America no want to be allies :cry:
USSR keeps making comments like ‘I must break you’, ‘Continental Soviet Union is my destiny’
Maybe Japan should invade America……
America no want to be allies :cry:
USSR keeps making comments like ‘I must break you’, ‘Continental Soviet Union is my destiny’
Maybe Japan should invade America……
Well this has been a strange evening.
Just stopped part way through a game of global and it has definitely been the most surreal game of A&A I’ve ever taken part in. We were six players broken up into the recommended divisions, with me playing as Japan; we are playing the vanilla version of the game.
To cut a long story short Germany and Italy both made a LOT of mistakes, in addition they both had extremely bad dice roles for the whole game, both of them are now defeated and playing Black Ops, while occasionally coming back to look at the lunacy on the board.
Basically what happened was that the USA completely ignored the Pacific allowing me as Japan to take over literally everything except Hawaii, Soviet Territories, West India. The USA concentrated on Europe.
The USSR meanwhile was able to effectively counter the Germans and made it all the way to Berlin. This is when Germany and Italy gave up, all the German territories were occupied and all his units dead, Italy had only N. Italy and S. Italy left. I decided to keep going for a while since I was a bit of a super power.
Then things got interesting, the USSR DECLARED WAR on the Western Allies. Now I know that this is not how the game is meant to work obviously, but we decided to play on regardless and deal with any rule problems in the most common sense way we could.
Needless to say the UK, and US forces in Western Europe were caught completely by surprise and were quickly destroyed, the Soviet player then attacked all the Neutrals he could, even the worthless ones like Mongolia, because quote: ‘All must become one with Mother Russia’ He also invaded Africa…successfully.
So now the situation is that we have Japan in control of China, South East Asia, and almost all the Pacific islands, up to West India. The USSR controls all its territory and Europe and Africa. The UK controls Canada, the British Isles and South America. The USA controls all its original territory minus the Philippines.
Anyone else seen anything so ridiculous in this game before?
I do not want to become one with Russia……
EDIT: I just realized that Britain can block you anyways if they’re not at war with you because they can put ships in the same sea zone as yours. So modify this strategy either to include a J2 declaration of war, or forget about the naval base and the three additional transports worth of units.
Warships which are in the same sea-zone as yours and which become hostile on your turn cannot block your movement out of the sea-zone, eg transport can still make a combat move out of a sea-zone with enemy warships present without penalty.
I’m pretty sure that USSR can afford send a mech inf to activate Persia, specially because round 1 and probably also round 2 Germany will not attack
You need send the Moscow aa gun to China. That’s a must at least until that Larry’s official fix deleting japanese aircraft is released, and probably even then because LArry is not planning add a aagun to China (or Siberia f
Japan doesn’t need a full attack on Siberia: just trading Amur could work, and if USSR dares to stack too near, it will force Japan to make a massive airstrike just to prevent that they attack Manchuria and Korea
USSR has many incentives to DOW Japan (they don’t need a real attack, just the DOW) and they have zero reasons to not do so because Japan can attack when they want without any penalty
Japan has small incentives to not DOW USSR (China’s aid and not activating the soviet NO - when FAQ is released, they will have even less incentives to not DOW), but they know that USSR incentives to DOW them are greater and that nothing stops them from DOWing, so it’s better for Japan DOW anyway (if USSR for some reason doesn’t do first) and start trading Amur
Surely it is better for the UK to take Persia on its first turn with the transport in the Med, and then move back with additional units to help hold Egypt. I don’t think the economy gain of 2 is that big a deal for a USSR that starts at 37, whereas it is a much bigger boost for the UK, with the possibility of building a factory to counterstrike Axis movement in Egypt/Southern Russia/India.
Has anyone had Italy take Romania and build a factory, or is this simply too much of a drain on Italy’s limited resources? Maybe if the Navy is destroyed early on to cut them off from Africa this could help the Axis launch an all-out assault on Russia.
Romania is an original Russian territory. Do you mean Yugoslavia?
Isn’t Romania an original German territory?
@Imperious:
His navy is blocked entirely against SZ 112. I have 2 subs each on each side to block a DD from coming in.
Submarines don’t block surface warship movement
@Imperious:
Attacks SZ 109 with 1 Bomber 1 sub
4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?
The fighter can save potential German loses of armor in Paris.
Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1
The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland
i dont have a rule book infront of me but it is my understanding that it takes one move turn to attack navy with aircraft.
I don’t think so, aircraft just have to reach the target area and then attack, not reach the target area and then spend another move point to engage, remember in this game your not attacking ‘units’, technically you attack a territory or sea zone and the hostile units defend the territory/sea zone
@Imperious:
Attacks SZ 109 with 1 Bomber 1 sub
4 and 2 against 2. Whats the flaw? You want the fighter in it too for over kill?
The fighter can save potential German loses of armor in Paris.
Bomber can’t reach. It’s in (East) Germany, which has no airbase. Same thing as when you advocated attacking the carrier fleet with 2 SS, 1 bmr G1
The Bomber can make it. Flightpath: Germany into 113, 112, 110, 109, 110, Holland, or alternatively: Germany into West Germany, Holland, 110, 109, 110, Holland
Am I missing something, isn’t there one more German fighter that could help with the attacks on G1, I’m sure there are 8 German planes in total…
I agree with Calvinhobbesliker. The German ability to sink the entire RN is ridiculous and yet nobody complains. Italy loses 3 naval units and everybody cries havoc. 1 turn represents 3 months so 7 days w/o declaring war IS an insignificant amount of time.
The reason for this is that the sinking of the UK’s ships is by no means as likely as the sinking of the Italian fleet, even if all the UK’s ships are sunk is does not cripple the UK’s ability to fight. In the Europe game the UK’s primary objective is to prevent too many of its territories in Africa from falling to Italy. This is easily achievable even without the Home fleet. If the Germans threaten a Sealion then a UK1 Infantry spam will make them think twice.
As far as the Italians go its a different story. The Axis in the Global game start with a HUGE economic disadvantage, something like 66 IPCs vs 175 IPCs. That is about 23% of the totally IPCs on the Map compared with the 62% the Allies get. The point is that the Axis have to expand as quickly as possible to try and bridge the gap. Africa represents about 21 IPCs or so, a significant amount, but this UK1 attack against the Italians severely hampers the ability of the Axis to take much of Africa, add the India planes and it becomes practically impossible.
A lot of weight also seems to be being put on the Luftwaffe to bail the Italians out in the Med, but if Germany is attacking the UK fleet and preparing for a Sealion, just how many planes will really be available? So far in the games I have played the Germans have not lost any planes taking out UK navy, but what if 1 or even 2 get destroyed? That leaves you two to land on the carrier and around 4-5 to hit the Med UK/France fleet.
Its the Axis players all being pulled in different directions all at once whereas all the UK has to do in Europe is stop Italy from expanding in Africa which it can do comfortably. All the games I have been involved in have featured a UK1 attack against the Italy fleet even with Germany laying down a Carrier plus 2 transports. Italy has managed to take the Balkans and then its expansion has ground to a halt.
That’s the deal, even though intuitively losing the Home Fleet G1 seems like a huge hammer blow it does not have the potential to cripple the UK in the same way the Italy losing its fleets does. All that happens is the UK has to do things differently, whereas Italy is more confined in what it can do.
All we can do is pray to the dice gods and hope for the best……