@VictoryFirst I have checked junk mail and looked everywhere. It might have to do with me being located in Canada, other than that I have no clue what else could be causing it to not send out that email.
19L ArtofWar1947 (L) vs AetV (X) BM3
-
If it’s okay, would you trade the transport in SZ 10for an infantry and an arty in EUS?
-
@ArtofWar1947 hold on, please.
-
@ArtofWar1947 you want to swap an Inf + Art for a TT.
Is this correct? -
Correct.
-
It is ok with me. If you want then i can edit it in Right now, since i am over Ita’s turn Right now anyway.
-
Thank you; please edit.
-
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 7 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Eastern United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,2,5,6,3 Italians collect 3 PUs (8 lost to blockades); end with 4 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
@ArtofWar1947 , done.
Please check edit if it is ok.Other than that you are good to go.
-
TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 artillery moved from Manchuria to Amur 1 bomber moved from Guam to Amur 1 armour moved from Guam to 21 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 armour, 1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 armour, 1 fighter and 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter moved from Guam to Kwangtung 1 bomber moved from Philippines to Kwangtung 1 artillery moved from Manchuria to Korea ANZAC take Korea from Japanese Combat - ANZAC Battle in Kwangtung ANZAC attack with 1 armour, 1 bomber, 2 fighters and 1 marine Japanese defend with 1 harbour and 1 infantry ANZAC roll dice for 1 armour, 1 bomber, 2 fighters and 1 marine in Kwangtung, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Kwangtung ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 infantry Battle in Amur ANZAC attack with 1 armour, 1 artillery and 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 1 bomber in Amur, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur ANZAC win, taking Amur from Japanese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Amur to Soviet Far East 1 carrier moved from 6 Sea Zone to 20 Sea Zone 3 transports moved from 19 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 20 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 cruiser and 2 destroyers moved from 21 Sea Zone to 35 Sea Zone 2 fighters moved from Guam to Philippines 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 carrier and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.33
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Germans Germans buy 1 artillery, 3 fighters, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Persia to Iraq Germans take Iraq from British 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Holland Belgium to Eire 2 bombers moved from Holland Belgium to United Kingdom 4 bombers moved from Western Germany to United Kingdom 5 bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 119 Sea Zone to 110 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/4 hits, 0,67 expected hits Bombing raid in United Kingdom rolls: 8,8,8,5 and causes: 6 damage to unit: factory_minor Bombing raid in United Kingdom causes 6 damage total. Battle in Eire Germans attack with 2 bombers Americans defend with 1 bomber Germans roll dice for 2 bombers in Eire, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Eire Germans win with 2 bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 110 Sea Zone Germans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 5 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in United Kingdom Germans attack with 2 bombers British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 artillery Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in United Kingdom Germans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 2 bombers moved from Eire to Western Germany 6 bombers moved from United Kingdom to Western Germany 5 bombers moved from 110 Sea Zone to Western Germany 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 artillery and 1 mech_infantry moved from Holland Belgium to Western Germany 2 infantry moved from Rostov to Tambov 2 mech_infantrys moved from Poland to Western Ukraine 2 mech_infantrys moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 8 infantry placed in Western Germany 1 artillery and 1 infantry placed in Novgorod 1 transport placed in 115 Sea Zone 3 mech_infantrys placed in Russia Germans undo move 4. 1 infantry and 2 mech_infantrys placed in Russia Germans undo move 4. 2 fighters and 1 infantry placed in Russia 3 mech_infantrys placed in Ukraine 1 fighter placed in Western Germany 3 mech_infantrys placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,4,3,3,1,3,3,3,6,1,1,3,4,1,3,4,2,6,2,6,6,5,6,5,1,2,4,3,4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,3,5,4,3,6 Germans collect 65 PUs (6 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -0,50 Russians : 0,83 AA fire in United Kingdom : : -0,67
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians 1 infantry moved from Kansu to Tsinghai 2 fighters moved from Volgograd to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Tsinghai to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.17 Japanese : -0.33
-
i noticed that the Japanese combat was rolled almost 2 hours ago but did not find the J-20 turn posted on the forum.
-
@ArtofWar1947 , I have no map because i did not roll any dice for this game after my G 20 turn.
After some Investigation on my side, all i can tell you is that i was last active 19 hours ago posting the G20 turn on this game. After that i was offline.
I also haven’t downloaded the file (R20) at this point, since you posted 18 hours ago.
And i honestly don’t have a clue.
My emails show that you rolled for Tsinghai 20-25mins later then me.
Unless i miss something, I can only say that i haven’t rolled any dice after G20 and i will wait untill we know more about it.Your thoughts?
-
Sorry for the inconvenience. Based on a check of my emails, what happened was that the Marti emails for my R-20 apparently got seriously hung up and arrived 30 minutes or so AFTER I completed my turn. (Typically, Marti emails arrive also simultaneously with the dice rolls on the screen.) I did not check them carefully (saw a reference to you and an Japanese dice roll) and just assumed that you had taken your J-20 turn. Talking about jumping to a conclusion based on (extremely) incomplete data. Again, sorry to cause confusion and unnecessary searching.
-
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 4 infantry and 1 marine moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Persia to Syria Japanese take Syria from French 1 mech_infantry moved from Persia to Trans-Jordan Japanese take Trans-Jordan from British 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese 2 transports moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 3 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 5 submarines and 3 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone 3 infantry moved from 80 Sea Zone to Iraq 6 fighters moved from 80 Sea Zone to Iraq 1 artillery, 12 bombers, 3 fighters and 4 infantry moved from Persia to Iraq 1 fighter moved from Tambov to Iraq 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 80 Sea Zone to Iraq Place Units - Japanese 1 transport placed in 80 Sea Zone 2 armour placed in Persia 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,6,1,5,5,1,3,4,1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,3,4,2,6,5,5,6,4,6,3,2,6,2,3,6,1,1,3,5,1,3,1,5,1,6,6,4,1,4,3,2,5,4,3,6,3,3 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 1 bomber, 8 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from Iceland to 110 Sea Zone 6 fighters and 4 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from Egypt to Trans-Jordan 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 2 bombers moved from Philippines to Japan 6 fighters moved from 20 Sea Zone to Japan Combat - Americans Americans creates battle in territory 97 Sea Zone Air Battle in Japan Americans attacks with 8 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits Bombing raid in Japan rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Japan causes 9 damage total. Battle in Shantung Battle in Scotland Battle in 110 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Shantung from Japanese, taking Scotland from Germans with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Trans-Jordan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 2 fighters in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Trans-Jordan Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 3 fighters moved from Gibraltar to Egypt 1 bomber moved from 110 Sea Zone to Gibraltar 6 fighters moved from 110 Sea Zone to 92 Sea Zone 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 carrier and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Eastern United States to 92 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 3 tactical_bombers moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to Quebec 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Wake Island 1 transport moved from 3 Sea Zone to 5 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone 3 carriers moved from 20 Sea Zone to 6 Sea Zone 6 fighters moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 5 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 cruiser and 3 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 cruiser and 4 destroyers moved from 20 Sea Zone to 5 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 2 fighters moved from Philippines to Korea 2 bombers moved from Japan to Korea 1 destroyer moved from 19 Sea Zone to 5 Sea Zone Place Units - Americans 7 fighters and 2 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 36 Sea Zone: 5 submarines EDIT: Adding units owned by Americans to 37 Sea Zone: 5 submarines EDIT: Removing units owned by Americans from 35 Sea Zone: 3 submarines EDIT: Adding units owned by Americans to 36 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Sikang 1 fighter moved from Kansu to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan 6 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Shantung Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese 1 armour moved from Trans-Jordan to Egypt Combat - British British creates battle in territory 109 Sea Zone British creates battle in territory 97 Sea Zone Non Combat Move - British 2 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 carriers, 2 cruisers, 2 destroyers and 3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 109 Sea Zone to 92 Sea Zone 2 transports moved from 109 Sea Zone to 106 Sea Zone Place Units - British 1 armour, 1 fighter and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 mech_infantry EDIT: Adding units owned by British to Trans-Jordan: 1 mech_infantry EDIT: Removing units owned by Americans from Wake Island: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Japan : : -0.33 Americans : -0.33 Chinese : 0.17 Japanese : -0.33
-
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Yugoslavia to Romania 8 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,5,5,1,5 Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Amur to Sakha ANZAC take Sakha from Japanese 1 armour moved from Sakha to Buryatia ANZAC take Buryatia from Japanese 1 armour moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Kiangsi to Kiangsu Chinese take Kiangsu from Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Amur to Korea 1 bomber moved from Soviet Far East to Korea 1 fighter moved from Philippines to Korea 1 fighter moved from 20 Sea Zone to Korea 1 carrier and 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to Kiangsu Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsu to 19 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales 1 factory_minor placed in Korea Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 factory_minor, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 2 bombers moved from Western Germany to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Germans attack with 2 bombers and 1 infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Trans-Jordan to Iraq 8 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 3 armour and 5 mech_infantrys moved from Ukraine to Tambov 2 tactical_bombers moved from Western Germany to Bryansk 4 fighters moved from Western Germany to Bryansk 1 bomber moved from 109 Sea Zone to Western Germany 7 bombers moved from Western Germany to Bryansk 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 4 infantry moved from Western Germany to France 2 fighters moved from Russia to Bryansk 3 armour moved from Russia to Tambov 1 infantry moved from Russia to Tambov Place Units - Germans 1 factory_minor placed in Iraq 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Russia 3 fighters placed in Novgorod 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,6,6,3,1,1 Germans collect 65 PUs (4 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -0,33
-
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys moved from Volgograd to Samara 1 infantry moved from Kansu to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 armour, 9 artilleries, 84 infantry and 9 mech_infantrys in Samara, round 2 : 23/107 hits, 22.50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 83 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Volgograd to Samara 2 fighters moved from Kazakhstan to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33