@Charles:
I’ve said it once, and I will not stop.
Global 1940 is imbalanced because China is useless versus and decided Japanese assault.
Don’t give more money to the biggest ally in the game. Help the small guys. China is perfect to upgrade for more reasons that one:
1: they are ahistorically underpowered
2: Japan gets deeper into China round one than they were in 1945
3: Strong China prevents Japan from helping with Russia so much
4: More Chinese fighting Japan = more American in Europe
5: Simple setup changes and house rules can easily be implemented to without upsetting common things like J1.
6: Most people make it like China is useless, but giving them a better chance will provide an all-around funner experience.
Some suggestion:
Add Chinese infantry to the empty spaces
Let them buy artillery all the time
Let them buy AA when Burma road is open at beginning of turn.
Allow Russian volunteers to be converted into Chinese troops. (Historical)
Use some other well-known house rule like forcing Japan to cover every Chinese space or a partisan will pop up.
I’m a long time player of the classic game from the 80’s, and got bored of the routine play so stopped playing for many years…but never forgot the game I loved so much. Looking around I stumbled upon all these newer versions. I love it. Of all the versions I find myself liking G40 best. The China issue is MUCH IMPROVED than the classic game. I’m really impressed with making it tougher for Japan on the continent. But it doesn’t go far enough.
China is going through it’s own Civil War at the time, so it makes sense they are weakened and not allowed outside their territory. But can you imagine the HUGE MAINTENANCE of occupying China? I like the first and last of your suggestions: adding infantry to unoccupied Chinese territories and allowing for partisans in Japanese controlled but unoccupied territories…
A country so big and so populous as China isn’t going to allow for easy occupation.
I suggest having Japan consolidate it’s power over a new territory(specific only to China) by having it occupied for 2-3 before leaving it unoccupied or insurrections is likely to occur via die role. After 2-3 turns(or whatever) they have pacified it so can leave it unoccupied. This doesn’t mean they can’t advance though. They just couldn’t advance with all of their troops. Some are required for garrison.
So in short, Japan required to garrison Chinese territories with 1-2 ground units for 2-3 turns which quells potential uprisings. It just doesn’t make sense to be able to roll China like that.
But I don’t have a game or anyone to play with, so thanks to these forums I learned about TripleA and really have enjoyed that the past week or so I’ve been playing…but that means no adjustments either I think. I dunno. I only play against AI