Yeah, I wish they put the couple of rules not in both books in the global section at the back.
Europe has the straits rule.
Pacific has Kamikaze and China rules.
If you’re aware of that, it isn’t too much of a problem.
That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.
Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more? and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
~
Oh and italy actually making money instead of being screwed all game… that is a game changer.
If Russia doesn’t die for the first 12 rounds, all that extra Allied NO money can make a significant difference. Right now I’d sooner take Allies at no bid in BM3 than I would take Allies in 2nd edition for less than 34 or so (maybe even more).
Yes.
I think a bunch of artillery (7 or 8) bought in Berlin G2 becomes important to take down Moscow G7, or at least threaten it. I’m wondering about buying even more G3 to attack G8 but that doesn’t seem very nice to me. By that time, USA has probably made a landing somewhere, and maybe stuck it.
BTW Cow, you don’t get any plunder for retaking Calcutta or any other capital in BM.
Back to the original question, I think the main decision is if you should buy 2TTs and one IC or 3TTs and something else. I favour the former buy because otherwise China becomes too much of a problem and response to a Soviet invasion becomes easier. The other buys don’t make much sense to me.
If Russia doesn’t die for the first 12 rounds, all that extra Allied NO money can make a significant difference. Right now I’d sooner take Allies at no bid in BM3 than I would take Allies in 2nd edition for less than 34 or so (maybe even more).
and then they say that 2nd edition, and not BM is balanced :lol:
ah, I see.
But everyone plays BM these days. I count it as the standard version :lol:
What is BM besides bowel movement???
@Dauvio:
ah, I see.
But everyone plays BM these days. I count it as the standard version :lol:
What is BM besides bowel movement???
Balanced Mod: https://www.axisandallies.org/forums/index.php?topic=37883.0
@Cow:
That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.
Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more? and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
~Oh and italy actually making money instead of being screwed all game… that is a game changer.
Russia rarely dies turn 6 in BM. The combination of some extra money and stronger interceptors making unescorted SBR not really viable is enough to make it live a bit longer.
@Dauvio:
ah, I see.
But everyone plays BM these days. I count it as the standard version :lol:
What is BM besides bowel movement???
Balanced Mod: https://www.axisandallies.org/forums/index.php?topic=37883.0
@Cow:
That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.
Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more? and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
~Oh and italy actually making money instead of being screwed all game… that is a game changer.
Russia rarely dies turn 6 in BM. The combination of some extra money and stronger interceptors making unescorted SBR not really viable is enough to make it live a bit longer.
so we come to the point, that BM maybe isn`t perfectly balanced, but with all the new NOs, Vichy and unites (marines) it seems far more balanced than 2nd edition is.
Try some of the cheese strategies in your next bm game. Japan take out India then go middle east (stop Persia complex and basically anything that could reinroce russia, skip China completely just move everything down to Yunnan then burma). G6 Russia easy and Europe is done.
As allies fly 8 USA bombers into Russia, attack tanks or Arty produced on minor ic, make sure one or two bombers always coming in to replace lost bombers. (Extra No money is a bomber so there you go, defends Russia and attacks enemies).
@Cow:
Try some of the cheese strategies in your next bm game. Japan take out India then go middle east (stop Persia complex and basically anything that could reinroce russia, skip China completely just move everything down to Yunnan then burma). G6 Russia easy and Europe is done.
As allies fly 8 USA bombers into Russia, attack tanks or Arty produced on minor ic, make sure one or two bombers always coming in to replace lost bombers. (Extra No money is a bomber so there you go, defends Russia and attacks enemies).
Admittedly that will probably work against 90%+ opponents, but do you think that would work against you? I see alot of flaws–starting with the assumption that Japan can get Persia J4. Would make for a fast game either way, but I think you’d be hard pressed to hold 8 vcs against a pro Allies.
Agreed, Zhukov. The ability for Russia to survive past G7 frees up the Allies to spend more of their income for other operations beyond protecting Moscow. In response, Germany and Italy must devote more resources to protecting critical parts of the map. Those additional couple Russian soldiers a round makes a huge difference!
And sometimes it needs only one battle to go wrong, PUUFF, all plans are gone.
Lean back, whistle a song and marinade on what went wrong.
In Vanilla and BM there are standard openings and mechanisims and the Guidelines that says:
Kill Moscow, Kill Italy, KJF, KGF, neuter Italy, neuter Japan, Kill Anzak…
But most of the time you have to know what to do when things are not going in your favor.
8 US Bmbrs need to land somewhere, I will be prepared to kill them.
Sacking India will be sweet but hopefully my Opponent disturbes not my Plans.
Loosing a Ftr over an Inf or an Inf for a Ftr?
This will be the Q:?
It is fairly easy to execute a cheese. If you dow j2 make sure you have enough guys on shan state to stop uk pacific from retaking it and an airbase on siam or kwangsi, you can put carriers on 36 + 37 to prevent a block from a j3 india. drop a naval base for transports to reach india
Any burma stacks should be attacked with air, in which case no airbase is needed to purchase (carriers from sz 36 allows 6 air from carriers and 6 more air to attack from 3 spaces away and 2 bomber.
If he defends india, kill it, if he retreats india, couple guys and a bunch of air. So far kind of standard stuff. It is from here you can make a pivot. burma is 2 spaces away from west india attack furthering a retreat and allowing an india hold. Also Persia is a nice 2 spaces away from india by sea. Allies ships are far away and won’t pose a threat to your fleet for the first 4-5 rounds (they may go to Japan so don’t lose japan, buy fighters and inf to hold japan otherwise Europe VC win goes up by 1 and that is game).
minor IC FIC and malaysia. Once all your guys have run from manchuria / korea all the way to burma China will make like 30 and you just ignore china forever, China can’t leave China so that is good.
bombers can land Russia from either Siberia or Scotland. It is an easy cheese defense.
@Cow:
Try some of the cheese strategies in your next bm game. Japan take out India then go middle east (stop Persia complex and basically anything that could reinroce russia, skip China completely just move everything down to Yunnan then burma). G6 Russia easy and Europe is done.
If UK_Pac defends perfectly, they should live on for a few turns, enough that a Japanese attack on Persia would be irrelevant to defend a G6-G8 attack on Moscow.
Sometimes (frequently) Japan can capitalise on a mistake to take India before then though.
Standard play works well for the axis still. UK without a bid opens up the middle east for Germany/Italy if they want to make a play for it.
Perfect play just holds india till round 4. You are buying 4 mech round 1 to prevent a shan state hold. blocking with a dd to prevent a burma take (so mech can reach shan state).
Beyond that there is no blocking Japan once his navy holds 36/37. Everything japan has reaches. So that is that.
Let’s say you get India J4, Absolute best I can see is you force Persia to produce units to defend itself rather than defending Moscow.
Did you mean holding SZ41 or SZ38? A two DD block (can use the French one) holds you out from SZ36/37.
Japan parks ships sz 36/37. You can’t block transports from dropping on India.
Umm, but I just explained how you can. By putting DDs in both SZ41 and SZ38. I did exactly this in a recent game against BSD and went on to secure the win: https://www.axisandallies.org/forums/index.php?topic=41577
You two should do a friendly.
Kill kill kill… 8-)