2016 Championship Game: Me1945 (Allies +45) vs Rubioton (Axis)

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                      French take Trans-Jordan from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Egypt to French Madagascar

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for French :

    Trans-Jordan : 1 flag, 1 infantry
        Egypt : 1 infantry
        French Madagascar : 1 fighter

    Production/PUs Summary :

    Germans : 65 / 100
        Russians : 17 / 19
        Japanese : 34 / 75
        Americans : 63 / 89
        Chinese : 23 / 29
        British : 21 / 0
        UK_Pacific : 16 / 21
        Italians : 30 / 43
        ANZAC : 8 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 1 / 0

    triplea_41259_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 1 destroyer and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Bryansk to Tambov
                3 mech_infantrys moved from Ukraine to Volgograd
                2 bombers moved from Bryansk to Archangel
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
                1 bomber moved from Iraq to Tambov
                4 bombers moved from Iraq to Volgograd
                1 bomber moved from Iraq to Volgograd
                2 infantry moved from Iraq to Trans-Jordan
                10 bombers moved from Gibraltar to Trans-Jordan

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,17 expected hits
                        Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Volgograd
                    Germans attack with 5 bombers and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 5 bombers and 3 mech_infantrys in Volgograd, round 2 : 3/8 hits, 3,83 expected hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Trans-Jordan
                    Germans attack with 10 bombers and 2 infantry
                    French defend with 1 infantry
                        Germans roll dice for 10 bombers and 2 infantry in Trans-Jordan, round 2 : 6/12 hits, 7,00 expected hits
                        French roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the French lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from French with 10 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                5 armour, 6 infantry and 7 mech_infantrys moved from Iraq to Persia
                3 bombers moved from Trans-Jordan to Saudi Arabia
                7 bombers moved from Trans-Jordan to Persia
                4 fighters and 5 tactical_bombers moved from Greece to Persia
                1 fighter moved from Southern Italy to Persia
                5 bombers moved from Volgograd to Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                3 artilleries and 4 mech_infantrys moved from Ukraine to Bryansk
                1 mech_infantry moved from Novgorod to Archangel
                1 aaGun moved from Novgorod to Archangel
                2 bombers moved from Archangel to Bryansk
                1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 infantry moved from Eire to Scotland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 bomber placed in Western Germany
                4 armour and 6 mech_infantrys placed in Germany
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

    Combat Hit Differential Summary :

    Germans : -1,67
        French : 0,67
        Russians : 0,67

    triplea_41259_Ger17.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                3 mech_infantrys moved from Russia to Volgograd
                2 fighters moved from Russia to Volgograd
                1 infantry moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 2 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                        Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                        2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                        Russians roll dice for 2 fighters and 1 mech_infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 3 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 16 PUs

    Combat Hit Differential Summary :

    Germans : 1.33
        Russians : 0.67

    Territory Summary for Russians :

    India : 2 infantry
        Evenkiyskiy : 1 infantry
        Egypt : 1 mech_infantry
        Russia : 7 aaGuns, 1 airfield, 4 armour, 18 artilleries, 1 factory_major, 3 fighters and 81 infantry
        Tambov : 1 infantry

    Production/PUs Summary :

    Germans : 69 / 91
        Russians : 15 / 16
        Japanese : 33 / 75
        Americans : 63 / 89
        Chinese : 23 / 29
        British : 21 / 0
        UK_Pacific : 16 / 21
        Italians : 30 / 43
        ANZAC : 8 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 1 / 0

    triplea_41259_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Buryatia to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from New South Wales to Queensland
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Northern Territory
                2 tactical_bombers moved from 62 Sea Zone to Queensland
                3 fighters moved from 54 Sea Zone to Queensland
                4 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
                2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia

    Combat - Japanese
                Battle in Western Australia
                Battle in Queensland
                    Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 3/6 hits, 3,00 expected hits
                        ANZAC roll dice for 1 armour in Queensland, round 2 : 1/1 hits, 0,50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 armour owned by the ANZAC lost in Queensland
                    Japanese win, taking Western Australia from ANZAC, taking Queensland from ANZAC with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Northern Territory
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 fighter
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits
                        ANZAC roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 fighter
                Battle in South Australia
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    Americans defend with 1 fighter
                        Japanese roll dice for 4 fighters and 3 tactical_bombers in South Australia, round 2 : 3/7 hits, 4,00 expected hits
                        ANZAC roll dice for 1 fighter in South Australia, round 2 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 battleship, 5 carriers and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                3 destroyers moved from 35 Sea Zone to 56 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 46 Sea Zone to 56 Sea Zone
                1 fighter and 2 tactical_bombers moved from Northern Territory to 56 Sea Zone
                3 fighters and 3 tactical_bombers moved from South Australia to 56 Sea Zone
                2 carriers moved from 54 Sea Zone to 56 Sea Zone
                1 fighter moved from Philippines to 56 Sea Zone
                1 tactical_bomber moved from Queensland to New South Wales
                1 battleship and 1 cruiser moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 56 Sea Zone
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                2 carriers, 2 infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from Queensland to 33 Sea Zone
                4 fighters moved from Yakut S.S.R. to 6 Sea Zone
                5 bombers moved from Korea to Philippines
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Yakut S.S.R. to Korea
                1 infantry moved from Amur to Korea
                2 aaGuns, 4 artilleries and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
                3 fighters placed in Japan
                3 infantry placed in New South Wales

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    ANZAC : 1,17
        Japanese : -1,33

    triplea_41259_Jap17.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    My congratulations. Will post your win shortly.

  • '15 '14

    Wow. Gratz rubi, great job.  Frankly, I thought the Allies were winning after Moscow held and Japan was on the decline. But the sea lion imo sealed the deal.

    Well played by both. Always a pleasure to watch Me1945s crafty style with Allies.

  • '19 '18 '17 '16 '15

    Great Match, like any match vs the great ME. One of the best ever for sure, competitiveness and sportmanship at the highest. Winning a tournament has real value when the competitors have such a level. Any of both of you could have won.

    And what to say about my padawan, absolutelly proud of Jose, amazing speed to reach this level with such a fantastic output.

    Spain wins this final, soon another one to enjoy.

  • '19 '17 '16

    @JDOW:

    Wow. Gratz rubi, great job.  Frankly, I thought the Allies were winning after Moscow held and Japan was on the decline. But the sea lion imo sealed the deal.

    Well played by both. Always a pleasure to watch Me1945s crafty style with Allies.

    My read too.

    Now that the game is over, I was and remain confused by the neutral crush. There must be something I’m not seeing? I don’t think it cost Me1945 the game but I think it slowed the allied momentum that existed at that point.

  • '15 '14

    I didn’t check the game now but if I recall correctly, the neutral crush was necessary open an escape route through Turkey for the units that have been accumulated at Greece?

    But I might be totally wrong here.

  • '19 '17 '16

    @JDOW:

    I didn’t check the game now but if I recall correctly, the neutral crush was necessary open an escape route through Turkey for the units that have been accumulated at Greece?

    But I might be totally wrong here.

    To pong the units from NW Persia back to Greece and buy another round. Hmm, a high price.

  • '16 '15 '10

    My read was the declaration on the neutrals was necessary to fly 4 extra fighters from India to Russia on Round 8, which reduced Germany’s G9 odds from pretty good to 50/50.  So it “worked” in the sense that Moscow never fell.

    This (holding onto Moscow a few more turns) is probably the best possible justification for declaring on neutrals in a game where its usually suboptimal to do so.  It’s hard to say for sure if it was the right move–there’s a lot of factors to that need to be taken into account.  It would have been tough for Allies to win if Russia had fallen G9 but it’s also tough to win after declaring on neutrals, especially if USA doesn’t have the resources to open a new front in the Iberian Peninsula.

    Congrats to Rubioton on the win and the title!

  • '15 '14

    yep, that’s it Zhukov, thanks for clarifying!

  • '19 '17 '16

    So it was a difficult situation either way.

  • '19 '18 '17 '16 '15

    Yeah, when Rubi elaborated to put the pressure at the same time on Calc, Moscow and Greece, that was a key check to the king. When players are at so similar level, forcing a slight suboptimal decision can make the difference long term. Precisely because of that, I still believe that the apparently little step by that russian inf taking Korea first, helped a lot Japan long term, with a US factory there… Japan might not have resisted so long.

  • '21 '20 '18 '17 '16 '15 '14 '13

    The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
    I am still confused why Axis didn’t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)

  • '21 '20 '18 '17 '16 '15 '14 '13

    I mean with you Juan.

  • '19 '17 '16

    @JuanSpain:

    Yeah, when Rubi elaborated to put the pressure at the same time on Calc, Moscow and Greece, that was a key check to the king. When players are at so similar level, forcing a slight suboptimal decision can make the difference long term. Precisely because of that, I still believe that the apparently little step by that russian inf taking Korea first, helped a lot Japan long term, with a US factory there… Japan might not have resisted so long.

    Good call. I was actually planning to copy that move of landing on Amur as USA to then step on Korea but I’ve never had an occasion. Perhaps with the large number of transports in range and 10inf on Manchuria Me1945 figured that Japan could just crush a Korean outpost of 20 units easily the next turn?

    @Me1945:

    The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
    I am still confused why Axis didn’t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)

    Ok, thanks.

    @Zhukov44:

    My read was the declaration on the neutrals was necessary to fly 4 extra fighters from India to Russia on Round 8, which reduced Germany’s G9 odds from pretty good to 50/50.  So it “worked” in the sense that Moscow never fell.

    This (holding onto Moscow a few more turns) is probably the best possible justification for declaring on neutrals in a game where its usually suboptimal to do so.  It’s hard to say for sure if it was the right move–there’s a lot of factors to that need to be taken into account.  It would have been tough for Allies to win if Russia had fallen G9 but it’s also tough to win after declaring on neutrals, especially if USA doesn’t have the resources to open a new front in the Iberian Peninsula.

    Congrats to Rubioton on the win and the title!

    Without looking at it in depth, that bolded bit is surprising given that Japan was on the back foot. I suppose it’s hard to do stuff under the dark sky of 13 bombers.

    I also must congratulate both players for reaching final and Rubi on the win.

  • '19 '18 '17 '16 '15

    @Me1945:

    The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
    I am still confused why Axis didn�t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)

    jaja! did not even think about that!


  • @JuanSpain:

    @Me1945:

    The only reason for opening neutrals was to bring air from India and thus save Moscow. Supporting Greec is just a side affect.
    I am still confused why Axis didn�t pick up to guys in Switzerland? Same happened with my games with you. Any dislikes between Spain and Swiss? :-)

    jaja! did not even think about that!

    most of my opponents forget Switzerland lol it’s pretty common

  • '15 '14

    Neutral Swizerland stays neutral, forever!!! :mrgreen:

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