@SuperbattleshipYamato said in Remove autodestruct rule for transports:
The thing is, those scenarios are far more unlikely than having defenseless transports, so if you’re playing with new players you’ll have to explain the “infinite dice” rule far more frequently than those stupid fake loopholes, which means the same amount of time is lost. I personally have only experienced those two scenarios you described maybe 10 times (probably less) in the 50-100 games I’ve played in my life (of all variants!)
If you have to explain someone that if there is only 1 side throwing dice they will win then you should not play those persons to begin with.