Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Tambov to Samara
1 fighter moved from Tambov to Samara
1 tactical_bomber moved from Tambov to Samara
3 tactical_bombers moved from Novgorod to Samara
1 armour and 1 mech_infantry moved from Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 3,17 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 2/7 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 4 tactical_bombers moved from Samara to Bryansk
4 aaGuns, 21 armour, 6 artilleries, 18 infantry and 8 mech_infantrys moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 mech_infantry moved from Novgorod to Nenetsia
1 armour and 8 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 marine moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry and 1 marine moved from 112 Sea Zone to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Ukraine to Bryansk
3 fighters and 3 tactical_bombers moved from Northwest Persia to Bryansk
2 artilleries and 4 infantry moved from Southern France to Northern Italy
3 mech_infantrys moved from Germany to Yugoslavia
5 mech_infantrys moved from Romania to Yugoslavia
2 bombers moved from Iraq to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour moved from Sikang to Volgograd
Place Units - Germans
1 factory_minor placed in Persia
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
3 bombers placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2
Germans collect 66 PUs (2 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1,17
British : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Urals to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
4 armour and 6 mech_infantrys moved from Urals to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to Java
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 19 Sea Zone from Americans
2 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour and 1 mech_infantry moved from Sakha to Buryatia
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Manchuria
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Kwangsi to Hunan
2 armour moved from French Indo China to Yunnan
1 fighter moved from India to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Iraq
2 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Java to Shan State
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Manchuria to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 fighter placed in French Indo China
1 infantry placed in French Indo China
2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 2,00
Russians : -0,33
Japanese : -1,83
That round exploded Right in my face:white_frowning_face:
Losing a DD to a defending sub is unusual, but the lost by a bomber, artillery, and inf (no hits) to two infs (two hits) in Java was extraordinarily unlikely. I think I should buy a lottery ticket today.
US attack on Albania
:aaa 1@4 5@3 1@1:
Italians
:aaa 1@2:
@ArtofWar1947, you may have to create a dummy and roll there to roll for a battle you forgot.
The “roll on the forum” doesn’t work for now.
It is on the to do list of D. Jensen.😉
Thanks. I’ll let the UK attack Albania.
@ArtofWar1947 well you don’t have to Change that. Like i said, you may create a dummy, roll there and copy the results via edit in our game. I trust you that you will handle it correctly.
The odds for a successful UK attack are about as good as a US attack, because only 3 US fighters are actually available for the attack on Albania.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 marine moved from Crete to 99 Sea Zone
1 artillery, 1 cruiser, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Ukraine
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to Greece
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Greece
1 bomber moved from Ukraine to Egypt
1 carrier, 3 destroyers and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Wake Island to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 fighter and 2 infantry placed in Greece
1 fighter and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
17 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
retreated to Shantung
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Kiangsi, round 2 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Hopei to Suiyuyan
1 fighter moved from Shantung to Suiyuyan
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 infantry moved from Greece to Albania
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine; Italians defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 109 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 submarine
Casualties for Germans: 1 submarine
Battle in Albania
British attack with 4 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 4 fighters and 1 infantry in Albania, round 2 : 1/5 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Albania
British win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Greece to Egypt
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
4 fighters moved from Albania to Greece
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to Gibraltar
2 carriers, 2 cruisers, 5 destroyers, 1 tactical_bomber and 4 transports moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to Greece: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 destroyers, 1 fighter and 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Changing PUs for British from 38 to 39
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
British : -0.83
Italians : 0.67
Americans : -0.50
AA fire in Ukraine : : -0.17
Chinese : -1.17
Japanese : 2.67
You need a unit in Bulgaria to claim it.
Either you remove a UK Ftr and add an Inf to Bulgaria or you Change PU’s and ownership of Bulgaria back to Ger.
The UK tank can blitz Bulgaria and then return to Greece, correct? I thought it was only installations such as minor IC that stopped such a retreat.
You are correct. i missinterpreted that you have attacked Albania instead of Bulgaria, this is why i wondered and thought you are claiming a territory wich you have had attacked on the same turn.
My apology, my bad.
No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 95 Sea Zone
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Kazakhstan to Shensi
2 armour moved from Northwest Persia to Persia
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0,50
French : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Caroline Islands to Kiangsi
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 87 PUs;
Germans buy 3 armour, 5 bombers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from British
1 infantry moved from Smolensk to Vologda
6 tactical_bombers moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Novosibirsk to Urals
Germans take Urals from Russians
2 bombers moved from Southern Italy to Russia
3 bombers moved from Western Germany to Russia
1 battleship and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Bryansk to Russia
Interceptors for Moscow?
Scramble 110sz??
NO intercept Russia.
SCRAMBLE 3 fighters to SZ 110.