No scramble
18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2
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@simon33, @gamerman01, @majikforce gent’s I hope this message finds you, I haven’t sent a PM since the new site came up…w/respect to naval battles, attacking SS’s fire, then defending SS’s fire and Triple A makes you select loses, then the remainder of the attacking fleet fires and so on. I thought that this process was handled incorrectly by TripleA, whereby the rules does not make a defender select casualties before the entire 1st round of attacks take place? Am I mistaken?
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Triple-A gets it wrong in a couple of cases:
- where an SS attacks/defends with other units and the other side has a DD.
- where a plane fires at an SS and the plane doesn’t have an accompanying DD.
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@MrRoboto @JWWII
I am not acting as referee here, as this definitely is @Gamerman01 's part.
I just took a look at the SZ112 battle and realized your rules discussion regarding submarines here and how TripleA handles submarines.Here is what I can add to this scenario from a rules and TripleA perspective:
At the start of the battle the German forces face the Allied forces including two Allied destroyers.
The Allied forces don’t face a German destroyer.
This is why the German submarine does not have a surprise strike in Combat Round 1, while the American submarine has it.Now this is what TripleA should do:
It should roll only the American submarine in advance. In case the submarine had hit, a German unit would have had to be either damaged or immediately removed. Here the sub missed, however.
Then it should roll the “rest” of the battle including the attacking German submarine.
This is what TripleA actually does:
It does not roll only the American submarine in advance, but the German submarine, too, and forces the opponent to assign a hit. This is technically wrong and against the rules.
However TripleA considers the fact that the German submarine does not roll as a suprise strike. So casualties of this “illegal” in advance roll would not be removed immediately (though they disappear from the battle screen) but would - and actually do - fire back.
So the consequence of this in advance roll is similar to a roll of the submarine that occurred during the regular combat. The difference here is the timing of the casualty selection.
Players must be aware of this flaw when rolling sea battles.
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@Panther I can’t say I have ever encountered this on triple A. I probably just overlooked it. I will have to keep an eye on it going forward. Thanks Panther. As for the rules it is clearly stated on pg 19 that all casualties from a “Surpise Strike” are applied first before the rest of the battle is rolled.
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@majikforce
Definitely yes. However, the German submarine does not have a surprise strike in the given scenario. -
Thanks everyone for pitching in! I really appreciate the fact that you guys are keeping attention and are helping out.
The situation we have is excatly how I assumed:
@MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
I’m not 100% sure on the rules, but in case the attacker needs to roll everything and not only the submarine first, then battles like these should only be done on the forum.
Maybe I wasn’t very clear on this, so I’m going to explain (it’s basically exactly what @Panther said)
Should the attacker during a naval battle has submarines without surprise attacks, it’s probably be best to roll it on the forum. Because otherwise the defender would need to select casualties ahead of schedule.
This usually isn’t that big of a deal during bigger naval battles since the attacker usually has more ships accompanying the submarine. But it might make a big difference in battles like we just had.
@JWWII
Re-Reading my last post, I realize I might have come across a little bitter. Sorry for that, I’m not bitter. I have accepted the bad dice in this game and basically treated this one already as a loss, unless something crazy happens. That’s one reason why I’m not very invested in keeping one more unit or not. The other reason is that this community is very sportsmanlike and any kind of conflict with other players is not in my interest and I’d rather avoid it than having a very minor advantage in the game.You’re absolutely right, however @JWWII . There’d be one more round in this fight, I have not considered that. I would need to score one additional hit with my 2 fighters and 3 tacs and you get one more chance to shoot back. I will simulate that battle right now! (You’ll get a Marti Dice Mail.)
I have scored exactly one hit (phew!) and you shot down one of my planes. As stated earlier: please feel free to remove one fighter with the edit function.
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@simon33 said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
Triple-A gets it wrong in a couple of cases:
- where an SS attacks/defends with other units and the other side has a DD.
- where a plane fires at an SS and the plane doesn’t have an accompanying DD.
thanks, I thought there were some issues…I should remember these things but the details, the details…often escape me.
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@Panther said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
@MrRoboto @JWWII
I am not acting as referee here, as this definitely is @Gamerman01 's part.
I just took a look at the SZ112 battle and realized your rules discussion regarding submarines here and how TripleA handles submarines.Here is what I can add to this scenario from a rules and TripleA perspective:
At the start of the battle the German forces face the Allied forces including two Allied destroyers.
The Allied forces don’t face a German destroyer.
This is why the German submarine does not have a surprise strike in Combat Round 1, while the American submarine has it.Now this is what TripleA should do:
It should roll only the American submarine in advance. In case the submarine had hit, a German unit would have had to be either damaged or immediately removed. Here the sub missed, however.
Then it should roll the “rest” of the battle including the attacking German submarine.
This is what TripleA actually does:
It does not roll only the American submarine in advance, but the German submarine, too, and forces the opponent to assign a hit. This is technically wrong and against the rules.
However TripleA considers the fact that the German submarine does not roll as a suprise strike. So casualties of this “illegal” in advance roll would not be removed immediately (though they disappear from the battle screen) but would - and actually do - fire back.
So the consequence of this in advance roll is similar to a roll of the submarine that occurred during the regular combat. The difference here is the timing of the casualty selection.
Players must be aware of this flaw when rolling sea battles.
Thanks for the detailed clarification.
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@MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
Thanks everyone for pitching in! I really appreciate the fact that you guys are keeping attention and are helping out.
The situation we have is excatly how I assumed:
@MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
I’m not 100% sure on the rules, but in case the attacker needs to roll everything and not only the submarine first, then battles like these should only be done on the forum.
Maybe I wasn’t very clear on this, so I’m going to explain (it’s basically exactly what @Panther said)
Should the attacker during a naval battle has submarines without surprise attacks, it’s probably be best to roll it on the forum. Because otherwise the defender would need to select casualties ahead of schedule.
This usually isn’t that big of a deal during bigger naval battles since the attacker usually has more ships accompanying the submarine. But it might make a big difference in battles like we just had.
@JWWII
Re-Reading my last post, I realize I might have come across a little bitter. Sorry for that, I’m not bitter. I have accepted the bad dice in this game and basically treated this one already as a loss, unless something crazy happens. That’s one reason why I’m not very invested in keeping one more unit or not. The other reason is that this community is very sportsmanlike and any kind of conflict with other players is not in my interest and I’d rather avoid it than having a very minor advantage in the game.You’re absolutely right, however @JWWII . There’d be one more round in this fight, I have not considered that. I would need to score one additional hit with my 2 fighters and 3 tacs and you get one more chance to shoot back. I will simulate that battle right now! (You’ll get a Marti Dice Mail.)
I have scored exactly one hit (phew!) and you shot down one of my planes. As stated earlier: please feel free to remove one fighter with the edit function.
Bad dice happen to good people MrR and you are one of the good ones! No need to apologize, sorry my obsession with this stuff has dragged us all down this rabbit hole…you would think with lazy gameplay and all my frequent blunders that this stuff wouldn’t get me to this point but we are all crazy at times…Lastly, this game is far from over, a few more whacked dice results coupled w/my laziness and aptitude for big blunders might surprise you! I will get to this in a bit…
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 artillery and 8 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 20 infantry moved from Bryansk to Tambov
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 artillery and 8 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 20 infantry moved from Bryansk to Tambov Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 12 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 2 : 2/14 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 3 : 1/14 hits, 3.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Tambov Russians attack with 20 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 20 infantry in Tambov, round 2 : 3/20 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 20 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Novosibirsk Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 3 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 armour in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 armour Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 9 infantry moved from Bryansk to Ukraine 1 aaGun moved from Russia to Smolensk 10 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Ukraine 2 fighters moved from Novosibirsk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.83 Russians : -2.83
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Bryansk : 1 infantry Rostov : 1 artillery and 1 infantry Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 6 infantry and 3 mech_infantrys Tambov : 1 aaGun, 30 infantry and 1 mech_infantry Ukraine : 1 aaGun, 1 armour, 1 factory_minor, 10 infantry and 1 mech_infantry Western Ukraine : 1 infantry Novosibirsk : 1 mech_infantry Vologda : 1 infantry Smolensk : 1 aaGun, 2 artilleries and 12 infantry Samara : 1 infantry 115 Sea Zone : 1 cruiser and 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 84 Russians : 25 / 27 Japanese : 38 / 48 Americans : 59 / 84 Chinese : 9 / 12 British : 31 / 44 UK_Pacific : 7 / 4 Italians : 12 / 16 ANZAC : 22 / 28 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 artillery and 8 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 20 infantry moved from Bryansk to Tambov Combat - Russians Battle in Smolensk Russians attack with 2 artilleries and 12 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 2 : 2/14 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 3 : 1/14 hits, 3.00 expected hits Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Tambov Russians attack with 20 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 20 infantry in Tambov, round 2 : 3/20 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 20 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Novosibirsk Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 3 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 armour in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 armour Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 9 infantry moved from Bryansk to Ukraine 1 aaGun moved from Russia to Smolensk 10 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Ukraine 2 fighters moved from Novosibirsk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser and 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.83 Russians : -2.83
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Alright, we’re back on track. And you’re right, this game isn’t over - which is why I haven’t forfeited yet ;-)
Still, without dice going in my favor, I won’t be able to turn this around. Because I’m not that much better than you (if at all!)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Anhwe 2 fighters moved from Shantung to Anhwe 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Kiangsi to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines 1 submarine moved from 39 Sea Zone to 57 Sea Zone 1 submarine moved from 78 Sea Zone to 41 Sea Zone 4 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 3 submarines and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 57 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 57 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Philippines Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 3/3 hits, 1,17 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 fighter moved from Anhwe to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Manchuria 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : -1,00 Chinese : -1,00 UK_Pacific : -1,00 Japanese : 1,50
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@MrRoboto I really should give this move a little thought…tomorrow or Monday at the latest…
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Yunnan to Malaya 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Norway to Novgorod
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Yunnan to Malaya 1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Norway to Novgorod Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 37 Sea Zone Americans attack with 4 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Malaya Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 1 cruiser and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 57 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 57 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 43 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 5 carriers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 57 Sea Zone to 42 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 bomber moved from Malaya to Yunnan 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from Novgorod to Norway 1 fighter moved from Gibraltar to Norway 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 5 submarines moved from 30 Sea Zone to 63 Sea Zone Place Units - Americans 2 fighters and 1 infantry placed in Norway 1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : 1.50 AA fire in Novgorod : : -0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Iwo Jima : 1 flag, 1 infantry Yunnan : 1 bomber Malaya : 1 infantry and 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 marine 42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 7 fighters 43 Sea Zone : 1 flag, 1 submarine 37 Sea Zone : 1 transport 10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport 63 Sea Zone : 5 submarines 57 Sea Zone : 1 destroyer Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 1 fighter and 4 infantry Morocco : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry French Guiana : 1 flag Algeria : 1 flag, 1 mech_infantry Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry Holland Belgium : 1 flag, 1 infantry 125 Sea Zone : 1 flag Brazil : 1 flag 91 Sea Zone : 1 submarine and 2 transports 110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports 105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 84 Russians : 25 / 27 Japanese : 40 / 43 Americans : 63 / 88 Chinese : 7 / 12 British : 31 / 44 UK_Pacific : 9 / 4 Italians : 12 / 16 ANZAC : 22 / 28 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Kansu 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 1.67
Territory Summary for Chinese :
Shensi : 1 infantry Yunnan : 3 artilleries and 5 infantry Kansu : 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 54 / 84 Russians : 25 / 27 Japanese : 40 / 43 Americans : 63 / 88 Chinese : 7 / 10 British : 31 / 44 UK_Pacific : 9 / 4 Italians : 12 / 16 ANZAC : 22 / 28 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 fighter moved from Yunnan to Shan State 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery moved from Yunnan to Shan State 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from Trans-Jordan to Tobruk 1 fighter moved from 98 Sea Zone to Tobruk 1 armour moved from Egypt to Tobruk