@LewisClark The UK is split into two economies, not two powers. The UK player, if I understand your predicament correctly, can still move ALL their pieces on both sides of the board. They simply cannot purchase/collect income on the Europe side. There is no Europe/Pacific control of the pieces as all UK pieces are moved at the same time since they share a turn.
You one of those guys?
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So your saying there’s invisible tankers with fleets and air fueling planes in game ? I see. Last time I checked there wasn’t any air fueling planes in WW2. :-D
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drop tanks.
Yes, that’s exactly what im saying; its a game–so planes and ships don’t need fuel at all. They don’t have pilots. If you want to use your imagination, you can, or you can try to apply reality…to a game.
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drop tanks.
Yes, that’s exactly what im saying; its a game–so planes and ships don’t need fuel at all. They don’t have pilots. If you want to use your imagination, you can, or you can try to apply reality…to a game.
Sweet!
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Agree about naval bases having no realism. Instant repair and extending ships range? Hmm. No scramble without an airbase? Agree about the range extension from drop tanks though.
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according to wikipedia the RAF bombed Berlin from 1940. In the game such bombing raids are not possible in the early rounds, probably because it would break the game.
So it is a difference between making a game and relate it to real life. Should be fairly easy to understand
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https://en.wikipedia.org/wiki/Battle_of_the_Heligoland_Bight_(1939)
This article about a haphazard and running air battle in the very early stages of the war was an immense learning experience and the article is exceptional. Many of our later conceptions about Air Strategy were not applied in a formal or practical way and some very basic considerations of morale, leadership and planning developed from these early battles. Forget bombing cities–you have to fly in formation and fight together, first.
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I agree that Malta should have an Air base….Med would have fell to the Axis had it not been for the Malta garrison
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You could always build one, or HR it in. but other changes might be needed to make the Med more dynamic–like a compensating NO for the Axis for taking it over (add it to the Italian NO 3/4 gib cairo s france greece, so its 4/5 or 3/4 OR malta)
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In every other WWII game besides Axis & Allies Gibraltur is a fortress that can only be attacked by very limited troops and almost no hope of taking it with Italy. The only way to take it is by going into Spain and attacking it from the land and sea.
That is a huge difference between basically every other WWII game compared to A&A.
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Tobruk should have a land value of 2
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But A&A isnt a realistic game by any means, its just a fun game based on the WW2 theme thats all.
It is not… Axis and Allies has always been like an advanced form of Risk set in WWII…
Now if you want a grand strategy game of WWII with a lot more realism, you’d have to go for something like Advanced Third Reich ( https://boardgamegeek.com/boardgame/283/advanced-third-reich )… but then you lose all the fun minis… :|
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Tobruk should have a land value of 2
That would change the dynamic a lot, because you could build an IC there. I don’t think that would be a change in the right direction either.