@axis_roll said in Balanced Mod [Anniversary 41]:
Do defending ftrs have to intercept? In other words, they can decide to not go up to avoid the risk of being lost.
Does the AAA flak only shoot at remaining bombers, not fighters?
Nope, defending fighters are not required to intercept; that’s part of where the strategy comes in – it’s your choice whether to try to protect the factory or protect the fighters.
Yes, AAA flak only shoots at remaining bombers; the escorting fighters are assumed to be operating at extreme range, and therefore they begin returning home immediately after protecting the bombers from enemy interceptors (if any), and do not stick around to hover over the factory, so escorting fighters never interact with ground-based flak.
what (if any) is the difference between a warship and a ship? There’s several references to both in these.
In my personal vocabulary, I consistently use the following definitions:
“Ship” includes TT, SS, DD, CA, CV, BB.
“Warship” includes only SS, DD, CA, CV, BB.
“Surface ship” includes only TT, DD, CA, CV, BB.
“Surface warship” includes only DD, CA, CV, BB.
That said, for this variant’s NOs it is not very important to distinguish between different kinds of ships, so if you want to just say that the list is always “warship” for simplicity, that’s fine with me.
If so, do you have a side you prefer to play? I will go with either one. One last question… Low Luck or pure luck for battle outcome?
Once we decide these, then I can start to strategize more seriously and then we can arrange a date to start.
Nope, I’m happy to play either side! I cut the cake, so you get to pick your slice. :-)
I have a mild preference for low luck and no tech allowed so that we can more quickly arrive at a sense of where the game is unbalanced, but I certainly don’t insist on it. We can use a slightly tweaked version of your rules for low luck bombing, too – just add +1 to the damage table.
So @Argothair, this is the list we’re using to game play test?
Yes, I’ve been keeping the list at the front of the thread current. This is version 2.1; I had to nerf the Russian NOs heavilyi and nerf the UK NOs slightly after a live playtest with my buddy Corpo24.