18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2

  • '22 '16

    @Panther I can’t say I have ever encountered this on triple A. I probably just overlooked it. I will have to keep an eye on it going forward. Thanks Panther. As for the rules it is clearly stated on pg 19 that all casualties from a “Surpise Strike” are applied first before the rest of the battle is rolled.


  • @majikforce
    Definitely yes. However, the German submarine does not have a surprise strike in the given scenario.

  • '19 '18

    Thanks everyone for pitching in! I really appreciate the fact that you guys are keeping attention and are helping out.

    The situation we have is excatly how I assumed:

    @MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    I’m not 100% sure on the rules, but in case the attacker needs to roll everything and not only the submarine first, then battles like these should only be done on the forum.

    Maybe I wasn’t very clear on this, so I’m going to explain (it’s basically exactly what @Panther said)

    Should the attacker during a naval battle has submarines without surprise attacks, it’s probably be best to roll it on the forum. Because otherwise the defender would need to select casualties ahead of schedule.

    This usually isn’t that big of a deal during bigger naval battles since the attacker usually has more ships accompanying the submarine. But it might make a big difference in battles like we just had.

    @JWWII
    Re-Reading my last post, I realize I might have come across a little bitter. Sorry for that, I’m not bitter. I have accepted the bad dice in this game and basically treated this one already as a loss, unless something crazy happens. That’s one reason why I’m not very invested in keeping one more unit or not. The other reason is that this community is very sportsmanlike and any kind of conflict with other players is not in my interest and I’d rather avoid it than having a very minor advantage in the game.

    You’re absolutely right, however @JWWII . There’d be one more round in this fight, I have not considered that. I would need to score one additional hit with my 2 fighters and 3 tacs and you get one more chance to shoot back. I will simulate that battle right now! (You’ll get a Marti Dice Mail.)

    I have scored exactly one hit (phew!) and you shot down one of my planes. As stated earlier: please feel free to remove one fighter with the edit function.


  • @simon33 said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    Triple-A gets it wrong in a couple of cases:

    • where an SS attacks/defends with other units and the other side has a DD.
    • where a plane fires at an SS and the plane doesn’t have an accompanying DD.

    thanks, I thought there were some issues…I should remember these things but the details, the details…often escape me.


  • @Panther said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    @MrRoboto @JWWII

    I am not acting as referee here, as this definitely is @Gamerman01 's part.
    I just took a look at the SZ112 battle and realized your rules discussion regarding submarines here and how TripleA handles submarines.

    Here is what I can add to this scenario from a rules and TripleA perspective:

    At the start of the battle the German forces face the Allied forces including two Allied destroyers.
    The Allied forces don’t face a German destroyer.
    This is why the German submarine does not have a surprise strike in Combat Round 1, while the American submarine has it.

    Now this is what TripleA should do:

    It should roll only the American submarine in advance. In case the submarine had hit, a German unit would have had to be either damaged or immediately removed. Here the sub missed, however.

    Then it should roll the “rest” of the battle including the attacking German submarine.

    This is what TripleA actually does:

    It does not roll only the American submarine in advance, but the German submarine, too, and forces the opponent to assign a hit. This is technically wrong and against the rules.

    However TripleA considers the fact that the German submarine does not roll as a suprise strike. So casualties of this “illegal” in advance roll would not be removed immediately (though they disappear from the battle screen) but would - and actually do - fire back.

    So the consequence of this in advance roll is similar to a roll of the submarine that occurred during the regular combat. The difference here is the timing of the casualty selection.

    Players must be aware of this flaw when rolling sea battles.

    Thanks for the detailed clarification.


  • @MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    Thanks everyone for pitching in! I really appreciate the fact that you guys are keeping attention and are helping out.

    The situation we have is excatly how I assumed:

    @MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    I’m not 100% sure on the rules, but in case the attacker needs to roll everything and not only the submarine first, then battles like these should only be done on the forum.

    Maybe I wasn’t very clear on this, so I’m going to explain (it’s basically exactly what @Panther said)

    Should the attacker during a naval battle has submarines without surprise attacks, it’s probably be best to roll it on the forum. Because otherwise the defender would need to select casualties ahead of schedule.

    This usually isn’t that big of a deal during bigger naval battles since the attacker usually has more ships accompanying the submarine. But it might make a big difference in battles like we just had.

    @JWWII
    Re-Reading my last post, I realize I might have come across a little bitter. Sorry for that, I’m not bitter. I have accepted the bad dice in this game and basically treated this one already as a loss, unless something crazy happens. That’s one reason why I’m not very invested in keeping one more unit or not. The other reason is that this community is very sportsmanlike and any kind of conflict with other players is not in my interest and I’d rather avoid it than having a very minor advantage in the game.

    You’re absolutely right, however @JWWII . There’d be one more round in this fight, I have not considered that. I would need to score one additional hit with my 2 fighters and 3 tacs and you get one more chance to shoot back. I will simulate that battle right now! (You’ll get a Marti Dice Mail.)

    I have scored exactly one hit (phew!) and you shot down one of my planes. As stated earlier: please feel free to remove one fighter with the edit function.

    Bad dice happen to good people MrR and you are one of the good ones! No need to apologize, sorry my obsession with this stuff has dragged us all down this rabbit hole…you would think with lazy gameplay and all my frequent blunders that this stuff wouldn’t get me to this point but we are all crazy at times…Lastly, this game is far from over, a few more whacked dice results coupled w/my laziness and aptitude for big blunders might surprise you! I will get to this in a bit…


  • TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 artillery and 8 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            20 infantry moved from Bryansk to Tambov
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 artillery and 8 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            20 infantry moved from Bryansk to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 artilleries and 12 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 2 : 2/14 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 3 : 1/14 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 20 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 20 infantry in Tambov, round 2 : 3/20 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 20 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 3 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 3 armour in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 armour
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 9 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Russia to Smolensk
            10 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Ukraine
            2 fighters moved from Novosibirsk to Russia
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Russia
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Russians : -2.83
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
    Bryansk : 1 infantry
    Rostov : 1 artillery and 1 infantry
    Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 6 infantry and 3 mech_infantrys
    Tambov : 1 aaGun, 30 infantry and 1 mech_infantry
    Ukraine : 1 aaGun, 1 armour, 1 factory_minor, 10 infantry and 1 mech_infantry
    Western Ukraine : 1 infantry
    Novosibirsk : 1 mech_infantry
    Vologda : 1 infantry
    Smolensk : 1 aaGun, 2 artilleries and 12 infantry
    Samara : 1 infantry
    115 Sea Zone : 1 cruiser and 1 submarine
    91 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 60 / 84
    Russians : 25 / 27
    Japanese : 38 / 48
    Americans : 59 / 84
    Chinese : 9 / 12
    British : 31 / 44
    UK_Pacific : 7 / 4
    Italians : 12 / 16
    ANZAC : 22 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Vologda
            1 mech_infantry moved from Vologda to Novosibirsk
            2 fighters moved from Russia to Novosibirsk
            1 artillery and 8 infantry moved from Russia to Smolensk
            1 artillery and 1 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            20 infantry moved from Bryansk to Tambov
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 artilleries and 12 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 2 : 2/14 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 2 artilleries and 12 infantry in Smolensk, round 3 : 1/14 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 20 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 20 infantry in Tambov, round 2 : 3/20 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 20 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 3 armour
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 3 armour in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 3 armour
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun and 9 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Russia to Smolensk
            10 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Ukraine
            2 fighters moved from Novosibirsk to Russia
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 armour moved from Bryansk to Ukraine
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Russia
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Russians : -2.83
    

    Savegame

  • '19 '18

    Alright, we’re back on track. And you’re right, this game isn’t over - which is why I haven’t forfeited yet ;-)

    Still, without dice going in my favor, I won’t be able to turn this around. Because I’m not that much better than you (if at all!)

  • '19 '18

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Anhwe
            2 fighters moved from Shantung to Anhwe
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Philippines
            1 submarine moved from 39 Sea Zone to 57 Sea Zone
            1 submarine moved from 78 Sea Zone to 41 Sea Zone
            4 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 3 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 57 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 57 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 3/3 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Kwangsi
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 3 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter moved from Anhwe to 35 Sea Zone
            1 fighter moved from Anhwe to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Manchuria
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -1,00
    Chinese : -1,00
    UK_Pacific : -1,00
    Japanese : 1,50
    

    Savegame


  • @MrRoboto I really should give this move a little thought…tomorrow or Monday at the latest…


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Yunnan to Malaya
            1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Norway to Novgorod
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Yunnan to Malaya
            1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Norway to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 37 Sea Zone
                Americans attack with 4 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 57 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            5 carriers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 57 Sea Zone to 42 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 bomber moved from Malaya to Yunnan
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 bomber moved from Novgorod to Norway
            1 fighter moved from Gibraltar to Norway
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            5 submarines moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Norway
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : 1.50
    AA fire in Novgorod : : -0.17
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 1 infantry
    Yunnan : 1 bomber
    Malaya : 1 infantry and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 marine
    42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 7 fighters
    43 Sea Zone : 1 flag, 1 submarine
    37 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
    63 Sea Zone : 5 submarines
    57 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 fighter and 4 infantry
    Morocco : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French Guiana : 1 flag
    Algeria : 1 flag, 1 mech_infantry
    Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 marine and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    125 Sea Zone : 1 flag
    Brazil : 1 flag
    91 Sea Zone : 1 submarine and 2 transports
    110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 54 / 84
    Russians : 25 / 27
    Japanese : 40 / 43
    Americans : 63 / 88
    Chinese : 7 / 12
    British : 31 / 44
    UK_Pacific : 9 / 4
    Italians : 12 / 16
    ANZAC : 22 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 1.67
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Yunnan : 3 artilleries and 5 infantry
    Kansu : 1 infantry
    Szechwan : 1 infantry
    

    Production/PUs Summary :

    Germans : 54 / 84
    Russians : 25 / 27
    Japanese : 40 / 43
    Americans : 63 / 88
    Chinese : 7 / 10
    British : 31 / 44
    UK_Pacific : 9 / 4
    Italians : 12 / 16
    ANZAC : 22 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Germans
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Yunnan to Shan State
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Trans-Jordan to Tobruk
            1 fighter moved from 98 Sea Zone to Tobruk
            1 armour moved from Egypt to Tobruk
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Germans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 57 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            1 fighter moved from 54 Sea Zone to 43 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from Yunnan to Malaya
            1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Norway to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Novgorod causes 5 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 37 Sea Zone
                Americans attack with 4 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Malaya
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 57 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            5 carriers and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 57 Sea Zone to 42 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 bomber moved from Malaya to Yunnan
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 bomber moved from Novgorod to Norway
            1 fighter moved from Gibraltar to Norway
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            5 submarines moved from 30 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            2 fighters and 1 infantry placed in Norway
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Germans
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Yunnan to Shan State
            2 infantry moved from Burma to Shan State
            1 tactical_bomber moved from Trans-Jordan to Tobruk
            1 fighter moved from 98 Sea Zone to Tobruk
            1 armour moved from Egypt to Tobruk
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 1 fighter and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 3 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Java
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            3 infantry moved from India to Burma
            1 fighter moved from Bryansk to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Norway
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from Scotland to United Kingdom
            1 fighter moved from Tobruk to 98 Sea Zone
            1 tactical_bomber moved from Tobruk to Egypt
            1 bomber moved from Egypt to India
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : -0.33
    Americans : 0.50
    Chinese : 0.50
    Japanese : 2.17
    AA fire in Novgorod : : -0.17
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 1 infantry
    Kwangsi : 1 infantry
    Shensi : 1 infantry
    Yunnan : 3 aaGuns, 3 artilleries, 1 bomber and 16 infantry
    Kansu : 1 infantry
    Szechwan : 2 infantry
    Shan State : 1 artillery and 2 infantry
    Burma : 3 infantry
    India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
    Malaya : 1 harbour, 1 infantry and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 fighter and 1 marine
    42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer and 7 fighters
    43 Sea Zone : 1 flag, 1 submarine
    37 Sea Zone : 1 transport
    10 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
    63 Sea Zone : 5 submarines
    57 Sea Zone : 1 destroyer
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    West India : 2 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 airfield, 1 artillery and 3 infantry
    Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 6 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 mech_infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag, 1 mech_infantry
    Syria : 1 flag
    French West Africa : 1 flag
    Norway : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 6 infantry, 1 marine and 1 mech_infantry
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 1 flag, 1 armour
    Italian Somaliland : 1 flag
    125 Sea Zone : 1 flag
    Iraq : 1 flag, 1 infantry
    Eastern Persia : 1 flag
    Brazil : 1 flag
    98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
    91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
    110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports
    105 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 84
    Russians : 25 / 27
    Japanese : 38 / 43
    Americans : 63 / 88
    Chinese : 8 / 10
    British : 33 / 42
    UK_Pacific : 10 / 13
    Italians : 12 / 16
    ANZAC : 22 / 28
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Volgograd to Iraq
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in Crete
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Crete from Neutral_Allies, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 1 bomber in Iraq, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 0,67
    Russians : -0,67
    

    Savegame


  • TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 42 Sea Zone to Borneo
            1 fighter moved from Trans-Jordan to 99 Sea Zone
    

    Savegame

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