll dice for 2 bombers in Eire, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Eire
                Germans win with 2 bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in 110 Sea Zone
                Germans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits
                    Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 submarine
                Casualties for Russians: 1 submarine
            Battle in United Kingdom
                Germans attack with 2 bombers
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                    Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in United Kingdom
                Germans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Eire to Western Germany
            6 bombers moved from United Kingdom to Western Germany
            5 bombers moved from 110 Sea Zone to Western Germany
            3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 artillery and 1 mech_infantry moved from Holland Belgium to Western Germany
            2 infantry moved from Rostov to Tambov
            2 mech_infantrys moved from Poland to Western Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            8 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Novgorod
            1 transport placed in 115 Sea Zone
            3 mech_infantrys placed in Russia
            Germans undo move 4.
            1 infantry and 2 mech_infantrys placed in Russia
            Germans undo move 4.
            2 fighters and 1 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,4,3,3,1,3,3,3,6,1,1,3,4,1,3,4,2,6,2,6,6,5,6,5,1,2,4,3,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,5,4,3,6
            Germans collect 65 PUs (6 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,50
    Russians : 0,83
    AA fire in United Kingdom : : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
            1 infantry moved from Kansu to Tsinghai
            2 fighters moved from Volgograd to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Tsinghai to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : -0.33
    

    Savegame


  • i noticed that the Japanese combat was rolled almost 2 hours ago but did not find the J-20 turn posted on the forum.


  • @ArtofWar1947 , I have no map because i did not roll any dice for this game after my G 20 turn.
    After some Investigation on my side, all i can tell you is that i was last active 19 hours ago posting the G20 turn on this game. After that i was offline.
    I also haven’t downloaded the file (R20) at this point, since you posted 18 hours ago.
    And i honestly don’t have a clue.
    My emails show that you rolled for Tsinghai 20-25mins later then me.
    Unless i miss something, I can only say that i haven’t rolled any dice after G20 and i will wait untill we know more about it.

    Your thoughts?


  • Sorry for the inconvenience. Based on a check of my emails, what happened was that the Marti emails for my R-20 apparently got seriously hung up and arrived 30 minutes or so AFTER I completed my turn. (Typically, Marti emails arrive also simultaneously with the dice rolls on the screen.) I did not check them carefully (saw a reference to you and an Japanese dice roll) and just assumed that you had taken your J-20 turn. Talking about jumping to a conclusion based on (extremely) incomplete data. Again, sorry to cause confusion and unnecessary searching.


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 4 infantry and 1 marine moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 armour moved from Persia to Syria
                  Japanese take Syria from French
            1 mech_infantry moved from Persia to Trans-Jordan
                  Japanese take Trans-Jordan from British
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 transports moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone
            3 infantry moved from 80 Sea Zone to Iraq
            6 fighters moved from 80 Sea Zone to Iraq
            1 artillery, 12 bombers, 3 fighters and 4 infantry moved from Persia to Iraq
            1 fighter moved from Tambov to Iraq
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 fighter moved from 80 Sea Zone to Iraq
    
        Place Units - Japanese
            1 transport placed in 80 Sea Zone
            2 armour placed in Persia
            1 armour and 1 infantry placed in Union of South Africa
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,6,1,5,5,1,3,4,1,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,3,4,2,6,5,5,6,4,6,3,2,6,2,3,6,1,1,3,5,1,3,1,5,1,6,6,4,1,4,3,2,5,4,3,6,3,3
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 1 bomber, 8 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Quebec to 106 Sea Zone
            1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Iceland to 110 Sea Zone
            6 fighters and 4 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
            1 bomber and 2 fighters moved from Egypt to Trans-Jordan
            1 submarine moved from 77 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            2 bombers moved from Philippines to Japan
            6 fighters moved from 20 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Air Battle in Japan
                Americans attacks with 8 units heading to Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/2 hits, 0.33 expected hits
                Bombing raid in Japan rolls: 6,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Japan causes 9 damage total. 
            Battle in Shantung
            Battle in Scotland
            Battle in 110 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Shantung from Japanese, taking Scotland from Germans with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Trans-Jordan
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from Trans-Jordan to Egypt
            3 fighters moved from Gibraltar to Egypt
            1 bomber moved from 110 Sea Zone to Gibraltar
            6 fighters moved from 110 Sea Zone to 92 Sea Zone
            4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Eastern United States to Quebec
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Wake Island
            1 transport moved from 3 Sea Zone to 5 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone
            3 carriers moved from 20 Sea Zone to 6 Sea Zone
            6 fighters moved from Japan to 6 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 cruiser and 3 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser and 4 destroyers moved from 20 Sea Zone to 5 Sea Zone
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
            2 fighters moved from Philippines to Korea
            2 bombers moved from Japan to Korea
            1 destroyer moved from 19 Sea Zone to 5 Sea Zone
    
        Place Units - Americans
            7 fighters and 2 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 36 Sea Zone: 5 submarines
            EDIT: Adding units owned by Americans to 37 Sea Zone: 5 submarines
            EDIT: Removing units owned by Americans from 35 Sea Zone: 3 submarines
            EDIT: Adding units owned by Americans to 36 Sea Zone: 3 submarines
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Sikang
            1 fighter moved from Kansu to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Suiyuyan
            6 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Trans-Jordan
                  British take Trans-Jordan from Japanese
            1 armour moved from Trans-Jordan to Egypt
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            British creates battle in territory 97 Sea Zone
    
        Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            2 carriers, 2 cruisers, 2 destroyers and 3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 109 Sea Zone to 92 Sea Zone
            2 transports moved from 109 Sea Zone to 106 Sea Zone
    
        Place Units - British
            1 armour, 1 fighter and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 2 fighters
            EDIT: Adding units owned by British to Egypt: 2 fighters
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 mech_infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry
            EDIT: Removing units owned by Americans from Wake Island: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Japan : : -0.33
    Americans : -0.33
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour moved from Yugoslavia to Romania
            8 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,5,5,1,5
            Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Amur to Sakha
                  ANZAC take Sakha from Japanese
            1 armour moved from Sakha to Buryatia
                  ANZAC take Buryatia from Japanese
            1 armour moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery moved from Amur to Korea
            1 bomber moved from Soviet Far East to Korea
            1 fighter moved from Philippines to Korea
            1 fighter moved from 20 Sea Zone to Korea
            1 carrier and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
            2 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from Philippines to Kiangsu
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from 35 Sea Zone to Philippines
            1 fighter moved from Kiangsu to 19 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 factory_minor placed in Korea
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 factory_minor, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to 109 Sea Zone
            2 bombers moved from Western Germany to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Trans-Jordan
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Trans-Jordan to Iraq
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            3 armour and 5 mech_infantrys moved from Ukraine to Tambov
            2 tactical_bombers moved from Western Germany to Bryansk
            4 fighters moved from Western Germany to Bryansk
            1 bomber moved from 109 Sea Zone to Western Germany
            7 bombers moved from Western Germany to Bryansk
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            4 infantry moved from Western Germany to France
            2 fighters moved from Russia to Bryansk
            3 armour moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            2 armour and 1 mech_infantry placed in Ukraine
            3 armour placed in Russia
            3 fighters placed in Novgorod
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,6,3,1,1
            Germans collect 65 PUs (4 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Volgograd to Kazakhstan
            5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys moved from Volgograd to Samara
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys in Samara, round 2 : 23/107 hits, 22.50 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Volgograd to Samara
            2 fighters moved from Kazakhstan to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.33
    

    Savegame

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