@Baron:
@Young:
Baron,
With the differences between my 8D units and VANNs 8D units… which do you like best? Please don’t give me a bunch of analytics and than play neutral, give me a straight opinion. Thanks.
Hi YG,
here is what I would prefer:
Here is the value based on 12 IPCs Cruiser put at 5.00 as the benchmark for YG numbers.
Formula is 144*power/Cost^2.
*2.618034 for 2 hits Battleship or Carrier
Infantry A1-2 D2 M1 C3: 16.00 / 32.00 12.5% / 25%
Mech Inf A1-2 D2 M2 C4: 9.00 / 18.00 12.5% / 25%
Artillery A3 D3 M1 C4 : 27.00 / 27.00 37.5%
Tank A4 D4 M2 C6 : 16.00 / 16.00 50%
Baron Arty+ Inf: Attack: 29.39 Defense: 29.39 5/8 = 62.5% for 7 IPCs, OOB: 4/6= 66.7%
YG Arty+Inf combos: Attack: 29.39 Defense: 23.51
Vann Arty+Inf combos: Attack/Defense: 23.51
Baron Arty+MechInf combos: Attack: 22.5 Defense: 22.50 5/8 = 62.5% for 8 IPCs, OOB: 4/6= 66.7%
YG Arty+MechInf combos: Attack: 22.5 Defense: 18.00
Vann Arty+MechInf combos: Attack/Defense: 18.00
To help players assess intuitively their odds of success and to not distort too much a given offensive or defensive stack.
Infantry A1 D2 and MI A1 D2 are already weaker (on defense: 25% odds of success compared to 33%).
And Tank will be less weaker than OOB against both combos of Artys. 50% vs 62.5% instead of 66.7%
Artillery A3 D3 and Tank A4 D4 are comparatively increasing their odds.
Artillery is absolutely rising from 33.3% to 37.5% and Tank, keeping 50%, is now twice better against Infantry (50% vs 25%).
Also, Artillery A3 D3 conveys the idea that guns have more impact than small arms from Infantry or MI A1 D2.
And people are used to Artillery unit having same attack and defense factor.
So, purchasing Artillery will not too much compromise defensive capacity compared to OOB, as a cost 4 Def 2 unit would do.
@Ichabod:
“The issue is about D8s Artillery A3 D3 C4 being too strong compared to D8s Tank A4 D4 C6.” Uh, they’re not too strong. A 4 attack is larger than a 3 attack. There, it’s simplified.
No, this will not create an anti-tank bias. I personally value the 2 movement points and the 50% hit chance still sounds pretty good to me when trying to charge all the way to Bryansk. Your math didn’t take into consideration the dynamics of 2 movement points. Got it, the cost ratios won’t always be perfect for every unit as larger quantities are involved. Artillery (slow movers) still could only be purchased on G1 (maybe G2) and not really until the Russian factories are secured. Didn’t we all debate the 12 IPC cost cruiser to death or whether bombers are too effective. I will still buy tanks in large quantities. But like my previous post suggested, I like how artillery now have a little bump and are now more important. Field Artillery is not called King of Battle for no reason. During WW2, artillery was probably one of the largest contributing factor for the US Army beating the crap out the German Army.
@Young:
I’m all for more artillery purchases, and to lower it’s attack value from 3/8 to 2/8 would make an artillery unit that never gets purchased in oob as is, weaker in comparison using 8 die on all fronts.