@GeneralHandGrenade:
You’re thinking of some kind of formal announcement where someone rings a bell first, clears their throat, and then declares for all to hear in an English accent that they intend to do an amphibious assault in Gibraltar.
I always tell my opponent after all of my moves are made what my intentions are with all of my attacks and so do most other people that I have ever played. The reason you’re supposed to announce that one in particular is that you could sneakily say " no, I was just moving my boats there with those 12 dudes on them, I had no intention of landing them" after your other attacks had failed and it was no longer a good idea to land them. Yes, you should tell your opponent you’re landing troops so they have a chance to scramble or not.
Well, you do have to unload the units in combat movement in spite of the combat in the SZ. Whether you do this by a verbal announcement or just moving the pieces onto the land makes no real difference.
@taamvan:
RULES:
Remain in the sea zone and conduct combat, (if you win, this is the only way to get to NCM also, the TT didn’t fight or participate in combat)
Bit in red is incorrect.
In addition to points raised above, to remove any doubt this is also explicitly duplicated in the rules.
@p13:
Sea Units Starting in Hostile Sea Zones
At the beginning of the Combat Move phase, you might already have sea units (and air units on carriers) in spaces containing
enemy units that were there at the start of your turn. For example, an enemy might have built new surface warships in a sea
zone where you have sea units. When your turn comes around again, you are sharing that sea zone with enemy forces.
If you are sharing a sea zone with surface warships (not submarines and/or transports) belonging to a power with which you
are at war, this situation requires you to do one of the following:
• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct combat elsewhere,
• Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile
sea zone), or
• Leave the sea zone and conduct no combat.
Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.