Grasshopper's 8d System - Conversion tables for 1940 Global units

  • Sponsor

    Voting is done… AA Guns will stay 1/8 Def.

    Thanks for participating.

  • '17 '16

    @Young:

    This is what I found so far as an alternative to the diamond shape that rolls like a football.

    Perfect for the hit symbol I want to use.

    At a Fantasy game store, it is much easier to find package of 10 sides dice.
    Some FRPG only use D10 or D%.
    You will have to find a special dealer for D8 sides pack only.

  • Sponsor

    NEW POLL QUESTION POSTED!

  • '17 '16

    @Baron:

    @Young:

    Baron,

    With the differences between my 8D units and VANNs 8D units… which do you like best? Please don’t give me a bunch of analytics and than play neutral, give me a straight opinion. Thanks.

    Hi YG,

    here is what I would prefer:
    Here is the value based on 12 IPCs Cruiser put at 5.00 as the benchmark for YG numbers.
    Formula is 144*power/Cost^2.
    *2.618034 for 2 hits Battleship or Carrier

    Infantry  A1-2 D2 M1 C3: 16.00 / 32.00      12.5% / 25%
    Mech Inf A1-2 D2 M2 C4: 9.00 / 18.00        12.5% / 25%
    Artillery  A3    D3 M1 C4 : 27.00 / 27.00  37.5%
    Tank      A4     D4 M2 C6 : 16.00 / 16.00      50%

    Baron Arty+ Inf: Attack: 29.39 Defense: 29.39 5/8 = 62.5% for 7 IPCs, OOB: 4/6= 66.7%
    YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
    Vann Arty+Inf combos: Attack/Defense: 23.51

    Baron Arty+MechInf combos: Attack: 22.5  Defense: 22.50 5/8 = 62.5% for 8 IPCs, OOB: 4/6= 66.7%
    YG Arty+MechInf combos: Attack: 22.5  Defense: 18.00
    Vann Arty+MechInf combos: Attack/Defense: 18.00

    To help players assess intuitively their odds of success and to not distort too much a given offensive or defensive stack.
    Infantry A1 D2 and MI A1 D2 are already weaker (on defense: 25% odds of success compared to 33%).
    And Tank will be less weaker than OOB against both combos of Artys. 50% vs 62.5% instead of 66.7%

    Artillery A3 D3 and Tank A4 D4 are comparatively increasing their odds.
    Artillery is absolutely rising from 33.3% to 37.5% and Tank, keeping 50%, is now twice better against Infantry (50% vs 25%).

    Also, Artillery A3 D3 conveys the idea that guns have more impact than small arms from Infantry or MI A1 D2.
    And people are used to Artillery unit having same attack and defense factor.
    So, purchasing Artillery will not too much compromise defensive capacity compared to OOB, as a cost 4 Def 2 unit would do.

    @Ichabod:

    “The issue is about D8s Artillery A3 D3 C4 being too strong compared to D8s Tank A4 D4 C6.” Uh, they’re not too strong. A 4 attack is larger than a 3 attack. There, it’s simplified.

    No, this will not create an anti-tank bias. I personally value the 2 movement points and the 50% hit chance still sounds pretty good to me when trying to charge all the way to Bryansk. Your math didn’t take into consideration the dynamics of 2 movement points. Got it, the cost ratios won’t always be perfect for every unit as larger quantities are involved. Artillery (slow movers) still could only be purchased on G1 (maybe G2) and not really until the Russian factories are secured. Didn’t we all debate the 12 IPC cost cruiser to death or whether bombers are too effective. I will still buy tanks in large quantities. But like my previous post suggested, I like how artillery now have a little bump and are now more important. Field Artillery is not called King of Battle for no reason. During WW2, artillery was probably one of the largest contributing factor for the US Army beating the crap out the German Army.

    @Young:

    I’m all for more artillery purchases, and to lower it’s attack value from 3/8 to 2/8 would make an artillery unit that never gets purchased in oob as is, weaker in comparison using 8 die on all fronts.


  • I voted for A3 but If u plan on a poll for D value for art a D3 I think is to high.

    D6
    A2 - 33.4 %
    D2 - 33.4 %

    D8
    A3 - 37 %
    A2 - 25 %

    U gain 3.6 % on Attack
    But lose 8.4 % on defense but if u add Attack and defense together it�s only 4.8 % drop.
    Besides Art boost +1 on some pieces and it can move 2 when towed.

    12 art A3/36 D2/24 C48
    8 tank A4/32 D4/32 C48

    12 art  A3/36 D3/36 C48
    8 tank  A4/32 D4/32 C48

    Pretty strong piece for 4 icps if Defending at 3.

    I’ll play Russia now with Bright Skies  :-D

  • '17 '16

    Besides Art boost +1 on some pieces and it can move 2 when towed.

    I don’t know if YG use this Houserule…

    When I suggested Artillery A3 D3 M1 C4, I was precisely thinking about Russia.

    This power rely upon a lot of Infantry stack.
    For example, 40 Infantry Def 2/8 stack is pretty weaker on defense:
    .254040 = 400 metapower points

    compared to OOB D2/6:
    .334040 = 528 metapower points

    30 Artillery units A3 D3/8:
    .3753030 = 337.5 metapower points

    compared to OOB:
    .333030 = 297 metapower points

    30 Artillery units A2 D2/8:
    .253030 = 225 metapower points

    It still showed that on defense, it is cost effective to buy Infantry only.
    But it becomes a real drop in metapower when having a mixed stack:

    compared to OOB D2/6:
    .334040 = 528 metapower points
    .333030 = 297 metapower points
    OOB Sum: 825 metapower points

    40 Infantry Def 2/8 on defense:
    .254040 = 400 metapower points

    30 Artillery units A3 D3/8:
    .3753030 = 337.5 metapower points

    Sum: 737.5 metapower points compared to 825 = 89%

    40 Infantry Def 2/8 on defense:
    .254040 = 400 metapower points

    30 Artillery units A2 D2/8:
    .253030 = 225 metapower points
    Sum: 625 metapower points compared to 825 = 76%

    Even with such A3 D3 Artillery, russian stack will be much weaker than OOB.
    And this will be worse if using A2 D2 Artillery.
    Tank and Fg and TcB are not loosing attacking strength (same 50%).
    But, Fg is weaker on defense but also TcB in combined arms config.

    Providing a more optimal Artillery will improve the possibility for USSR to built a mixed army and having more options for tactical counter attacks. Instead of just buying Infantry over and over and keeping defensive stance only.


  • I see your point if it doesn’t boost inf +1.

  • '17 '16

    @SS:

    I see your point if it doesn’t boost inf +1.

    Sorry, but it needs this bonus both for MI and Inf, too.
    I would rather drop Artillery to A2 D2 to not compromise game mechanics and tactics.

    We are talking about an Artillery unit on D8 which will be better by this small % odds margin compared to OOB:
    37.5 - 33.3 = 4.2 * 2 (both off def) = + 8.4 % this is half pip on D6
    +1 on D8 is 12.5 - 16.7 = -4.2 %
    So, Artillery A3 D3 is overall only 4.2% (a quarter of a D6 pip) better than OOB Artillery.

    It is stronger than Tank. As it should because Tank trades firepower for mobility. But M2 is a strong advantage and Tank brings +1A to TcB.
    Also, in actual D8 config, Tank are on offense as strong as Inf and better than MI on same IPCs basis. So, it does not become obsolete, to the contrary. On offense, Tank get same attack strength than Inf.
    Here is the comparative with Enigma formula (still using a 12 IPCs unit reference).
    144*Odds/cost^2 = strength of unit on same odds by hit per IPCs basis.

    Inf A1-2 : 144*.125%/9 = 2.00  / 3.67 (1:1 with Art A3) 2.94 (1:1 with Art A2)
    Defense:                             4.00
    Inf OOB : 144* .167%/9 = 2.67 / 3.91 (1:1 with OOB Art)
    Defense :                            5.33

    MI A1-2 : 144*.125%/16 = 1.125  / 2.81 (1:1 with Art A3) 2.25 (1:1 with Art A2)
    Defense :                              2.50
    MI OOB : 144* .167%/16 = 1.50 / 3.00 (1:1 with OOB Art)
    Defense :                               3.00

    Art A3 D3:  144*.375%/16 = 3.375
    Art A2 D2:  144*.25%/16 = 2.25
    Art OOB: 144*.33%/16 = 3.00

    Tank A4 D4 : 144*.50%/36 = 2.00
    Same OOB

    8 Inf A1-2/8-16  D2/16 C24, overall drop –4.2*2 = 8.4+8.3%= 16.7% or 1 D6 pip
    6 MI A1-2/6-12  D2/12 C24, same drop
    6 Art  A3/18 D3/18 C24, rise of 4.2%
    4 Tank  A4/16 D4/16 C24, no change. But gives 4.2% less to TacB.


  • Still think Art is to strong with +1 for mech and Inf and D@3.

  • '17 '16

    It is strong but when you purchase it, it will not weaken too much the defense capacity of your already weaker defense army. A3 D2 will make this.

    And Art will be more popular without stealing Tank position.

    It will make for more dynamic games, relying on offensive tactics and counter-attack.
    Otherwise, it will incente for very defensive stall against Tank dominancy.
    Artillery will becomes a non-factor for Moscow. Even with A3 D2, Russia cannot afford such luxury because of the loss in defensive power compared to Infantry.

    IMO, this is between a more AA50-like dynamics with C5 Tank for Germany because Tank are less affordable for Moscow, USSR turning back upon Inf.
    Or a more dynamic German’s Tanks + MI (using Art as back up) vs USSR’s Artillery+ Inf strategy.


  • @Baron:

    It is strong but when you purchase it, it will not weaken too much the defense capacity of your already weaker defense army. A3 D2 will make this.

    And Art will be more popular without stealing Tank position.

    It will make for more dynamic games, relying on offensive tactics and counter-attack.
    Otherwise, it will incente for very defensive stall against Tank dominancy.

    As long as you have matching Inf-Mech with art to give each piece the boost it evens out or makes up for the lower defense.

    Yes a Art at A3D3 will become the more buy and as I agreed in earlier post I’ll play Russia now and with Gar’s buy 6 tanks first turn with Bright Skies it will be fun to play Russia now.

  • '17 '16

    Yes, Soviet purchases become more interesting and, if you look on my previous post in which I added up Enigma numbers to compare with OOB; stronger Artillery is still not enough to level the combined arms for Inf or MI to the level of OOB combined arms. While Tank remains at OOB value.
    It is still a bit below the OOB values:
    Inf+Art D8 is 3.67
    Inf+Art D6 is 3.91

    MI+Art D8 is 2.81
    MI+Art D6 is 3.00

    Art A3 D3 on D8 is 3.375
    Art D6 is 3.00
    Tank D8 or D6 is 2.00


    It seems I just past the 4000 posts !!!
    Still Battleship level…  :-)
    And no Triple A PBF on my record yet.
    :-D :-D :-D


  • @Baron:

    Yes, Soviet purchases become more interesting and, if you look on my previous post in which I added up Enigma numbers to compare with OOB; stronger Artillery is still not enough to level the combined arms for Inf or MI to the level of OOB combined arms. While Tank remains at OOB value.
    It is still a bit below the OOB values:
    Inf+Art D8 is 3.67
    Inf+Art D6 is 3.91
    MI+Art D8 is 2.81
    MI+Art D6 is 3.00
    Tank D8 or D6 is 2.00


    It seems I just past the 4000 posts !!!
    Still Battleship level…  :-)
    And no Triple A PBF on my record yet.
    :-D :-D :-D

    You win a cookie !

    Ya but 3999 were just numbers !    :-D :-D :-D :-D

  • '17 '16

    Yeah.
    I hope this time I can have my cookie and eat it too.
    :-D :-D :-D

  • Sponsor

    So you both want Artillery that Att and Def 3/8?


  • @Young:

    So you both want Artillery that Att and Def 3/8?

    Yes

  • '17 '16

    @SS:

    @Young:

    So you both want Artillery that Att and Def 3/8?

    Yes

    Yes.
    There is more reasons this will make a more interesting game.
    Such Artillery, I bet will improve the game.
    Same as Cruiser A5 D5 will be more interesting purchase, so Artillery A3 D3 too.

  • '17 '16

    YG’s complete D8s roster

    Here is the comparative with Enigma formula (still using a 12 IPCs unit reference) based on odds, not dice number.
    144*Odds/cost^2 = strength of unit on same odds by hit per IPCs basis.

    I bolded the greatest number between D8 or D6 for same unit.
    When there is no difference, I quoted it.
    So, you can see at glance which is boosted or nerfed compared to OOB.

    Unit type  Combat value  (D8 system) (D6 OOB)
    Infantry       A1-2 D2    (2.00-** / 4.00)         (2.67-3.92 / 5.33)
    Inf A2+Arty A2 D2         2.94**  /  2.94         (3.92 / 3.92)
    Inf A2+Arty A3 D2         3.67**  /  2.94         Same as above
    Inf A2+Arty A3 D3         3.67**  /  3.67         Same as above

    MechInfantry A1-2 D2  (1.125-** / 2.25)       (1.50-3.00 / 3.00)
    MechInf A2+Art A2 D2  (2.25** / 2.25) vs       (3.00 / 3.00)
    MechInf A2+Art A3 D2  (2.81** / 2.25) vs        Same as above
    MechInf A2+Art A3 D3  (2.81** / 2.81) vs        Same as above

    Artillery   A2 D2       (2.25 / 2.25)                  (3.00 / 3.00)
    Artillery    A3 D2    (3.375 / 2.25) avg: 2.813  Same as above
    Artillery    A3 D3       (3.375 / 3.375)             Same as above

    Tank         A4 D4            (2.00 / 2.00)            (2.00 / 2.00)

    Anti-Air A  A0 D1* (0.00 / 0.72 per plane)       (0.00 / 0.96 per plane)


    Fighter      A4 D5    (0.72 / 0.90 )              (0.72 / 0.96)

    TcBomber  A4-5 D4 (0.595-** / 0.595)       (0.595 / 0.595)

    TcB A5+Tank C17    (1.12** / 1.00)         (1.16 / 1.00)
    TcB A5+Fighter C21 (0.735** / 0.653)     (0.761 / 0.653)
    StBomber  A5 D1    (0.625 / 0.125)         (0.667 / 0.167)


    Submarine  A2 D1 (1.00, fs: 1.50 / 0.50 fs: 0.67)   (1.33, fs: 2.00 / 0.67 fs: 0.89)
    Submarine  A3 D1 (1.50, fs: 2.25 / 0.50 fs: 0.67)  (1.33, fs: 2.00 / 0.67 fs: 0.89)
    Submarine  A3 D2 (1.50, fs: 2.25 / 1.00 fs: 1.33)   (1.33, fs: 2.00 / 0.67 fs: 0.89)
    Destroyer    A2 D2 (0.563 / 0.563)                        (0.75 / 0.75)
    Destroyer    A2 D3 (0.563 / 0.844) avg:   0.704       (0.75 / 0.75)
    Destroyer    A3 D3 (0.844 / 0.844)                        (0.75 / 0.75)
    Cruiser        A5 D5  (0.625 / 0.625)                       (0.50 / 0.50)
    Carrier, 2 hits A0 D2 (0.0 / 0.368)                            (0.00 / 0.491)
    Carrier, 2 hits A0 D3 (0.0 / 0.552)                          As above
    Battleship    A6 D6   (0.707 / 0.707)                      (0.628 / 0.628)


  • understand by putting the art attack @ 3 makes it the strongest unit on the board with regards to attack for the cost…
    I think we all agree it should not have that status…
    now at 2 is not right either…so…
    my feeling is use combine arms for art…
    besides inf and mechs getting boosted 1 attack…why not also boost art to 3 as well…
    that would be a good compromise imo


  • Unit Type Cst Mve Att Def CPHa CPHd
    AA GUN 5 1 N/A 1 40.0
    MCH INF 4 2 1 2 32.0 16.0
    INF          3 1 1 2 24.0 12.0
    ART          4 1 3 2 10.7 16.0
    TANK         6 2 4 4 12.0 12.0
    FIGHTER 10 4 4 5 20.0 16.0
    TACT 11 4 4 4 22.0 22.0
    STR BMB 12 6 5 1 19.2 96.0
    TRANS 7 2 N/A N/A N/A N/A
    SUB          6 2 3 2 16.0 24.0
    DEST 8 2 3 3 21.3 21.3
    CRUISER 12 2 5 5 19.2 19.2
    AC            16 2 N/A 2 N/A 64.0
    BSHIP 20 2 6 6 26.7 26.7

    see the art imo too powerful at 3 attack straight up, but a good way to get around this is again by doing the 2 attack stand alone and 3 when combined with either inf and/or mech

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